Isn't Microsoft $10 a month?
Anyway, my memory of Smash 4's online is that it was completely unplayable. A slideshow. Any online mode that I can play the game on is a step up from that, and I don't share any of the other complaints that have been listed about Quickplay. I could go into details about each one if you really want me to, but it doesn't sound like it would be productive for either party.
I would really like you to delve into those details thank you. I don't understand how anyone can call Smash 4's online better than whatever the hell we got this time.
The reasons why I don't like Quickplay is because it is fundamentally defunct compared to For Glory. GSP is a flawed ranking system that fails to accurately measure a player's ability or provide matchups within a reasonable radius of skill. It punished the player for losing and the algorithms ignore many key elements used to estimate how good someone is at the game. Sometimes you don't even gain any GSP from matches with bad enough connection or if your opponent quits. Clash of Clans literally has a better ranking system than Ultimate.
Playing on other rulesets is also strictly worse than Smash 4. In For Glory, every match was
guaranteed to be two stocks and Final Destination form. Now, there's a chance your ruleset will be trumped by someone who has "similar preferences if possible" (those were literally the words they used in the November Direct), which means there's no stopping someone from turning on one stock items to try to get a cheesy win and being matched with you, who also has a GSP score that's millions below yours.
The online has no way to choose your opponent either. If there was a way to view someone's rulesets and internet connection and decide if you want to play with them or not, then no one would have a problem with lame rules or lag in Quickplay.
As for arenas, the menu itself is awful. Leaving the queue when you switch your fighter, stage, or background song is the worst. Or the fact that the game's speed is also tied to the spectators, so if anyone watching has bad connection the whole game tanks. If anyone quits in game, the whole game is shuts down (only applies to 3+ player games but you get the idea).
I just don't understand what could possibly be a step down from Ultimate's online nightmare.
But also, I guarantee I know more about the pyramids than you--that being said we know very little about their origins and construction. Assumptions like "they were built by slaves" or even assuming we know when they were built are long-standing fallacies perpetuated by the desire for presumptuous people to claim to "know" everything. Some things we just don't know.
Pfft, the pyramids were built by flying saucers piloted by dinosaurs. Get your facts straight.
My unpopular opinion: More swords in Smash is not a bad thing at all. Most swordfighters added carry unique movesets that make it so that they don't act the same. Arguments that are used against swords can be used against fists just as much, in my opinion. I already doubt they will ever outnumber brawlers, but if a worthy franchise gets in with another one, it would be discouraging for the same complaints to take over.
It seems like people nowadays tend to just look at the sword more than what the character can do with it. Not exactly everyone, but the polarizing reaction to the Hero is a good example of what I mean.
The problem people have with swords is that in a way they all pat each other on the back. Most (not all) of the sword fighters in this game are anime style. Of those, the vast majority are from Fire Emblem. Of those, over half of them all use the same or similar moveset. With a few exceptions in between most of the sword fighters all look somewhat similar in terms of outfit, hairstyle, and/or facial features. With the exception of mainly
and possibly
, most of the swordfighters in this game all follow roughly the same blueprint of design (even then the definition of "anime" envelops almost all forms of cartoons/drawings/animations in Japan so in reality
and maybe
are the only non-anime swordfighters in the game).
Another reason some people probably don't like swordfighters is their simple property of having disjoints. I can certainly agree that it's annoying to be spaced out by a fighter with large hitboxes particularly Shulk or Ike who have absolutely massive attacks (R.I.P. Shulk's Smash 4 bair). Notice how a lot of today's high and top tiers include many swordfighters such as
or
. It's easy to see how some people may enjoy playing against another fighter archetype instead, especially how swordfighters have such a huge presence in tournaments and online.