Ive been playing around with this, and it seems too obvious not to be known already, but I never see anyone use it.
MK's downthrow will, depending on the character, pop them up into the air or knock them forward slightly. Some will hit the ground.
Depending on where they go, they can jump/tech out of this, but you can dash forward and regrab them, downthrow again ect. It's like D3's chaingrab, but not as reliable and more slidey.
I'm pretty sure this will be a viable chaingrab at some percent on some character. Because MK slides so far when he dashgrabs an opponent, you only need three or four of these to set up an offstage gimp (Bowser on FD?)
MK's downthrow will, depending on the character, pop them up into the air or knock them forward slightly. Some will hit the ground.
Depending on where they go, they can jump/tech out of this, but you can dash forward and regrab them, downthrow again ect. It's like D3's chaingrab, but not as reliable and more slidey.
I'm pretty sure this will be a viable chaingrab at some percent on some character. Because MK slides so far when he dashgrabs an opponent, you only need three or four of these to set up an offstage gimp (Bowser on FD?)