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Unpopular Smash Ideas/Opinions [Be Nice]

Ze Diglett

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Smash Crusade's implementation of Crash really sold me on him from a moveset standpoint. He has mostly frenetic and short-ranged normals befitting of typical Crash gameplay, but he can also place down boxes (wooden, TNT, or nitro) and shove them around with his Fruit Bazooka for a bit of variety and big-brain trapping potential. It's a bit clunky in execution, admittedly, but it convinced me that Crash could absolutely be awesome in a platform fighter.
 

UserKev

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I'm not too familiar with Spyro, but winged, fire-breathing tiny quadruped with a skateboard sounds like an awesome moveset concept.

Now I think about it, why hasn't Smash ever had a skateboarding move? That just translates so well to platform fighting. Slap has Jenny Fox, NASB has Gerald and Michelangelo, and it's Shai's whole moveset in Combo Devils. Sure, Nintendo games have little in the way of skateboarding, but maybe that's a further argument for digging deep (Skate Punk from EarthBound?) or completely reinterpreting characters (I can see Waluigi on a skateboard, even if he's only ever touched one as a non-unique ability in Mario & Sonic)
Yeah. Spyro isn't that well received outside of America, but he'd be fun to play as for sure.
1744644560990.png

This is a clear basis of how Spyro would behave in a fight. Spyro's moveset would be simple to execute and effective that would feel incredibly genuine.
 

Perkilator

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I think reworking the returning stages to the extent that Mario Kart World reworked its retro courses would be another decent step towards the next Smash game renewing the series’ identity. And when I say “renewing its identity,” I mean taking what people like about it and modernizing it, rather than throwing it away.
 

WeirdChillFever

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I think reworking the returning stages to the extent that Mario Kart World reworked its retro courses would be another decent step towards the next Smash game renewing the series’ identity. And when I say “renewing its identity,” I mean taking what people like about it and modernizing it, rather than throwing it away.
New Smash game is open world and the only stage is Big Hyrule Temple
 

ninjahmos

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As far as more potential Capcom representation goes, I think characters like Arthur (Ghosts 'n Goblins), Strider Hiryu and Viewtiful Joe would be perfect for Smash.
 
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LiveStudioAudience

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I think reworking the returning stages to the extent that Mario Kart World reworked its retro courses would be another decent step towards the next Smash game renewing the series’ identity. And when I say “renewing its identity,” I mean taking what people like about it and modernizing it, rather than throwing it away.
Only tangentially related to this concept, but I think you could get an interesting idea out of the evil force in the next story mode being one that starts corrupting various game lands and this playing out in the form of old Smash stages themselves being changed/mutated. We see Saffron City with half destroyed buildings, Fountain of Dreams with poisoned water, Hyrule Castle overgrown with plant life and so forth. Then you have the original and corrupted versions as options in standard Smash matches.

Basically, just something to spice up the existence of old levels.
 

Wario Wario Wario

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Only tangentially related to this concept, but I think you could get an interesting idea out of the evil force in the next story mode being one that starts corrupting various game lands and this playing out in the form of old Smash stages themselves being changed/mutated. We see Saffron City with half destroyed buildings, Fountain of Dreams with poisoned water, Hyrule Castle overgrown with plant life and so forth. Then you have the original and corrupted versions as options in standard Smash matches.

Basically, just something to spice up the existence of old levels.
I'm only OK with this if the inverse also exists. Something like, I dunno, a happy Brinstar Depths in a warm yellow with Kraid acting like Barney; or a peace-pacted Castle Siege under a blue sky. I'm tired of Smash being edgy, and if it wants to continue doing that, actively contrasting it with exaggerated cutesy joy is the best way to go.
 
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LiveStudioAudience

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I'm only OK with this if the inverse also exists. Something like, I dunno, a happy Brinstar Depths in a warm yellow with Kraid acting like Barney; or a peace-pacted Castle Siege under a blue sky. I'm tired of Smash being edgy, and if it wants to continue doing that, actively contrasting it with exaggerated cutesy joy is the best way to go.
That could absolutely work. A daytime Midgar option with really tacky billboards the background and some in universe company blimp flying by with a cheesy commercial slogan attached could only improve the Smash experience.
 

ninjahmos

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I think the next game should give certain characters their own unique mechanics like in traditional fighting games. (E.G. a special meter)

It'd be pretty cool if Smash had some more representation of SEGA's legacy IPs (NiGHTS, Phantasy Star, Puyo Puyo, Shinobi, Streets of Rage, Hang-On, OutRun, etc.)
To add to this, I kinda would like to hear Smash remixes of Space Harrier, AfterBurner and Rent-A-Hero.
 
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Wario Wario Wario

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Given how they are arguably the most significant imagery for most individual games, I kinda wish there was some way to represent title screens in a substantial manner in Smash, but I have no clue how you'd do it without being audaciously meta or just using game-inspired character logos (which could very well either apply just as much to box marketing, or outright contradict the title screens for older games). Character or stage select screen could be pretty fitting as a stage of its own though, easy layout and ties back well to Smash.

