• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

What is your opinion on this hack?


  • Total voters
    909

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
I guess so...although if he will remodel K. Rool I think its proportions should look more like this:

The model you showed was fine, its just the proportions are kind of odd and its missing some details like the gem, the golden plate over his stomach, the belly button, and the golden bracelets. Although the proportions shown in the first model could work, it'd be harder but could work.
I see your point. I can just bring this up to him now, since the previous model needed to be redone anyway. I imagine it can't be too hard to add these things considering he seemed pretty willing to do the whole thing from scratch anyway.
 

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
So I got another message from him agreeing to edit the stuff JayJay55 brought up, but then he said this, and I'm not quite sure what he means:
I got some other questions.

About textures, I saw images and it seems they only use diffuse(color). I can be wrong, though. So can you ask them if they need specular and normal textures, please? Also, I would need some of those textures as example to make a decent fit with the game style, and not something that would look completely different.
So if you guys know what he's getting at, please let me know and I'll get back to him about it ASAP.
 

drogoth232

Smash Lord
Joined
Nov 28, 2011
Messages
1,072
So I got another message from him agreeing to edit the stuff JayJay55 brought up, but then he said this, and I'm not quite sure what he means:So if you guys know what he's getting at, please let me know and I'll get back to him about it ASAP.
You'd want to ask for both Specular and Normal Maps.
 
Last edited:

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
You'd want to ask for both Specular and Normal Maps.
Good, I just did. Also, for the second part of his statements, I assumed he meant he needed a reference to what characters looked like in Brawl, so I sent him Bowser's render since he's probably the most similar in physique and materials.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
K. Rool definitely a priority if anything else after Ridley, voted for him. And in terms of models how about this one?
http://dreamingbaku.deviantart.com/art/King-K-Rool-Posed-Render-530507176



It even has a small tail.
It looks...weird. I can recognize him as K.Rool, but its kinda like how Rodan looks like a pterosaur. You can see it, but there are a lot of differences. Except here, you can't really point them out.
I guess so...although if he will remodel K. Rool I think its proportions should look more like this:

The model you showed was fine, its just the proportions are kind of odd and its missing some details like the gem, the golden plate over his stomach, the belly button, and the golden bracelets. Although the proportions shown in the first model could work, it'd be harder but could work.
Yes, those proportions would fit.
Good, I just did. Also, for the second part of his statements, I assumed he meant he needed a reference to what characters looked like in Brawl, so I sent him Bowser's render since he's probably the most similar in physique and materials.
Brawl K.Rool trophy might have been a better choice, but that works too.


Also, how about using Godzilla's moveset from 3d Godzilla fighting game as base for Kraid's moveset? Both are giant bulky reptillian monsters and not exactly fast.



...yeah, thread is kinda derailed for now, but whad'ya gonna do when there is not much new stuff on Ridley. I'll make new thread for non-Ridley stuff once i'll have some progress with either K.Rool or Kraid. Right now, i can't make a "promise" thread.
 

MerryShadow

Smash Cadet
Joined
Mar 16, 2015
Messages
70
While i prefer Kraid (Metroid bias), I can see how K.Rool is long overdue, so he gets my vote. I'll be able to help for balancing, but not for the aesthetic side of the moveset, since i don't know jack about him or Donkey kong country.

Also, how about using Godzilla's moveset from 3d Godzilla fighting game as base for Kraid's moveset? Both are giant bulky reptillian monsters and not exactly fast.
I just looked it up, that would work well. That would work REALLY well.
Edit: (I assume you're talking about Godzilla destroy all monsters melee?)
 
Last edited:

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
While i prefer Kraid (Metroid bias), I can see how K.Rool is long overdue, so he gets my vote. I'll be able to help for balancing, but not for the aesthetic side of the moveset, since i don't jack about him or Donkey kong country.
Good to know.
I just looked it up, that would work well. That would work REALLY well.
Edit: (I assume you're talking about Godzilla destroy all monsters melee?)
This and other 2 games (Save the Earth and Unleashed)...if there are any differences.
 

MerryShadow

Smash Cadet
Joined
Mar 16, 2015
Messages
70
Good to know.

This and other 2 games (Save the Earth and Unleashed)...if there are any differences.
Yeah, it's the same in each game. There are some goofy looking moves (i saw a shoryuken at one point XD), but I can see Kraid doing most moves just fine.


