My only gripe on this model is the neck. If at all possible, make it a bit thicker.
Thats everyone's gripe. Thats just the default model. I will try to replicate that model i used before (with longer lower jaw, spiky tail, longer horns, etc).
On the texture front, I'd actually like something more purple, like your custom Other M model but a little lighter and more vibrant (though I think that color works there). I don't think blue suits him very well.
That would certainly help with changing his wing textures. Those blue textures aren't made by me and are taken from his trophy model (his boss model has purple textures...i don't know why). I can easily use those and just make them more saturated.
How did you change the results screen name and franchise icon? I can't find the codes for this anywhere and I want to do it on another character
-Pit is called "Ridley" on results screen;
0445583C 03000000
-Ridley has Metroid franchise icon;
044565BC 8059E060
But i don't think name replacement will work unless that name is already in the game, so, no things like Villager, Rosalina, Crash, etc. Franchise icon replacement code should be somewhere on KC-MM's tutorials page. I don't know where did PyotrLuzhin got name replacement code though.
That model looks amazing, will it get recolors?
Thanks and yes.
BAGAN REVIVED OUR FORMER CUNNING GOD OF DEATH
LET'S US CELEBRATE SPACE PIRATES
(excitement aside: the neck needs to be larger just a little bit, i wonder if you can change the color into the exact color of Brawl Rids' texture?)
Thanks.
I can. Will take 1 minute.
Alright, so I've decided to revamp the old skin a bit; so far I've redone the wings (using the texture Bagan is using as a base and modifing the brightness, color and such) and have done up the eyes slightly (they have actual
irises now!), as well as some minor aesthetic touches (basically brightening some of the parts that would look decent glowy to make a psuedo-glow effect). I'll probably end up doing more to try and make it a bit better, but it looks decent for now.
Note that the only files in the .zip are related to the skin, so don't plop the "pit" folder into the "fighter" folder thinking it has everything unless you
want the game to have issues.
Also, some images of the remake in-game;
View attachment 48771
The red speck is the added pupil, not a compression problem.
View attachment 48772
The wings also look a
lot better now than they did before, as well; they actually look like energy somewhat, and not...well, energy-skinned flesh.
(If Bagan wants me to stop hijacking his thread, I wouldn't mind moving! Just sharing this here since it's, well, obviously a mod of this mod.
)
Looks better. And you can stay here as long as you pay bills.
So is the plan with this Brawl/Other M Ridley is to rig him to do everything the current Ridley does? Or will the animations need to be completely redone?
They will have to be completly redone. I plan on making this "classic" Ridley a semi-clone of Other M Ridley, with various changes like different ground dB (that old uB), different nB (just a single fireball, possibly chargable like Pit's arrows), different sB (that old sB charge), different uThrow (more like i will change Other M Ridley's a bit), different fThrow (old fThrow), etc.
Absolutely fantastic. Love this mod. The provided tutorial has also helped me to add other characters in as well. Very helpful.
Thanks.
You can add other characters?
Not in Project M. I think he meant replacing them.
As a additional bug report, the freezing in place when using the Neutral-B glitch happens on Melee Pokémon Stadium, as well.
EDIT: Oh, and I've managed to create a decent looking opening scroll that has Ridley replacing Pit, as in the actual game. Installation is pathetically easy;
- Unzip the "sc_title" file using an archiver that can read .zip files, like WinRAR.
- Once unzipped, place the contained "sc_title" .PAC file into the SD card, under this directory:
SDHC/SD>projectm>pf>menu2
If you plan on eventually removing the mod, definitely make a backup of the original sc_title and store it somewhere else on the SD card (or on the computer, either works). Otherwise, enjoy the new, Pit-less opening! (well, until it goes to the Subspace scenes, at least )
At the rate I'm making contributions and edits to this mod, it's like I'm an unofficial mod dev.
They need to have purple hue like other textures and models for him (bil_pit and bk_pit) need to be stretched because right now, he is too thin. And that glitch happens anywhere as long as platform below him disappears or just loses collisions.
Have this for now:
Im basing those animations off SilentDo0m's. I made around 15 animations already. I need this model to be fixed though. Right now, it reacts in a very weird way to rimlighting (his right half has weird squares and other issues with it) and there are noticable issues on his wings (UV/Normals issue or something, don't know, but it is noticable). That and it needs to have its real wings removed (right now, they are just scaled down to 0) and model itself needs to be scaled down to 52% of its original size. Other than that, i improved Other M Ridley's aerial Down B animation, Up Taunt animation and...something else. I also fixed aerial Down B animation (before, he would not die from crossing bottom blast zone or whatever its called). Oh, and this:
Yes, this is his new custom trophy. It is still located in Kid Icarus category and to fix that, i want to replace the whole thing so it would have Other M stuff just so it wouldn't look so out-of-place. But i can't replace trophies' icons, so...im working on it, ok?
Another new good thing:
This is new spikeless model. It has better head than default model (it has no lighting issues on its beak) and is different in few areas, but it needs few things to be done first (it requires optimization, UV/normals fix, etc). Comes with all of that menu stuff. It has 2 versions - one with bulky arms and legs and another one with skinny limbs. But IMO, it lost some of its...er...menace or something. Doesn't looks as threatening as spiked one.