Arsene's current resource system is bad game design in a competitive game.
- Joker's gauge fills drastically faster while being hit, and by consequence, you are punished by capitalizing on his weakest phase of the game. Even if you are winning vs Joker without Arsene, you are enabling him to get Arsene by winning
- Joker loses Arsene faster while being hit, but it's dangerous to go ham on him when he does so much more damage and has gigantic, forgiving hitboxes. While you can 2 frame his Arsene recovery, the invincibility is far too generous right now
- In essence, by winning against Joker, you put yourself in a worse position, and by trying to reduce his time with Arsene, you must make it through a myriad of dangerous high damage hitboxes equipped with the strongest and fastest counter in the game and a reflector. That is the definition of overloaded.
Joker's Arsene resource is very poorly designed from a balance perspective. I don't know if Joker is the best in the game or if he even strictly
needs nerfs, but he certainly does not allow his opponent to play constructively against him.
I do believe either non-Arsene Joker needs to be noticeably weaker, or his resource mechanic needs to be tweaked to make him healthier.