Also, quick backtrack to that Kraid moveset discussion, I figured a sideB and a DownB that might be interesting (and could work with other characters, especially downB):
  • SideB is an acid spit, aimed straight forward and with about as much startup as most "slow" projectiles (samus' sideB, mewtwo neutralB, etc). However, it as very little range, less than 1/4 of FD, barely DDD's Ftilt, and low knockback, but compensate with high damage, and RIDICULOUS shield damage (if your shield is not more than 90% full when you get hit, it's breaking for sure). Such a powerful tool would actually be okay considering Kraid's subpar combos and pressure, and passive playstyle, making it a punish/read tool.
  • DownB is a counter. Now, it's not exactly like the FE swordmen's counter: Kraid takes a few frames to brace himself (5-6 frames), and then gets about 5 frames of heavy armor, followed by an endlag of 20 frames (more or less). The fun part is, if you get hit during those armored frames, you can cancel the rest of the animation. So, instead of countering with a single hit like existing counters, you can go for a grab or any other attack. (Now that i think about it, it's similar to Ryu's focus attack in Sm4sh)
Edit: Typos.
 
Last edited:

JayJay55

Smash Journeyman
Joined
Aug 8, 2014
Messages
337
So, I just thought of something, could be a good idea or not, but since we have multiple projects in mind, why don't we have separate teams to work on each mod, we already have a separate animator and modeler for Kraid (Frayark), and we're getting one for K. Rool and I assume Bagan will be the animator for that project why don't we make efforts through a separated and organized collaboration to get both mods up and running, with Bagan being the over-seer of each? First we need the thread up & Ridley completed. Heck maybe some people can help work on both if they wanted.

Over-seer: BaganSmashBros
Co-over-seer: Dastardly Ridleylash
Animators: Frayark, BaganSmashBros
Coders: KingJigglypuff, drogoth232, pikazz (if these members choose to do so)
Textures (Improvements and modifications): SchAlternate (if he chooses to do so)
Move-set Conceptualization: JayJay55, MerryShadow, PseudoTypical, KingOfTheHill (if these members choose to do so)
Competitive Insight: AceGamer, MerryShadow, Warzenschwein (if these members choose to do so)
Beta Testers: SoulOfSmash, Capt., GerbilCrab475, PrinceGal3n, NXero, ggmonx, MerryShadow, Dastardly Ridleylash, GanonFist, Weiss, Warzenschwein, JayJay55 (if these members so choose to do so)

Are there any skills I left out? Any more people I'm missing? Could this plan work or is it too ambitious?
 
Last edited:

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
I like the concept but feel that you'd need more animators and coders to make it work. Most of those guys either have their own stuff to work on or are part of other groups already, so it spreads things too thin. Doing one project completely and then moving on to the next at least guarantees a reasonable release date for the first project.
 

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
So the K Rool guy asked for a 3D model from Brawl so he can study its wireframe. I imagine I can't just send him a .pcs, since he wouldn't really know what to do with that, so is there anything you can give me to give him?
 

drogoth232

Smash Lord
Joined
Nov 28, 2011
Messages
1,072
So the K Rool guy asked for a 3D model from Brawl so he can study its wireframe. I imagine I can't just send him a .pcs, since he wouldn't really know what to do with that, so is there anything you can give me to give him?
You export it as a DAE along with sending him textures.
 

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
You export it as a DAE along with sending him textures.
Um... not really sure how to export it like that. Could you just send me a .rar of that with Mario done, maybe? I'm writing a paper right now. lol

EDIT: He said he'd like OBJ format if that's possible.
 
Last edited:

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
So, I just thought of something, could be a good idea or not, but since we have multiple projects in mind, why don't we have separate teams to work on each mod, we already have a separate animator and modeler for Kraid (Frayark), and we're getting one for K. Rool and I assume Bagan will be the animator for that project why don't we make efforts through a separated and organized collaboration to get both mods up and running, with Bagan being the over-seer of each? First we need the thread up & Ridley completed. Heck maybe some people can help work on both if they wanted.

Over-seer: BaganSmashBros
Co-over-seer: Dastardly Ridleylash
Animators: Frayark, BaganSmashBros
Coders: KingJigglypuff, drogoth232, pikazz (if these members choose to do so)
Textures (Improvements and modifications): SchAlternate (if he chooses to do so)
Move-set Conceptualization: JayJay55, MerryShadow, PseudoTypical, KingOfTheHill (if these members choose to do so)
Competitive Insight: AceGamer, MerryShadow, Warzenschwein (if these members choose to do so)
Beta Testers: SoulOfSmash, Capt., GerbilCrab475, PrinceGal3n, NXero, ggmonx, MerryShadow, Dastardly Ridleylash, GanonFist, Weiss, Warzenschwein, JayJay55 (if these members so choose to do so)

Are there any skills I left out? Any more people I'm missing? Could this plan work or is it too ambitious?
Er, no. We all have other things to do and its better to focus on one thing and move on when its finished.



