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Unreasonable Expectations

Estehban

Smash Rookie
Joined
Nov 19, 2005
Messages
9
Location
Corvallis
I believe that I have unreasonable expectations for Brawl that Nintendo simply will not be able to fulfill. By the looks of the trailer footage, I think that wavedashing was replaced with "advanced rolling" or some other fixed maneuver. The fact that there are items at all is a dissappointment to all competetive players. Nintendo can't afford to grant all of the competitive players wishes, not while there's a market for new gamers.

My best hope is to wait for the modding community to catch up to Melee. Then we will all be able to tweak the hell out of that engine to create our own characters and scenarios.
 

Cojiro

Smash Journeyman
Joined
May 31, 2006
Messages
308
Location
Melbourne, AUS
^How very diplomatic.

To the thread creator, they'll make the game and competitive SSB players will invent and refine their own metagame in order to maximise their skills. Items are an integral part for, you know, fun?

Serious players will adapt to the changes, no need to worry. :)
 

Estehban

Smash Rookie
Joined
Nov 19, 2005
Messages
9
Location
Corvallis
^How very diplomatic.

To the thread creator, they'll make the game and competitive SSB players will invent and refine their own metagame in order to maximise their skills. Items are an integral part for, you know, fun?

Serious players will adapt to the changes, no need to worry. :)
Kojiro, you are completely right. People will make it work. However, gameplay of brawl won't allow the new scene to be as fast. Thats why I am interested in the possibility of modding melee. We've had fun with the rules that the developers gave us, but mods will put us in control.

Imagine if an awesome one dominated, sort of like how half life gave rise to counter strike.
 

Cojiro

Smash Journeyman
Joined
May 31, 2006
Messages
308
Location
Melbourne, AUS
Kojiro, you are completely right. People will make it work. However, gameplay of brawl won't allow the new scene to be as fast. Thats why I am interested in the possibility of modding melee. We've had fun with the rules that the developers gave us, but mods will put us in control.

Imagine if an awesome one dominated, sort of like how half life gave rise to counter strike.
I agree, but you can't be sure it's slower. I remember a topic about this exact thing and one guy linked to a video of Isai vs someone in 2001/2002, where they used full jumps, no WD, and it seemed incredibly slow. Good players will make the game go faster, this will happen with Brawl also. It will just take time.


Modding Melee would be pretty ace though. Maybe someone could make Mewtwo less of a tool :)
 

Estehban

Smash Rookie
Joined
Nov 19, 2005
Messages
9
Location
Corvallis
I just can't stand how 100% of this site's content on Brawl is speculation!
None of us are developing this game, so none of us really have a clue!

Im just trying to let off some steam.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
I just can't stand how 100% of this site's content on Brawl is speculation!
None of us are developing this game, so none of us really have a clue!

Im just trying to let off some steam.
You need to step into my thread, friend.

''Who else is nervous about Brawl Potentially sucking?''

Its got the most replies of any thread in this section, so that tells you a lot of us share your feelings.

My main concern is the wavedash.. no wavedash means no me playing brawl competitivly. (ill still play it, but I wont bother with tourneys)
 

smash~bomber

Smash Journeyman
Joined
May 14, 2006
Messages
341
Location
Somewhere where it's not quite hot, but not quite
bah, even when WDing wasn't discovered yet, people were still contesting anyways. unless your over dependent on WDing! ew, that just makes me sick, players that depend on WDing, its like depending on your younger sibling for money for everyday life.




@sariku-chan
is that really your face on your sig? you look like L from deathnote! talk about creepy!
:) very cool... now if onyl there was some one here who actually looks like sanji!
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
that just makes me sick, players that depend on WDing, its like depending on your younger sibling for money for everyday life.
I don't ''Depend'' on it anymore than I depend on the A button. Its just an integral part of my game, and just plain habit. Without wavedashing I would be a garbage melee player as half of my mindgames would dissapear. This is true for a lot of people.
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
A lock for another day.


But regaurdless,you cannot judge a game based of gameplay that is still under development.And some other things:

1.Replacing the Wavedash isn't something that can just be done intentionally.You would have to alter the physics engine in order to remove the wavedash.

2.Those rolls you see may be quick,but the fram lag on the end of the roll is significant enough to make up for the speed.Because it's fast visually doesn't mean that it's fast in gameplay.

3.Modding? That is completely ludicrous and out of the question.Do you know how much time and technical assistance that would requier to simply debug the contents of the CD and alter them?Please,just shut the hell up.

4.Did I mention that the game is STILL under development?

5.Thread over.

Oh,Estebahn.Yeah,we are speculating,but don't you think that we already know that.What else is there to do but speculate.You're falling down the path of a contradiction.

