Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
No it's a range problem I think. Like if they jump ASAP then Fsmash shouldn't land.I always thought Fsmash was guaranteed on Wario when he air released... I always land it... maybe it has to do something that I buffer it(?)
Thankyou for trying to help, but this is wrong.Try to use MK's Down special more Xenon. It can send you around the stage fairly fast and does fairly high damage with the extra slash at the end. Also try to be more defensive, MK is hard to KO considering his HUGE recovery and that first KO was because of the lack of defense. Otherwise, good job.
I only watched game 1. Your control over MK in general is fairly poor and when you were feeling very pressured it felt like you were just kind of pressing buttons (e.g. the last kill where you Dsmashed just because he was near you and you wanted him away -- a common Wi-Fi habit).
It looks like the snake didn't know how to punish mk's moves. If he punished correctly every time, you could have lost that match. He had a very simple playstyle and didn't use grenades well. I don't know how to give you a critique for this match.sorry for double posting, but I had no choice
found another one!
looks like they want me to post 'em for critiques, and I like that ;3
http://www.youtube.com/watch?v=6SM7-tnNorw
I can tell that you knew what you were doing because you made good decisions sometimes.Please critique my matches
8bit (mk) vs Gado (snake) Final Destination
http://www.youtube.com/watch?v=SEKsbYkrXUk
Thanks a lot! I will practice with cpus again from now onI can tell that you knew what you were doing because you made good decisions sometimes.
It looks like you used panic shuttle loops. It's a very bad habit to have vs good players who know the match up well. I had the same problem, every time I got scared, I would shuttle loop, and I kept getting punished for it until I stopped.
At 3:19, you shouldn't have run up to snake like that when you were at kill %.
Snake can be hard to fight when your at high % because his attacks kill early, but if you play scared and shield too much, he can grab you. And if he reads your reaction to dthrow, he can kill you.
It looks like you need better control over your character. I think you should play the level 3 snake cpu everyday (top metaknights say to play cpu's for 99 stocks) on different stages each time, and it will definetly help you have better control over your character. I know it works because that's what I did. When you play the snake cpu, you can learn how to edge guard him, learn combo's, and try new things.
The only good Up-B that I saw in game 1 was the last one, and even then it was just a matter of the reward that he got from it being worth it. He should have replaced each of the others with Fair. Also, please don't recover from outside of the stage with Up-B; use Down-B instead. Into game 2, don't begin a glide until all momentum is gone, or else you'll receive a considerable horizontal momentum boost that can easily decrease your life span by 10% damage. Don't glide onto the stage if your opponent can contest it. Instead, cancel your glide outside of their maximum attack range and Down-B on-stage. To be more specific on Down-Bing on stage, you do so in a manner (the easiest is to simply recover at a lower 45 degree angle) that will sweet spot the ledge if it's available and land on-stage if it's not. Unless they grab the ledge before you begin the Down-B, you will either sweet spot the ledge or have frame advantage on-stage (this is actually a gimmicky way to bait a laggy attack and get an easy kill -- especially since people are more likely to commit with their DJ in order to "punish" this). Gliding on-stage and especially above a character like who can Uair you without you having an ability to so much as clash is a very poor situation. I can't make any suggestions on how to consistently beat good spot dodges (other than Neutral B and Nair), so I'm interested in what DRN's solution to that problem will be.