You know, maybe we should replace Ridley's UThrow with something that doesn't lifts him off the ground? Its very buggy in its current state (if you press Up too quickly, he will fail to move up during the throw) and Ridley clips through the floor most of the time when landing before jumping 2nd time. Then again, its something from Super Metroid, best/one of the best Metroid games.
 
Last edited:

KingOfTheHill

Smash Cadet
Joined
Jul 13, 2015
Messages
44
Location
Africa
Er, no. We all have other things to do and its better to focus on one thing and move on when its finished.



You know, maybe we should replace Ridley's UThrow with something that doesn't lifts him off the ground? Its very buggy in its current state and Ridley clips through the floor most of the time when landing before jumping 2nd time. Then again, its something from Super Metroid, best/one of the best Metroid games.
Eh, If the bugs aren't anything super major I would keep it. It's too Iconic (and cool looking) to replace.
 
Last edited:

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
Er, no. We all have other things to do and its better to focus on one thing and move on when its finished.



You know, maybe we should replace Ridley's UThrow with something that doesn't lifts him off the ground? Its very buggy in its current state (if you press Up too quickly, he will fail to move up during the throw) and Ridley clips through the floor most of the time when landing before jumping 2nd time. Then again, its something from Super Metroid, best/one of the best Metroid games.
How about he throw the fighter upwards and burns them or stabs them with his tails?

Also I think that his forward smash animation should have him hunched to the ground like how his older side tilt animation had him but with the spinning tail animation of the current one and his still goes back while it's spinning, I think that would look nice, also for his up smash his should move his wings up and down a little bit, like he's itching to crush who's ever above him.

Also for his side tilt you have the press the the button twice to the second hit like how ikes down smash work in PM.

I know you're busy with school and that but just make sure you keep your grade up and eat your veggies and all that crap, this is just one side project in your life and don't let it overwhelm you, just take it at your own pace and just remember that you already done more with this mod then other younger adults with their whole lifes.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
How about he throw the fighter upwards and burns them or stabs them with his tails?

Also I think that his forward smash animation should have him hunched to the ground like how his older side tilt animation had him but with the spinning tail animation of the current one and his still goes back while it's spinning, I think that would look nice, also for his up smash his should move his wings up and down a little bit, like he's itching to crush who's ever above him.

Also for his side tilt you have the press the the button twice to the second hit like how ikes down smash work in PM.

I know you're busy with school and that but just make sure you keep your grade up and eat your veggies and all that crap, this is just one side project in your life and don't let it overwhelm you, just take it at your own pace and just remember that you already done more with this mod then other younger adults with their whole lifes.
Kinda boring, but could work.

That wouldn't work without clipping. His tail already clips through the ground a bit and he is standing straight (well, not really, but you know what i mean).

It works better this way. There is no reason to not press the button twice unlike Ike's Down Smash (which hits in front and behind Ike), Link's Side Smash (which is laggy and it takes longer for him to swing his sword 2nd time), Ridley's Down Tilt (time between each part is longer and first prt is used only for jab resets).

Im doing it only in my free time. Its not like i have much else to do.
 
Last edited:

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
Kinda boring, but could work.

That wouldn't work without clipping. His tail already clips through the ground a bit and he is standing straight (well, not really, but you know what i mean).

It works better this way. There is no reason to not press the button twice unlike Ike's Down Smash (which hits in front and behind Ike), Link's Side Smash (which is laggy and it takes longer for him to swing his sword 2nd time), Ridley's Down Tilt (time between each part is longer and first prt is used only for jab resets).

Im doing it only in my free time. It's not like i have much else to do.
Would it still be possible to rise his tail up so it won't clip through the ground?
 

MerryShadow

Smash Cadet
Joined
Mar 16, 2015
Messages
70
I'd rather not change up throw. Maybe he could not fly as high, but it's too good/cool/canon to remove imo.

Speaking of UpSmash, i noticed the hitboxes seem to extend a bit further than the animation suggests in the first frames of the actual up smash (after the chage), you might want to fix that.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
I'd rather not change up throw. Maybe he could not fly as high, but it's too good/cool/canon to remove imo.

Speaking of UpSmash, i noticed the hitboxes seem to extend a bit further than the animation suggests in the first frames of the actual up smash (after the chage), you might want to fix that.
How high he goes is not the problem. Him not going up when you press up too quickly is the problem. And i don't know if i can fix this. I tried a lot of stuff, but it didn't work. I can't replicate PMDT's method because i can't add that...forgot its name, but its similar to the action override thing. Its possible of course, but hex stuff is not my thing.

Will fix this.
 
