OmegaBazil
Smash Rookie
- Joined
- May 4, 2015
- Messages
- 12
looks like to me the length in the tail is the same i cant see it in that angle. http://th01.deviantart.net/fs70/PRE/i/2010/304/c/2/ridley_i_choose_you_by_binarystarvv93-d31wmfs.jpgOh. Well, that was fixed then...i guess...
Now it has its arrowhead look again. And its not so ridicolously large. I will buff his sourspots to balance out its major hitbox size decrease. Its not symmetric, but thats because its...its just better that way considering how he holds his tail during most of animations.
Also, pose above is used for Back Roll now. Im using SilentDo0m's animation as a base for it (and no, i still don't have them, i just made it from scratch while using his animation as a reference). I will do same thing with his DTilt and dash animation (but not running animation). And FTilt if 3rd week of Ridley animations' results will be posted because as far as i know, it was done during that week.
look at the tail base as it gos to the tail tip, THATs what i ment.
also ridley is a dragon not a biped so he dont have back problems its the players perspective that he has em.
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