Favorite play of the game: Soup sends in the action to save Acrostic N1, but changes his mind like right before I cut off night actions.
Also pretty much every role people have claimed has been bull**** in some way or another (Soup and Werekill immediately jump to mind)
Role PMs aqui
[collapse=Fair warning, its all of them at once since I'm lazy]Hello Soup, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Cool Guy has a Chill day, Town Chill Pill! Your repertoire of coolness and sweet moves can bring out the best in everyone around you, you help keep the world grooving and ensure there are high fives abound.
Your ability is:
-Chill Day: Once during the game, you may prevent the lynch of another player (you cannot save yourself). This ability must be activated after a lynch has been reached but before the flip is revealed. This same night, you can point at one player. If they are targeting another player with a night action, they will point at their target. BUT WAIT THERE’S MORE! During the night phase following this, you may point at another player in the game, and they will point to whoever they are visiting that night!
Posting Restriction: You must keep a level head at all times, you ARE Cool Guy has a Chill Day after all! Keep it cool and loose, or there will be consequences!
You are town aligned and win when all threats to town have been eliminated!
Good luck!
Hello Brosuke, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Frédéric François Chopin, Town Mind Nexus! Having spent a significant amount of time in your own mind, you have developed the ability to move between the real world and your own at will. However, your true powers are only exhibited upon your own death…
Your ability is:
-Brain Ensnarement: When you are killed, you are allowed to pick one person who contributed to your lynch (ie, voted) to open a QT with. This player will be pulled into your mental world for one day phase, during which you are free to communicate as you see fit. Unfortunately for them, they will still be in the game and a viable target for both night actions or a lynch (while unable to execute any actions themselves, be they night actions or voting). The QT will be closed once the player returns to the game. In the event that you are killed by a means other than a lynch, you will be free to pick any player to ensnare.
You are town aligned and win when all threats to town are eliminated!
Good luck!
Hello Ryker, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Majin Buu in a Hurricane, Town Lifeforce Thief! You’re one of the greatest threats Earth has ever seen, and also in a category 5 hurricane! Hercule may have managed to teach you not to massacre at random, but you still can’t help but love a good ol’ fashion murder when everyone tells you its okay.
Your ability is:
-Body Snatcher: When you hammer or are otherwise directly responsible for another player’s death, you will receive a one shot ability based off of their role. You don’t know what that will entail, but there’s only one way to find out!
Posting Restriction: Golly this hurricane is powerful! Sometimes you feel like you’re being ignored, so you DECIDE TO YELL AT RANDOM. AT LEAST ONE OF EVERY FIVE POSTS MUST BE IN ALL CAPS.
You are town aligned and win when all threats to town have been eliminated!
Good luck!
Hello Inferno3044, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Uncle Chan, Town Chi Wizard! Ooooooone more thing, you’ve been training in magic before most of the people you know were even born! Your powers are certainly not to be scoffed at, and you’re pretty handy at finding stuff out too!
Your ability is:
-Yu Mo Gui Gwai Fai Di Zao: Once per night, you may tap into your chi wizard/old school researching powers and receive a vision of one player of your choosing. You will receive a vague description of the player’s flavor, as well as what they seem to be doing when you view them.
You are town aligned and win when all threats to town have been eliminated!
Good luck!
Hello Joey, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Don, Town Drum…guy! You’re like … a drum! And also alive! Whooooooooooooooo!
Your ability is:
-Ear Drum Drum Attack!: Each night you can choose one player to sneak up on and just absolutely wreck his ear drums (get it?!?!?!). For their first five posts on the next day phase they will be required to act as though they cannot hear what is going on.
Posting Restrcition: All posts must end with ‘ta-don’. I read the wiki link you sent me!
You are town aligned and win when all threats to town have been eliminated!
Good luck!
Hello felipe_9595, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Powdered Toast Man, Mafia Toaster Distributor! Your toasty goodness can NOT be refused! Well actually it can be, but I mean really who wouldn’t want some of that?!
Your ability is:
-The Ultimate Gift: Each night, you may offer a player a piece of Powdered Toast. You don’t know what it will do, or even if they will accept, but there’s only one way to find out…
-Killing things: You do what mafia does best, making other players dead!
You are mafia aligned with Werekill and Acrostic, and win when your faction is even to or outnumbering the remaining forces!
Good luck!
Hello Zeke_The_Moth, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are the Shoryuken, Town Launcher! Your blazing fist rips through all that stand in your path, especially dumb people who think they have the balls to kill you. THE SHEER BALLS OF THEM! OH THEY’LL LEARN.
Your ability is:
-Pierce the heavens with your fist!: During any Day phase, you may brace yourself for the coming Night by inputting Forward, down, forward down. Should you be targeted by any fatal night action, it will fail and instead you will uppercut them INTO LOW ORBIT. Be warned though, the cooldown time on this ability prevents it from being used on consecutive day phases.
You are town aligned and win when all threats to town have been eliminated!
Good luck!