That being said, while the lack of representation for opening logos is justified because Nintendo unfortunately doesn't do (allow?) those often, it should be addressed as 3Ps appear more - whether that's with a logo character (Neversoft Eyeball?) or just a logo (Sega logo, N64 logo, e.t.c.)
 
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Otoad64

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Given how they are arguably the most significant imagery for most individual games, I kinda wish there was some way to represent title screens in a substantial manner in Smash, but I have no clue how you'd do it without being audaciously meta or just using game-inspired character logos (which could very well either apply just as much to box marketing, or outright contradict the title screens for older games). Character or stage select screen could be pretty fitting as a stage of its own though, easy layout and ties back well to Smash.

That being said, while the lack of representation for opening logos is justified because Nintendo unfortunately doesn't do (allow?) those often, it should be addressed as 3Ps appear more - whether that's with a logo character (Neversoft Eyeball?) or just a logo (Sega logo, N64 logo, e.t.c.)
Maybe this is stupid, but I’m imagining a feature where you could unlock like, skins for the title screen.

Like it would look like the Super Mario Bros. title screen or whatever, but it would say ‘Super Smash Bros.’
 

ninjahmos

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Wario Wario Wario

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There are certain potential series for Smash Bros that people look at and say, "I'd rather have a side character from this than the main character". For me, that series is Guilty Gear
I could literally write a Poke Rap or Animaniacs geography song-type thing about the side-over-protags I prefer - even just sticking to unrepresented series and not say, "Lloyd over Ninten" or "Vivian over Paper Mario".

EDIT: I tried to do this, turns out I actually cannot. Mostly because syllables are hard.
 
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Thegameandwatch

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There are certain potential series for Smash Bros that people look at and say, "I'd rather have a side character from this than the main character". For me, that series is Guilty Gear
I think for fighting games in general, I don’t think it’s as necessary to include the main character or mascot character. Same with series where the main character isn’t that important in general.
 

Among Waddle Dees

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I think for fighting games in general, I don’t think it’s as necessary to include the main character or mascot character. Same with series where the main character isn’t that important in general.
I think Smash's obsession with main characters is a huge reason why its roster tends to skew against itself in various ways. I'm not even listing an example, since you can probably fill in the blanks on your own; it's that recurring a problem!
 

Wario Wario Wario

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What do you mean by “skew against itself”?
Can't speak for Among, but I'd say that Smash's roster does tend to feel non-diverse - not in the "Dr. Baby Metal Fire Mario Jr." sense or even the sense of black/LGBT/female/e.t.c rep (though that's also a major issue), but rather that a lot of characters are the same simple character archetype; concept; or personality, and might fail to stand out to those who have not played the original game and don't know the original story. FE is the obvious example and probably what Among is alluding to, but it exists in almost every series with plural Smash characters and interchanging protagonists, and many with just one character or a single main protag, regardless of their original tone or aesthetic. People just tend to pin it on "anime with swords" and not a wider systemic issue with Smash's roster mentality that can be felt throughout the whole roster if you turn off your familiarity with the source materials.
 
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Wario Wario Wario

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Getting dabbing into Donkey Kong's smash moveset is probably the highest priority change for him and I'm not being ironic.

It's probably the most memorable character animation in what is already the best selling Mario game of all time, and it's coming back for World, with somewhat of a mild highlight in promotional screenshot releases. I think we can safely say that that is just DK's thing now - at least in cultural conciousness if not in DK games themselves - and not just a "new game thing" that could go at any moment. Also helps that it translates very well to a taunt, and a move would give DK extra distance options without sacrificing his playstyle, so it's a win win however you put it in. Plus it's extra DK rep originating from Mario games, which I want quite a bit.
 
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ninjahmos

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Getting dabbing into Donkey Kong's smash moveset is probably the highest priority change for him and I'm not being ironic.

It's probably the most memorable character animation in what is already the best selling Mario game of all time, and it's coming back for World, with somewhat of a mild highlight in promotional screenshot releases. I think we can safely say that that is just DK's thing now - at least in cultural conciousness if not in DK games themselves - and not just a "new game thing" that could go at any moment. Also helps that it translates very well to a taunt, and a move would give DK extra distance options without sacrificing his playstyle, so it's a win win however you put it in. Plus it's extra DK rep originating from Mario games, which I want quite a bit.
You know what? At this point, I'd take any change for DK if it also meant changing his design and his voice. Like, for God's sake, stop using the generic movie monster sound effects and just get Takashi Nagasako as DK. That also goes for Bowser but with Kenny James.
 

BonafideFella

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Getting dabbing into Donkey Kong's smash moveset is probably the highest priority change for him and I'm not being ironic.

