I don’t think you’re reading what I’m saying right.
Making characters based off of a fighting archetype has been the path that smash has followed for some time. Mario / Luigi being shotoken fighters (Ryu & Ken); all-around fighters that have a simple but effective move set.
Bowser, being the example of a kaiju, as
Quillion
so eloquently put it, was representative of heavy weight characters that are good at close range, have solid grappling game, and are naturally intimidating to be around. Some of the changes to his moves may have improved portions of his character, but many were change for the sake of something appearing to be an accurate representation of their character, rather than a function that will improve the fluidity and feel of playing with Saud character; replacing Koopa Klaw with Bowser Slam was the example I was talking about earlier.
I’m not implying that mirroring what characters do in their games is necessarily bad; Marth is a great example of how you can implement a critical hit mechanic into his character, same with his Shield breaker paying homage to his weapons ability to pierce through armor in his games. But changing Ganon’s Smash attack’s to swords does not represent nearly the same amount of thought and depth as the former; it’s just giving people who cried about it what they wanted, in the form of making it feel and look way too inconsistent with his character. It’s like if you suddenly gave Captain Falcon his Gun for only his smash attack’s; why would he need to? It’s not congruent with his character.
I’m not against characters being tailored to their individual games, but only if it is done correctly, and not just doing it simply “just because”. This applies to Gabon using his Sword and Luigi’s dumb *** vacuum.
Character archetypes give a character a purpose, and there are many of them that don’t completely diverge from source material, but use it as a point to build from. Spider man in the Marvel vs Capcom series is s great example. He uses webs to maneuver and trap opponents, but does so in a manner where it can function as a traditional fire ball. Moves like Crawler Assault, Maximum Spider, Ultimate Web Throw, Spider Sting never existed in their respective comics and shows, but they were an exciting take on what the character can do outside of his / her universe. Jin is basically Captain Falcon, as he pilots a mech, but he has moves that are original as well as ones that incorporate his mech, Bloodia, like Bloodia Punch. Same with Captain Commando, Iron Man / War Machine, and especially Megaman. He never punches or kicks yet he feels better to play in MvC than in smash bros because he is engaging and his moves connect fluidly. Even Sakurai took his Mega Upper and incorporated into his move set, that is directly from Marvel vs Capcom, which was in term a made up move from the development staff! What does that say about going purely for source material? Lol
The issue here is that there is a blur between the lines of inspiration vs immitation. I would sooner that characters have moves that diverge away from the source as long as it feels good to play with, because the novelty of “oh! they did that I’m their game!” wears off pretty quick, vs having a character that functions and feels as they should. If it worked for Falcon, Fox, Falco, Sheik (most definitely), Greninja and many others, then it should be the staffs prerogative to ensure that a character is functionally sound above all else.