Last edited:

DPBOX

Smash Rookie
Joined
Feb 9, 2015
Messages
11
So I'm eying this because I like the model with all of the spikes on it more than the one without them. (This has been discussed in the thread before.)

But the mod has been updated since then. Is this addon still compatible with Ridley 2.1? I highly doubt it.

Are you still going to make addon packs like this?
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Maybe make the UThrow a piledriver, similar to R.O.B's? Obviously it'd otherwise be unique, but it's a potential solution.
That would be kinda lame unless he goes up high enough, but then we'll have same problem as with current UThrow.
So I'm eying this because I like the model with all of the spikes on it more than the one without them. (This has been discussed in the thread before.)

But the mod has been updated since then. Is this addon still compatible with Ridley 2.1? I highly doubt it.

Are you still going to make addon packs like this?
There is a spiked model for 2.1+ here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208981

No, it isn't.

Not sure. I don't know how to do those things.
 

GerbilCrab475

Smash Journeyman
Joined
Feb 21, 2015
Messages
290
NNID
GerbilCrab
3DS FC
1246-8834-9360
So, I just thought of something, could be a good idea or not, but since we have multiple projects in mind, why don't we have separate teams to work on each mod, we already have a separate animator and modeler for Kraid (Frayark), and we're getting one for K. Rool and I assume Bagan will be the animator for that project why don't we make efforts through a separated and organized collaboration to get both mods up and running, with Bagan being the over-seer of each? First we need the thread up & Ridley completed. Heck maybe some people can help work on both if they wanted.

Over-seer: BaganSmashBros
Co-over-seer: Dastardly Ridleylash
Animators: Frayark, BaganSmashBros
Coders: KingJigglypuff, drogoth232, pikazz (if these members choose to do so)
Textures (Improvements and modifications): SchAlternate (if he chooses to do so)
Move-set Conceptualization: JayJay55, MerryShadow, PseudoTypical, KingOfTheHill (if these members choose to do so)
Competitive Insight: AceGamer, MerryShadow, Warzenschwein (if these members choose to do so)
Beta Testers: SoulOfSmash, Capt., GerbilCrab475, PrinceGal3n, NXero, ggmonx, MerryShadow, Dastardly Ridleylash, GanonFist, Weiss, Warzenschwein, JayJay55 (if these members so choose to do so)

Are there any skills I left out? Any more people I'm missing? Could this plan work or is it too ambitious?
You know Ridley's current grounded down B? I thought up of that.
 

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
Bagan, you said that Riley's tail has clipping issues when it spins, so why not just get rid out the animation, the animation I said to use would work a lot better if you removed the spring animation and plus it removes the clipping issue that you bought up and it would made sense because there is no reason why his tail shouldn't be twisted up, seriously look at the move in slow motion and it looks weird.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Bagan, you said that Riley's tail has clipping issues when it spins, so why not just get rid out the animation, the animation I said to use would work a lot better if you removed the spring animation and plus it removes the clipping issue that you bought up and it would made sense because there is no reason why his tail shouldn't be twisted up, seriously look at the move in slow motion and it looks weird.
Its iconic...as far as i know. It was done this way in Super Metroid, Zero Mission and Fusion. It looks weird, but whad'ya gonna do. Also, Adolescent Ridley in Other M could use his tail blade like a drill (and in the animation, certain bone rotates like 720 degrees, so, it really does spins), so...Yeah.
 
Last edited:

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
Its iconic...as far as i know. It was done this way in Super Metroid, Zero Mission and Fusion. It looks weird, but whad'ya gonna do. Also, Adolescent Ridley in Other M could use his tail blade like a drill (and in the animation, certain bone rotates like 720 degrees, so, it really does spins), so...Yeah.
Well I have a question,, what moves are you considering to change?
 

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
Not necessary, I've found someone on dA who'll make a custom Kraid model for us, this is one of his models:
http://francoferrari.deviantart.com/art/Golden-Statue-KRAID-Final-Shading-543611620

He also stated that he'll do the rigging and animating for the model as well since he wanted to be more involved.
Could you pass that model over to Edwguard Flows when you get a hold of it (with the creator's permission of course)? It'd be great for Brinstar Depths. @Edwguard Flows
 

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
Here's another idea, up his up throw have him use his wings to smash the fighter like his up smash and have his up smash replaced with tail spike/slash move?
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Here's another idea, up his up throw have him use his wings to smash the fighter like his up smash and have his up smash replaced with tail spike/slash move?
It would be better to leave up smash as it is and have tail stab/slash as up throw. But Ridley already uses his tail in 3 throws out of 4 (half of UThrow, BThrow and DThrow).
 
Top Bottom