It's probably the most memorable character animation in what is already the best selling Mario game of all time, and it's coming back for World, with somewhat of a mild highlight in promotional screenshot releases. I think we can safely say that that is just DK's thing now - at least in cultural conciousness if not in DK games themselves - and not just a "new game thing" that could go at any moment. Also helps that it translates very well to a taunt, and a move would give DK extra distance options without sacrificing his playstyle, so it's a win win however you put it in. Plus it's extra DK rep originating from Mario games, which I want quite a bit.
i can see this being the new finisher for spinning kong pretty easily , like ducking into his arm to halt his rotational momentum
 

Thegameandwatch

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Can't speak for Among, but I'd say that Smash's roster does tend to feel redundant - not in the "metal Mario" sense, but rather that a lot of characters are the same simple character archetype; concept; or personality, and might fail to stand out to those who have not played the original game. FE is the obvious example and probably what Among is alluding to, but it exists in almost every series with plural characters and many with just one, regardless of their original tone or aesthetic.
I feel like less people would complain about Fire Emblem if Marth didn't have three clones.
 

DragonRobotKing26

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There are certain potential series for Smash Bros that people look at and say, "I'd rather have a side character from this than the main character". For me, that series is Guilty Gear
you should think that like Bridget can join in Smash than Sol Badguy,right?

for me on this topic of Side Character Over Protag is applied on Mortal Kombat, because i wanted to see Scorpion in Smash, despite that Liu Kang is the protagonist
 

Thegameandwatch

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for me on this topic of Side Character Over Protag is applied on Mortal Kombat, because i wanted to see Scorpion in Smash, despite that Liu Kang is the protagonist
Scorpion and by extension Sub-Zero are probably the more likely examples where the more well known characters will theoretically make it in before the protagonist. Mortal Kombat being fighting game means that it’s less important for the protagonist to join.

Pokemon is already shows that the protagonist doesn’t need to join first like how Pikachu is the series mascot rather then being the main protagonist. Deuteragonist if it’s about the anime and Yellow.
 

Laniv

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you should think that like Bridget can join in Smash than Sol Badguy,right?

for me on this topic of Side Character Over Protag is applied on Mortal Kombat, because i wanted to see Scorpion in Smash, despite that Liu Kang is the protagonist
I was thinking of Nagoriyuki when I made that post but I'd gladly take Bridget
 

Wario Wario Wario

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Now I think about it, since Pikachu's role in side-over-protag heirarchy is coming up... does (or did) Smash already have a commerical rep (in the Dashing Super Guy sense, not the Corrin sense) in the form of Pikachu? The Pikachu in Smash is pretty clearly a Pikachu and not Ash's, and Pikachu didn't really get the same priority in-game it does now at the time (Pokemon Yellow existed, yes, but there weren't like... billions of Pikachu variants of exclusive moves like there are now, those were strictly localised to Yellow, essentially the Pikachu game), alongside being a rare Pokemon, it essentially got in Smash mostly off of the coattails of its source material's marketing. That's kinda cool actually.
 
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KneeOfJustice99

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Now I think about it, since Pikachu's role in side-over-protag heirarchy is coming up... does (or did) Smash already have a commerical rep (in the Dashing Super Guy sense, not the Corrin sense) in the form of Pikachu? The Pikachu in Smash is pretty clearly a Pikachu and not Ash's, and Pikachu didn't really get the same priority in-game it does now at the time (Pokemon Yellow existed, yes, but there weren't like... billions of Pikachu variants of exclusive moves like there are now, those were strictly localised to Yellow, essentially the Pikachu game), alongside being a rare Pokemon, it essentially got in Smash mostly off of the coattails of its source material's marketing. That's kinda cool actually.
Smash 64's place in history is honestly interesting for this kinda reason, because if you think about it, there's probably a decent argument that it helped cement Pikachu's role as the de-facto mascot? It's early enough that, if they'd gone for a Pokémon like Charizard or Blastoise due to game familiarity/wider move pool, Pikachu might ultimately just have been seen as "the Pokémon that Ash had" rather than "the Pokémon"... which would be a fascinating turn of events. Unlikely, but fun to think about.

...Or they could have had "Red" with various PNGs of Pokémon like the hazards in the Saffron City stage, but that's just his whole gimmick, being a sort of weird summoner who just calls out Pokémon key art to fight for him. Then again, come to think of it, I guess that wouldn't be entirely far-fetched either...
 

ninjahmos

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If they ever decide to bring back Smash Run, I think it'd be pretty cool if they made it both offline and online and added in more elements from Kirby Air Ride's City Trial mode. On the other hand, if they ever decide to bring back Smash Tour, they could also make that both offline and online and add in minigames such as Board the Platforms, Break the Targets and Race to the Finish, and make a penultimate game similar to City Trial and Smash Run.

Actually, come to think of it, I'd love to see City Trial as a stage for Smash.
 

BackseatSakurai

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I feel like less people would complain about Fire Emblem if Marth didn't have three clones.
To me the clones are by far the least offensive because you know they're taking the least amount of devtime and are just being added as extras because they slot in easily over Marth. The continuous new characters that could have presumably been anything else by allocating that time to a different new character are definitely more disappointing.
 
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