Back to the nados, I have a revolutionary idea. Instead of getting rid of all of the tornados, making hyrule even more of the pew pew gallery it is deteriorating into, what if all 4 tornado locations had tornados on them at all times? Wouldn't that make it a bit harder to camp in one spot or be the mouse in a cat and mouse game? Plus, the randomness of the nados is then eliminated since you know they are always there, and they can be used in combos a lot more often.
That would leave a tornado at every location, minus the bottom and top platforms located in the middle, and the top of the green tower. If the stage was originally made like that, NO ONE would have considered it neutral, or even counterpick, in the first place. The tornadoes would interupt how we play the game so much that it would be something Sakurai would like to do to balance the competitve players and casuals. I like how you're approching new ways to do things, but this suggestion... It's just a no-can-do.
If we implemented a timer into our stock matches, it'd be nice to program the tornadoes to come out in a specific order, like for 10 seconds after every minute or something along those lines. Basically the same thing as Randal (The Cloud) on Yoshi's Story in Melee. He works like this (I could have this backwards, but it's close enough):
??:55 / ??:35 / ??:15 = Randal comes out the left side
??:50 / ??:30 / ??:10 = Randal returns into the stage from the left side
??:45 / ??:25 / ??:05 = Randal comes out the ride side
??:40 / ??:20 / ??:00 = Randal returns into the stage from the right side
Hyrule could work in a similar way, like this:
1st/5th/9th minute down = Spawns on 2nd platform
2nd/6th minute down = Spawns on the right side of Hyrule
3rd/7th minute down = Spawns in the center of Hyrule
4th/8th minute down = Spawns on the left side of Hyrule
If I knew the tornado would be at the very left of the stage at 4 minutes down on the clock, then I probably wouldn't try and knock my opponent off the edge in that direction because I have troubles with edgeguarding and dealing with the tornado. If my opponent was attempting to camp on the right side of Hyrule and we're almost at 2 minutes down, then I may choose to camp on the left side to force him out of the situation. If you set the tornado to spawn at specific times that it will always spawn on, then we can start using the tornado as a skill based object instead of that random *** thing that popped up RIGHT when you threw me into it.
It really kills me that people aren't curious in the least of the possible things that could be done...
I mean, look at all the Brawl mods. Sure, it's not the same game, and that's exactly how you should view it. I see nothing wrong with experimenting at all. Not like you all would be forced to play it. You NEVER know, you may find it enjoyable.
Thank you, your post was appreciated.