You and this thread fail.
 

Keku

Smash Apprentice
Joined
Jan 29, 2007
Messages
170
Location
Finland
What's all this crap "you'd have to change the physics engine to remove wavedash" about? They just need to add a small delay of no air-dodging to all jumps, that's all. And maybe decreasing the sliding distances.
 

Daysoo

Smash Ace
Joined
Jan 17, 2007
Messages
885
Location
*******, Georgia
1.Replacing the Wavedash isn't something that can just be done intentionally.You would have to alter the physics engine in order to remove the wavedash.
In regards to brawl, it'd be RIDICULOUSLY easy for the developers to remove the wavedash if they felt like it. For a Melee mod, yeah, that'd be a bit trickier, but all too possible.

3.Modding? That is completely ludicrous and out of the question.Do you know how much time and technical assistance that would requier to simply defrag the contents of the CD and alter them?Please,just shut the hell up.
Require*, decompile*. Though, even 'decompile' isn't as accurate as it could be. "Reverse Engineer" would be more along the right lines. Defrag is short for defragment. Noooot exactly something relevant to a CD. :p
Modding isn't as difficult as it seems, really. Time-consuming, yes, but good things take time. (lulz twilight princess) There's some pretty wicked Gamecube home brew in the wild already.
Perhaps a few years from now, we'll see some cool Melee mods popping up. I'm sure we'll have some stable, less demanding Gamecube emulators by that point. Widespread usage of these potential mods is all up to the quality.
PS: Shut da hellz up u n00b. Your face is out of the question. D:

5.Thread over.
Well, ****. Thought I got this posted in time. :(

In closing:
I SPECULATE THAT I WILL BE FLAMED AND/OR PRAISED FOR THIS POST.
Whoops, forgot. Thread's over. Never mind, then.
 

Devastlian

Smash Lord
Joined
Aug 21, 2001
Messages
1,618
Location
Rodeo, California.
They could make it so touching the ground during an airdodge animation produces an animation similar in length to landing from a lot of up B moves. The whole landslidespecial thing; just make the airdodge's have an actual animation. Or, kinda like Keku said, make it so that, if you can't fast fall, you can't airdodge. Or they could make everyone's (with a couple exceptions) traction equal to that of Ganondorf's from SSBM. There's a good deal of stuff they could probably do...:/
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
In regards to brawl, it'd be RIDICULOUSLY easy for the developers to remove the wavedash if they felt like it. For a Melee mod, yeah, that'd be a bit trickier, but all too possible.
I never said how difficult it was,I simply stated that the engine would need to be changed.


Require*, decompile*. Though, even 'decompile' isn't as accurate as it could be. "Reverse Engineer" would be more along the right lines. Defrag is short for defragment. Noooot exactly something relevant to a CD. :p
Modding isn't as difficult as it seems, really. Time-consuming, yes, but good things take time. (lulz twilight princess) There's some pretty wicked Gamecube home brew in the wild already.
Perhaps a few years from now, we'll see some cool Melee mods popping up. I'm sure we'll have some stable, less demanding Gamecube emulators by that point. Widespread usage of these potential mods is all up to the quality.
PS: Shut da hellz up u n00b. Your face is out of the question. D:
Ooops,how did mistake that.What I ment to say was "debug",due to the fact that inorder to implement more mechanics in the game,it would requier a great amount of modification and testing.

You have a point there.


Well, ****. Thought I got this posted in time. :(

In closing:
I SPECULATE THAT I WILL BE FLAMED AND/OR PRAISED FOR THIS POST.
Whoops, forgot. Thread's over. Never mind, then.
Lol,I usually say that because it is irrelivant to post in this topic because over time it will be locked.

I'm not going to flame anyone.It's preety pointless to argue with someone who is correct.
 

Justin Wiles

Smash Journeyman
Joined
May 15, 2007
Messages
304
Location
Halifax, NS
My question is why do people want this game to play exactly like Melee?

If they remove wavedashing, we'll just find some other way to abuse the game engine... and no matter how things turns out, it's still a game of reflexes and strategy, so who cares?

But yeah, like Fawriel said... why would they? If the dev team is supposedly made up of avid Smashers, they no doubt feel that WDing is cool and worth keeping around.
 

WR3K

Smash Ace
Joined
Mar 12, 2006
Messages
569
Location
stuck in germany
you are stupid dude, enjoy the game, dont owrry so much about the competitive aspect anyways..... your not famous, weve never heard of you so your not phenominal anyway....


modding? shut up dude, enjoy what the game was MENT TO BE
 

GenocideMachine

Smash Cadet
Joined
May 10, 2007
Messages
64
Location
Maine
A lock for another day.