Hello LAK, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Reflex’s Pokemon Trainer Water Gunning Ryker’s Falco, Town Spray Bottle! Gimps all day, no recovery is safe from your mighty water blasts!
Your ability is:
-Hydro Pump: I know, I’m surprised it isn’t Water Gun too! Each night you may blast one player with water, with hilarious results (I will tell them they’re all wet). And who knows, maybe there’s a player who could really benefit from cooling down…
You are town aligned and win when all threats to town are eliminated!
Good luck!
Hello Meadowsizzle, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are The Incinerator from Toy Story 3, Indy Childhood Eater! Oh god oh god oh god no no no no no no no no this can’t be happeninggggggggggggggggggggggggg how could they die like this Pixar are ****ing *******s.
Your stupid ****ing ability is:
-Burning Inferno: Each night, you may drop one person onto the pile of garbage that is slowly being pulled into fiery abyss. The following night phase, they will fall in and be completely incinerated. If they are targeted with another night action before they are incinerated, the person targeting them will be given the option of pulling them out and saving their life. People will be pulled in at the same time the others will be incinerated, to prevent more than once chance of survival.
Should a player be saved, if you target them again they will be instantly incinerated with no ride on the conveyer belt.
-Perks of being a giant hole: If at any point in the game there is an action that would otherwise kill you, that action will fail. Once this ability has been used once, it is gone forever.
You are Independent aligned, and win when you are the last player standing!
Good luck!
Hello Werekill, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Kim (the german transsexual), Mafia Horrible, Horrible Trap! Oh god, they’ll never see it coming until they see it coming.
Your ability is:
-“Roleblocking”: Each night, you choose one player and “keep them busy”. I don’t even want to think about it.
-Killing things: You do what mafia does best, making other players dead!
You are mafia aligned along with felipe_9595 and Acrostic, and win when your faction is even to or outnumbering the remaining forces!
Good luck!
Hello Acrostic, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Playboy Yugo, Mafia Swag where there should be no Swag! Ohhhhh goddddddd why?! Why would anyone ever do that? Its like putting a Lord of the Rings cover on a Twilight book! Well actually I guess its pretty much just horrible all around, I don’t even know if Playboy stuff counts as ‘swag’.
Your ability is:
-Smog:You may choose one player and cause them to become immune to all night actions that night. This ability cannot be used on consecutive nights however, since you’ll be in the shop afterwards no doubt.
-Killing things: You do what mafia does best, making other players dead!
You are mafia aligned along with felipe_9595 and Werekill, and win when your faction is even to or outnumbering the remaining forces!
Good luck!
Hello Kantrip, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Animal Barrels, Town Transfigurer! You specialize in helping people out in a tight spot, and there’s never been a time where you were more needed!
Your ability is:
-Barrel Blast: Each night, you may offer one of four Barrels to a player of your choice. Each Barrel is different (Enguarde, Rambi , Squaks, and Espresso), and you don’t know just what any of them will do, but there’s only one way to find out! Should a player accept your gift, that Barrel will be gone for the remainder of the game.
You are town aligned and win when all threats to town have been eliminated.
Good luck!
Hello Gord, and welcome to UTrick’d2! If you didn’t play in the first version of the game, you can expect this to deviate a bit from a typical mafia game. There are no VTs, though some powers are certainly better than others. There may or may not be posting restrictions, but generally everything in this game is designed to be fun and make it memorable. If you have any questions about your role, don’t hesitate to ask me!
You are Ron Jeremy performing autofellatio while skydiving without a parachute, Town Sexual Daredevil! You’re willing to do anything for that rush, and one day you might just pay the price for it!
Your ability is:
-Pretty much what your flavor says: – Once during the game (you do have your limits, and hitting the ground at terminal velocity is one of them), you may dive out of an airplane at several thousand feet up and just get at it like no one’s business. Any and all night actions will fail when they target you, and I will give them a fun little message instead of telling them their action failed. On top of this, they will be so shaken up by seeing what they did that their night action will fail the next night as well.
Posting Restriction: You are to make sexual advances on all living players at least ONCE per day phase.
You are town aligned and win when all threats to town have been eliminated!
Good luck!
[/collapse]
[collapse=Night Action list]I use different words for some night actions sometimes probably, but it should be clear what they mean.
NIGHT 1
Before: Ryker absorbs Acrostic, gains one shot Smog.
-Inferno --> Vision --> Ryker
-Joey --> Drum --> Ryker
-Ryker --> Smog --> Himself
-Kantrip --> Barrel (Squawks) --> Meadowsizzle
-Meadow --> Trap --> Brosuke
-Felipe --> Toast --> Gord
-Werekill --> Roleblock --> Soup
-LAK --> Water --> Brosuke
-Felipe --> Kill --> Someone
--------------------------------------------------------------
Results
Werekill roleblocks Soup, who was doing nothing anyway
Ryker protects himself from all night actions, loses his power
LAK blasts Brosuke with a bunch of water
Felipe shoots Meadowsizzle (but it has no effect due to Meadow’s unkillable status) while Meadowsizzle successfully ensnares Brosuke
Felipe offers Gord a piece of toast while Kantrip offers the Squawks barrel to Meadowsizzle
Joey bangs a drum by Ryker’s ears, but fails!
