Maybe I just play the wrong version of Melee, but there is no "bad" way to DI an upb cancel. I've had a friend not DI, DI towards me, and DI away. The only time the DI was different was when it was away from me. Every time, though, they were too far away to follow up.
I've noticed that upb canceling randomly sets up for things, but DI isn't what does it. I'm not sure what does, but I generally just upb and am satisfied with the 15% it does, knamean? Still, if you can figure out what makes it so upb cancel links into uair/fair, lemme know, and I'll get that **** down quick.
nope. Air and ground animation are the same, so you cant edge cancel it (or something to that effect)
You do have capedashing though, which is pretty kool :D
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AND YEAH BB, IM WAITING FOR THIS VID MANG, CAUSE IM NOT A BELIEVERRRRRRRRRRRRRRRRRR
Lololol, I read BB as BlazBlue.
Whut's capedashing? How does I do it?
no offense dogy, but aren't you always saying we can't play doc in a "cookie cut" manner? a lot of "combos" in smash aren't that legit and can be gotten out of somehow or way. but if you happen to do a upb cancel to get someone off of you or for w/e reason, fair is probably the best follow up. it might not combo, but it can at least. just saying.
irish mafia with 666!
No offense, but there's a difference between false combos and ******** set-ups that will never work. Just sayin', if you're catching people with things like fthrow to fair consistently, you need to get some better comp.