Perkilator
Smash Legend
Disappointed with certain characters’ movesets in Smash Ultimate? Then this thread’s the one one for you! Only two rules:
1. It can only be a pre-Ultimate fighter and their respective Echo (so none of Ultimate’s unique base game or DLC newcomers)
2. Avoid changing a character to the point of making a new one (meaning you can add new moves, but the character must at least remain somewhat intact)
Here we go!
Kirby
Dark Samus
1. It can only be a pre-Ultimate fighter and their respective Echo (so none of Ultimate’s unique base game or DLC newcomers)
2. Avoid changing a character to the point of making a new one (meaning you can add new moves, but the character must at least remain somewhat intact)
Here we go!
Kirby
Air Forward+A: Giant Swing; Kirby does a front flip with his hammer (16%, OK knockback)
Air Up+A: Kirby sparkles with his Beam staff (13%, OK knockback)
Air Down+A: Beam Blast; Kirby points diagonally downwards while firing his Beam (14%, OK knockback)
Dash Attack: Wheel Dash; Kirby turns into a wheel and skids forwards at high speeds (9%, OK knockback)
Changed Smash Moves
Forward+A: Hammer Flip; Kirby’s old Side B (27%, medium knockback)
Up+A: Gazer Spiral; Kirby extends his yo-yo to make him go upwards (22%, medium knockback)
Down+A: Spark Attack; Kirby emits a plasma dome all around himself that can protect him from attacks (24%, medium knockback)
Changed Special Moves
B + Forwards : Burning; Kirby’s old dash attack (14%, OK knockback)
B + Down : Stone/Heavy Stone; Kirby can charge his Stone ability to grow in size and meteor smash targets (30%, far knockback)
Changed Final Smash: Robobot Drill; Kirby’s Robobot Armor dashes into the background, hitting up to four targets at a time (9%). The targets are then taken into a cutscene where the Robobot’s right arm turns into a drill, piercing the four targets on a meteor (55%, devastating knockback)
Victory Music: A more modern version of the Kirby series victory theme; same goes for King Dedede
Air Up+A: Kirby sparkles with his Beam staff (13%, OK knockback)
Air Down+A: Beam Blast; Kirby points diagonally downwards while firing his Beam (14%, OK knockback)
Dash Attack: Wheel Dash; Kirby turns into a wheel and skids forwards at high speeds (9%, OK knockback)
Changed Smash Moves
Forward+A: Hammer Flip; Kirby’s old Side B (27%, medium knockback)
Up+A: Gazer Spiral; Kirby extends his yo-yo to make him go upwards (22%, medium knockback)
Down+A: Spark Attack; Kirby emits a plasma dome all around himself that can protect him from attacks (24%, medium knockback)
Changed Special Moves
B + Forwards : Burning; Kirby’s old dash attack (14%, OK knockback)
B + Down : Stone/Heavy Stone; Kirby can charge his Stone ability to grow in size and meteor smash targets (30%, far knockback)
Changed Final Smash: Robobot Drill; Kirby’s Robobot Armor dashes into the background, hitting up to four targets at a time (9%). The targets are then taken into a cutscene where the Robobot’s right arm turns into a drill, piercing the four targets on a meteor (55%, devastating knockback)
Victory Music: A more modern version of the Kirby series victory theme; same goes for King Dedede
Dark Samus
Jab: The first part is the same as Samus’s, but is then followed up by a flurry of bullets (3%-4% each, small knockback)
Air Back + A: Dark Samus fires Phazon bullets behind her (11%, OK knockback)
Updated Smash Moves
Forward+A: A Phazon tentacle sprouts out of Dark Samus’s chest and stabs the target (21%, medium knockback)
Down+A: Dark Samus slams her arm cannon onto the ground, and tentacles sprout out around her (19%, medium knockback); taken from Dark Samus’s Assist Trophy from Smash 4.
Grab: Samus’s grab, but with a Phazon tentacle.
Pummel: Dark Samus electrocutes the grabbed target (1%-2.3%)
Down+Throw: Dark Samus splits into two, and they both shoot the target with their arm cannons (14%, OK knockback)
Changed Special Moves
B : Phazon Charge Shot; the first stage is identical to Samus’s Charge Shot. However, the full charge has Dark Samus shoot three energy orbs above her, and they all float around the stage and explode on contact (10% each, OK knockback)
B + Forwards : Turbo Missile; one of Samus’s custom moves from Smash 4 (6% homing, small knockback; 11% super, OK knockback)
B + Up : Screw Rush; one of Samus’s custom moves from Smash 4 (16%, OK knockback)
B + Down : Phazon Bomb; Dark Samus splits into two, and the fake one explodes on contact, drenching unfortunate targets in Phazon (8%, small knockback)
Final Smash: Metroid Prime; Dark Samus takes the form of a Phazon tentacle monster that grabs two targets at a time. She coats the grabbed enemies in Phazon (50%) and slams them on the ground, afflicting any targets that weren’t grabbed (16%, devastating knockback for the grabbed ones; 20%, medium knockback for the stragglers)
Gimmick: Phazon; works similar to the Inklings’ Ink mechanic. But instead of dealing more and more damage with each attack, the damage slowly rises whenever a fighter is coated with Phazon. This mechanic is permanent on Dark Samus’s allies in her Classic Mode, which is all the more reason to protect them; if they get K.O.’d, your maximum difficulty raise is chopped in half.
Air Back + A: Dark Samus fires Phazon bullets behind her (11%, OK knockback)
Updated Smash Moves
Forward+A: A Phazon tentacle sprouts out of Dark Samus’s chest and stabs the target (21%, medium knockback)
Down+A: Dark Samus slams her arm cannon onto the ground, and tentacles sprout out around her (19%, medium knockback); taken from Dark Samus’s Assist Trophy from Smash 4.
Grab: Samus’s grab, but with a Phazon tentacle.
Pummel: Dark Samus electrocutes the grabbed target (1%-2.3%)
Down+Throw: Dark Samus splits into two, and they both shoot the target with their arm cannons (14%, OK knockback)
Changed Special Moves
B : Phazon Charge Shot; the first stage is identical to Samus’s Charge Shot. However, the full charge has Dark Samus shoot three energy orbs above her, and they all float around the stage and explode on contact (10% each, OK knockback)
B + Forwards : Turbo Missile; one of Samus’s custom moves from Smash 4 (6% homing, small knockback; 11% super, OK knockback)
B + Up : Screw Rush; one of Samus’s custom moves from Smash 4 (16%, OK knockback)
B + Down : Phazon Bomb; Dark Samus splits into two, and the fake one explodes on contact, drenching unfortunate targets in Phazon (8%, small knockback)
Final Smash: Metroid Prime; Dark Samus takes the form of a Phazon tentacle monster that grabs two targets at a time. She coats the grabbed enemies in Phazon (50%) and slams them on the ground, afflicting any targets that weren’t grabbed (16%, devastating knockback for the grabbed ones; 20%, medium knockback for the stragglers)
Gimmick: Phazon; works similar to the Inklings’ Ink mechanic. But instead of dealing more and more damage with each attack, the damage slowly rises whenever a fighter is coated with Phazon. This mechanic is permanent on Dark Samus’s allies in her Classic Mode, which is all the more reason to protect them; if they get K.O.’d, your maximum difficulty raise is chopped in half.
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