Inferno tries to get a vision of Ryker, but fails!
Meadowsizzle is no longer unkillable.
Gorf accepts the toast
Meadow declines the barrel
NIGHT 2
Before: Zeke The Moth braces to kill someone, Ryker absorbs Inferno’s Vision power
Kantrip--> Espresso--> Soup
Ryker --> Vision --> Zeke The Moth
LAK --> Water --> Zeke The Moth
Meadow --> Fire --> Ryker
Composer --> Drum --> T-Block
Werekill --> Kill --> Ryker
Werekill --> Block --> Brosuke
T-Block --> Toast --> Kantrip
--------------------------------------------------------------
Results
Werekill roleblocks Brosuke, who was doing nothing anyway (should be noted that Brosuke’s power only activates AFTER he is killed, and that Werekill is not prompted to save him since Werekill’s power never truly activated either)
LAK blasts Zeke The Moth with a bunch of water
Werekill shoots and kills Ryker, while Meadowsizzle’s kill on Brosuke goes through. Meadow fails to ensnare Ryker, because he’s dead.
T-Block offers a piece of toast to Kantrip, while Kantrip offers the Espresso barrel to Soup.
Composer sneaks up behind T-Block and obliterates his ear drums
Ryker and Brosuke both die
Brosuke traps Meadowsizzle in his mind for the duration of the Day.
Kantrip loses the Espresso Barrel
NIGHT 3
Before: Gord starts his glorious decent
Soup--> Jail --> LAK
T-Block --> Toast --> Meadowsizzle
T-Block --> Kill --> Kantrip
Composer --> Drum --> LAK
LAK --> Spray --> LAK
Meadow --> Fire --> Gord
--------------------------------------------------------------
Results
Gord begins his glorious decent
Soup uses his Espresso powers to protect and roleblock LAK
Kantrip is killed, while Meadow sizzle is awed by Gord
T-Block offers Meadowsizzle a piece of toast
Composer, being the fastest in the land apparently, runs up behind LAK and destroys his ears
Meadow fails to ensnare Gord, gets a PM instead
Meadow is offered toast, and heartily accepts
Soup reverts to governor
NIGHT 4
Before: Zeke braces for the night
Composer --> Drum --> LAK
T-Block --> Kill --> Meadowsizzle
T-Block --> Toast --> Gord
LAK --> Spray --> LAK
Meadow --> Fire --> Gord
--------------------------------------------------------------
Results
LAK sprays LAK
T-block kills Meadowsizzle, and Meadowsizzle ensnares Gord
Gord is offered toast/T-block is given the chance to save Gord
Composer wrecks’s LAK’s ears again, what a scamp
--------------------------------------------------------------
Results
LAK …. Sprays LAK
Meadowsizzle is killed, but still ensnares Gord
T-block doesn’t save Gord, and Gord takes the toast
NIGHT 5
LAK --> Spray --> T-Block
T-block --> Kill --> LAK
T-block --> Toast --> Gord
[/collapse]
[collapse=Random Stuff]
-Any player who targeted Gord during his jump would have been traumatized to the point where they could not perform any action the next night (does not apply to kills)
-Afer using his power, the fact that Gord lacked a parachute caught up to him and his body would be destroyed. This (obviously) had no impact on gameplay, but just was to make me laugh at the idea of it.
-Kantrip's barrels did the following
-Enguarde – Lightning rod
-Rambi – Bulletproof
-Squaks – Doublevote (via anonymous vote)
-Espresso – Jailer
-If a player accepted Kantrip's barrel, they would lose their current flavor and assume that of the animal they were given. This change would remain until their power was used or they were lynched (and they would initially flip the animal, only to have their real flavor revealed after the Day/Night phase ended)
-Acrostic's role was originally that he could give a player a boost in swag, permanently modifying their flavor.
-Only mafia ever had the chance to save a player caught by Meadowsizzle (it should be noted that Werekill's action required there to be a night action to roleblock in order to take effect, and thus he was not given the option to save Brosuke)
-Zeke The Moth thought I didn't know what a shoryuken was and I'm still mad.
-Ryker only received a one-shot version of every power he received, though he was free to use as many as he cared to at once if he stored them up.
-If LAK (or Ryker with LAK's power) had targeted Meadowsizzle, Meadowsizzle would have been converted to a VT and a QT would have been opened between the two of them. Upon the beginning of the next day phase, all players would be informed that an alignment had shifted overnight. At any time LAK would have had the option to close the QT given the following circumstances:
-If Meadow was town, they would both be confirmed town to each other and life-linked.
-If Meadow was scum, LAK would be killed.
Meadow would also be aware of these circumstances.
-Felipe/T-block's toast does nothing. U'Trick'd![/collapse]
Okay, if i missed something let me know!