But regaurdless,you cannot judge a game based of gameplay that is still under development.And some other things:

1.Replacing the Wavedash isn't something that can just be done intentionally.You would have to alter the physics engine in order to remove the wavedash.

2.Those rolls you see may be quick,but the fram lag on the end of the roll is significant enough to make up for the speed.Because it's fast visually doesn't mean that it's fast in gameplay.

3.Modding? That is completely ludicrous and out of the question.Do you know how much time and technical assistance that would requier to simply defrag the contents of the CD and alter them?Please,just shut the hell up.

4.Did I mention that the game is STILL under development?

5.Thread over.

Oh,Estebahn.Yeah,we are speculating,but don't you think that we already know that.What else is there to do but speculate.You're falling down the path of a contradiction.

You and this thread fail.
I know it's the cool thing to do, but this post is so ****ing ******** that I can't help but comment on it. Defrag the disc? What the **** are you talking about? Were you beaten to *********** as a child? I seriously cannot fathom the stupidity of this statement. Maybe you should learn the slightest bit about what you're talking about before you make one of your 2000+ posts that house nothing but ignorance. Next, you seem to think that the Brawl creators have no power over wavedash without vastly changing the physics system, I say that's bull****. You don't know anything about programming so you don't even have the ability to comment on it. u kno all they have to do is defrag the disc to remove teh wavedash keke =) Oh, and I'd like to mention that the modding community very likely wouldn't be directly editing the disc, that would NEVER take off. There are things called emulators out there, where things are are far more easily changed. Granted, all gamecube emulators suck right now, but no one expected SSB:M modding to take off anytime soon anyways.

Yeah, he certainly fails. Moron.

Oh, and Sariku.Uchiha, shut the hell up. No one cares about your obnoxious opinions ("shut up n00b") you worthless chibi pre-pubescent piece of ****.
 

ggPeteQ

Smash Journeyman
Joined
Jun 5, 2005
Messages
207
Location
Guam
With new sequels comes adaptation from the competitive community.

Look at Halo 2. I generally consider it (besides map design) to be worse than Halo 1 (Less auto aim, more balanced weapons, better weapon spawn system), yet since I played Halo competitively and the community moved to Halo 2, I was forced to adapt and change my play style.

Whether or not the sequel is better or worse than the prequels doesn't really seem to matter. What matters is, if the game is a good game on its own, not comparing it to any of its predecessors, then the community will move to it. If the game is generally a bad game, then they'll stick to the original.

Hopefully, Brawl will be an above average to hopefully excellent game.

Also, there's no way the community will resort to modding melee and playing modded versions of melee competitively. I cannot even BEGIN to tell you how bad of an idea this is.
 

The Bino

Smash Lord
Joined
Nov 28, 2005
Messages
1,543
Location
Poughkeepsie, New York (Upstate)
Estehban

Dude i know ur nervous bout the game being slower, but take a look at this trailer to melee, the game itself looks slower than what it was when released, but look how we play now... this trailer was from E3 2001

http://youtube.com/watch?v=oBoFKSPFXOc

Did you notice how slow it was, just know that the game is gonna be great in general, im sure noone liked Melee when it 1st came out, i know i didn't like it, but it grew on all of us just as the 1st smash did
 

Lemon Drop

Smash Lord
Joined
May 16, 2006
Messages
1,286
Location
KY, USA
Dude i know ur nervous bout the game being slower, but take a look at this trailer to melee, the game itself looks slower than what it was when released, but look how we play now... this trailer was from E3 2001

http://youtube.com/watch?v=oBoFKSPFXOc

Did you notice how slow it was, just know that the game is gonna be great in general, im sure noone liked Melee when it 1st came out, i know i didn't like it, but it grew on all of us just as the 1st smash did
That trailer looks like its at the same tempo as Melee... just because they attack slower on purpose and walk alot doesn't mean its slow.
 

Kereokacola

Disco Romance
BRoomer
Joined
Aug 20, 2001
Messages
2,681
Location
Denver, CO
Up until a few months ago, I had no idea what wavedashing was. I am a Super Smash Bros. fan through and through, and can kick some tail, but I have no desire to learn how to wavedash. It sounds cheap to me.

I like the natural way of doing things, with the exception of my hair color.
 

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
Up until a few months ago, I had no idea what wavedashing was. I am a Super Smash Bros. fan through and through, and can kick some tail, but I have no desire to learn how to wavedash. It sounds cheap to me.
Don't let yourself be subverted. Wavedashing is just the excuse that noobs use when they lose to good players. Learn it and you'll actually have an educated opinion.
 
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