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Upthrowing sheik at 0%

Charlie G

Smash Journeyman
Joined
Aug 1, 2009
Messages
266
Wondering if people had any ideas about cool stuff to do at this awkward place when you grab sheik straight off at zero, cos good old upair misses =[
Upsmash is kinda ok, but they can jump out and it leads nowhere.
I'm leaning towards uptilt if they don't di/ shffled nair
ideas?
 

TresChikon

Smash Lord
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U-throw->nair->u-tilt->grab->u-throw->u-airx50

RaynEx pulls of this **** all the time in his vids.

Yeah but seriz, you can't u-air her, you should go for a nair and try to follow up a regrab, then proceed to **** her.
 

KirbyKaze

Smash Legend
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Sheik DIs away in front of Fox: SHFFL Nair --> U-tilt/grab/Shine
Sheik DIs away behind Fox: SHFFL Nair --> U-tilt/grab, or Bair
Sheik doesn't DI: U-tilt --> stuff

Everyone should ignore Rubyiris on this one because he is wrong. Uair will not combo if Sheik DIs in eiher direction because it is too slow. The dash SHFFL Nairs barely combo at that percent.

If she doesn't DI, because of the potential payoff, SH Uair is decent (it still doesn't combo legitimately) to avoid her Nair coming down and might clip her out of her double jump (in which case you win the lottery). U-smash is also decent. U-tilt --> stuff (often another U-tilt and then an aerial) is most consistent when they're at exactly 0, I think.
 

EWC

Smash Ace
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norcal
or alternatively you could stop sucking and uair the sheik.
uair DOES NOT work at 0 if the sheik is at all competent. They can nair out before you can hit them.

That being said, uptilt WILL combo her off of a throw at 0 if they don't DI. Then after the uptilt you can nair->re-grab, and then they'll be high enough to easily juggle with upthorws, uptilts, and nairs for a while.

Even at mid percents, when you can easily uair, don't do it. If they DI well, then your combo will end much sooner than it needs to. Once you've started to juggle them, you should try to carry them off the edge. Then just **** her until she's dead.

Uair is only the best option if it is going to kill the sheik.
 

RaynEX

Colonel RTSD
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KirbyKaze posted all the correct information I was going to lead with anyways. Utilt true combos at 0 if they don't d.i. Otherwise, its a really tight link to nair. The timing is strict, so don't be disheartened if they keep jumping away. Getting out of the uthrow as fast as possible is key here. Its one of the hardest uthrow follows for Fox imo.

Ruby, I hope you're just kidding. Even non-Fox players know this ****.
 

TresChikon

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Even at mid percents, when you can easily uair, don't do it. If they DI well, then your combo will end much sooner than it needs to.
Hey, this actually makes a lot of sense. Thanks, I'll use this advice.

I always go for the u-air, but now it does make sense to chain nairs and even a regrab to extend the combo.

Its one of the hardest uthrow follows for Fox imo.
Lol, I'm just glad he even gets a follow up. *Glares at Samus, Doc, Mario, Luigi, Ganon*
 

RaynEX

Colonel RTSD
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Uair is only the best option if it is going to kill the sheik.
I disagree. Its obscenely easy to link 3-4 nairs on Sheik after a mid percent uthrow. Even with d.i., another uair is almost always guaranteed unless you're near the edge of a platform or stage. There are very few cases where its impossible for Fox to follow up Sheik with more uair. If you get out of your uthrow fast enough and start moving below her - where fortunately most of her aerials lack a solid, reliable hitbox - its over.

But mixing it up with other moves is always good. I just don't want people forgetting that multiple uairs to death on Yoshis is possible from uthrow.

(at like 30% sometimes)

LOL
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
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Toronto, Ontario
Sheik DIs away in front of Fox: SHFFL Nair --> U-tilt/grab/Shine
Sheik DIs away behind Fox: SHFFL Nair --> U-tilt/grab, or Bair
Sheik doesn't DI: U-tilt --> stuff

Everyone should ignore Rubyiris on this one because he is wrong. Uair will not combo if Sheik DIs in eiher direction because it is too slow. The dash SHFFL Nairs barely combo at that percent.

