Thanks for describing this new technique so well, @
Strong Badam
. I really like the name vectoring for it; I also prefer it over the suggested alternative “knockback influence” as knockback is influenced by other things as well.
I view this change as mostly neutral, although I’m more inclined towards negative as ±20% and thus a total range of 40% variation in knockback is, in my opinion, way too much. Half of that would be enough to break long and easy chainthrows and would not make some of the throws completely useless.
All in all, I think this technique will add to rewarding defense more than offense. Which, well, might be noble in real life, but in my opinion is mostly boring in Smash.