If she doesn't DI, because of the potential payoff, SH Uair is decent (it still doesn't combo legitimately) to avoid her Nair coming down and might clip her out of her double jump (in which case you win the lottery). U-smash is also decent. U-tilt --> stuff (often another U-tilt and then an aerial) is most consistent when they're at exactly 0, I think.
Exactly this.

I like to SH U-air at 5+% when they don't DI.

At 0% u-tilt links, and you can get a second one guaranteed. Possibly a third if they haven't DI'd away, but you can just grab anyway.

Even at mid percents, when you can easily uair, don't do it. If they DI well, then your combo will end much sooner than it needs to. Once you've started to juggle them, you should try to carry them off the edge. Then just **** her until she's dead.

Uair is only the best option if it is going to kill the sheik.
naw man. You can get a second u-air/aerial. You can also abuse the fact that sheik doesn't have enough priority below her and crappy air mobility and follow her.
 

EWC

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At what percents do you think it's better to uair sheik? Because I know you can easily get several uairs off from low percents, but you can also get pretty far with nair/uptilt juggles. The difference is that the latter can sometimes lead to sheik being offstage pretty early, which is nice.

Btw Raynex, are you going to Anime North?
 

KirbyKaze

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KirbyKaze posted all the correct information I was going to lead with anyways. Utilt true combos at 0 if they don't d.i. Otherwise, its a really tight link to nair. The timing is strict, so don't be disheartened if they keep jumping away. Getting out of the uthrow as fast as possible is key here. Its one of the hardest uthrow follows for Fox imo.
Fox is too hard to play.

*spams D-smash with Sheik*

^.^
 

RaynEX

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At what percents do you think it's better to uair sheik? Because I know you can easily get several uairs off from low percents, but you can also get pretty far with nair/uptilt juggles. The difference is that the latter can sometimes lead to sheik being offstage pretty early, which is nice.

Btw Raynex, are you going to Anime North?
I start uairing at about 30%. Everything before that I try to sneak in usmashes or utilts as Sheik falls on me with an aerial, or I try to call the jump and nair and juggle them. Once they use their double jump you can abuse it for huge damage.

Anime North was a freaking amazing time. I love comics, and games, and a bunch of different animes. Not to mention they have rhythm games (which I tournament), Street Fighter (which I tournament), and smash too. Its like everything in one. I'm going to pre-reg tomorrow or something, so yeah I'll be there.
 

unknown522

Some guy
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At what percents do you think it's better to uair sheik? Because I know you can easily get several uairs off from low percents, but you can also get pretty far with nair/uptilt juggles. The difference is that the latter can sometimes lead to sheik being offstage pretty early, which is nice.QUOTE]10% if she doesn't DI. If she does: 30-40%. N-air is still good if she DIs the throw.
 

ViciousEnd

Smash Journeyman
Joined
Feb 5, 2010
Messages
297
If sheik di's back I bair -> u tilt to stuff.

Forward I jc u smash.

Up is reflexive for me. It's the most annoying to follow up.

Where as Marth forward is the hardest for me to follow up.
 

Charlie G

Smash Journeyman
Joined
Aug 1, 2009
Messages
266
hmm, my thread has become a canada-magnet. interesting.
Cheers guys, i usually avoid upsmash because it whiffs too often, looks like i'll have to be working on that nair timing for forward di
and utilt for behind/none

The sheik i play a lot likes to di away and down instead of up, which kinda ruins low% nair juggles. What do you reckon would be best after the first nair then, a regrab or something?
 

ArcNatural

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hmm, my thread has become a canada-magnet. interesting.
Cheers guys, i usually avoid upsmash because it whiffs too often, looks like i'll have to be working on that nair timing for forward di
and utilt for behind/none

The sheik i play a lot likes to di away and down instead of up, which kinda ruins low% nair juggles. What do you reckon would be best after the first nair then, a regrab or something?
I would think that type of DI would lead to nair -> grab. Or nair -> reverse uptilt if you want to get fancy.
 
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