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Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

What is your opinion on this hack?


  • Total voters
    909

Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
Nice! Do you have a list of what SFX ids were replaced?
I don't have an actual list, but I basically just took out unneccesary noise from Pit's sounds, and added Ridley's in the first available slots that didn't have one of Pit's sounds already in it. One thing, though. It still need's Pit's 3.6 sweetspot sound added in, which may mean that i'll have to move one of Ridley's sounds.
 

JayJay55

Smash Journeyman
Joined
Aug 8, 2014
Messages
337
So Bagan, quick question. Since Dark-Samus-Lives never stopped working on his Dark Samus mod and I'm unsure if you're still going to create the K. Rool mod, after you're done with Ridley in general would you have interest in a Kraid mod and would you do it? Or are you going straight to Zant and then after Zant is completed would you create a Kraid moveset?
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
So Bagan, quick question. Since Dark-Samus-Lives never stopped working on his Dark Samus mod and I'm unsure if you're still going to create the K. Rool mod, after you're done with Ridley in general would you have interest in a Kraid mod and would you do it? Or are you going straight to Zant and then after Zant is completed would you create a Kraid moveset?
I'll need a model for Kraid (Melee model won't work well) and a moveset. I might make K.Rool if certain something won't happen and Zant isn't someone im sure about anyway (i need to better learn how to animate normal humans as well).


To keep this thread a little bit less dead, i'll post this:
00000000-89.png

This will most likely be new aerial Side B grab success animation. Ends with him either knocking his opponent out of his grasp with his tail like in one of his unused Other M animations and Super Metroid or just throwing down instead shooting with fireball at point-blank range as before (i might merge those though), but not before shooting with smaller and weaker fireballs. Also, i think i should scrap normal DAir spike and put pogo DAir on it instead. Other than that, i fixed some things so now camera focuses on Ridley's torso rather than his left foot when it zooms in on him during the gameplay or in classic mode. Oh, and this:
00000000-86.png

I didn't change his BP here, but its the golden statue extra recolor and not default color.
 

JayJay55

Smash Journeyman
Joined
Aug 8, 2014
Messages
337
I'll need a model for Kraid (Melee model won't work well) and a moveset. I might make K.Rool if certain something won't happen and Zant isn't someone im sure about anyway (i need to better learn how to animate normal humans as well).


To keep this thread a little bit less dead, i'll post this:
View attachment 73063
This will most likely be new aerial Side B grab success animation. Ends with him either knocking his opponent out of his grasp with his tail like in one of his unused Other M animations and Super Metroid or just throwing down instead shooting with fireball at point-blank range as before (i might merge those though), but not before shooting with smaller and weaker fireballs. Also, i think i should scrap normal DAir spike and put pogo DAir on it instead. Other than that, i fixed some things so now camera focuses on Ridley's torso rather than his left foot when it zooms in on him during the gameplay or in classic mode. Oh, and this:
View attachment 73062
I didn't change his BP here, but its the golden statue extra recolor and not default color.
http://mightyreg.deviantart.com/art/Kraid-147527998

What about this model? Apparently its high-poly. And IIRC the highest poly model on Brawl is around 12,000+ poly's? I'm unsure where this model's poly count is around, I may just ask the user. As for the move-set situation I could find a couple or I could make some write ups to help you out. I think I can make okay-decent move-sets.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
http://mightyreg.deviantart.com/art/Kraid-147527998

What about this model? Apparently its high-poly. And IIRC the highest poly model on Brawl is around 12,000+ poly's? I'm unsure where this model's poly count is around, I may just ask the user. As for the move-set situation I could find a couple or I could make some write ups to help you out. I think I can make okay-decent move-sets.
Yeah, i could possibly use it. Would need to have his proportions fixed though. He is pretty tall and yet he should be big and unlike Ridley, he isn't hunched over.
Also, apparently Dr. (guy who optimized model for Ridley) was asking for it so he could add it to Brinstar Depths, but its been a month already and he received no response.
 
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drogoth232

Smash Lord
Joined
Nov 28, 2011
Messages
1,072
Would be almost impossible to optimize using pro optimizer. The other two methods would probably take a long time to do as well. One of which would require re-uving, requiring extra time. I'd recommend using Melee Kraid, or something.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Would be almost impossible to optimize using pro optimizer. The other two methods would probably take a long time to do as well. One of which would require re-uving, requiring extra time. I'd recommend using Melee Kraid, or something.
Melee Kraid's quality is too low due to being a background character in a gamecube game. So, we'll have to use custom model for that and there is no way around it. Would have been easier if Kraid wasn't forgotten after Metroid Prime.




Oh, and today i'll disappear for a while again. Hopefully, i'll make some progress.
 
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ZenythSmash

Smash Ace
Joined
Mar 25, 2015
Messages
973
3DS FC
2552-4344-0495
I'll need a model for Kraid (Melee model won't work well) and a moveset. I might make K.Rool if certain something won't happen and Zant isn't someone im sure about anyway (i need to better learn how to animate normal humans as well).


To keep this thread a little bit less dead, i'll post this:
View attachment 73063
This will most likely be new aerial Side B grab success animation. Ends with him either knocking his opponent out of his grasp with his tail like in one of his unused Other M animations and Super Metroid or just throwing down instead shooting with fireball at point-blank range as before (i might merge those though), but not before shooting with smaller and weaker fireballs. Also, i think i should scrap normal DAir spike and put pogo DAir on it instead. Other than that, i fixed some things so now camera focuses on Ridley's torso rather than his left foot when it zooms in on him during the gameplay or in classic mode. Oh, and this:
View attachment 73062
I didn't change his BP here, but its the golden statue extra recolor and not default color.
wait a minute
"FANCY MEETING YOU HERE, SPACE PIRATE!" :^)

i wonder how's Angelglory doing with the Ganon model?
 
Last edited by a moderator:

Idrich

Smash Rookie
Joined
Sep 13, 2015
Messages
2
Location
Not important
I've been a ridley skeptic for a long time, but after seeing the progress made on the mod, I can definitely see Ridley as a potentially functional character in the roster and hell, maybe even a competetively viable one.

I'd imagine he's a nightmare to balance out, with so many aspects of the character to take into account like hitboxes, super armor, launch power, weight, and attack range but you've done an astonishingly good job at adressing most of these so far.

Do you think you can make ridley a balanced and/or competetively viable character?
As of now I don't quite see it taking into account his massive extended hitboxes, which seem like a problem that can't be fixed without more proportion adjustment, which could also spawn an entirely different set of problems.
(Sorry if this question's been asked many times over in the thread, I really didn't want to read through 124 pages of comments to check.)
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
I've been a ridley skeptic for a long time, but after seeing the progress made on the mod, I can definitely see Ridley as a potentially functional character in the roster and hell, maybe even a competetively viable one.

I'd imagine he's a nightmare to balance out, with so many aspects of the character to take into account like hitboxes, super armor, launch power, weight, and attack range but you've done an astonishingly good job at adressing most of these so far.

Do you think you can make ridley a balanced and/or competetively viable character?
As of now I don't quite see it taking into account his massive extended hitboxes, which seem like a problem that can't be fixed without more proportion adjustment, which could also spawn an entirely different set of problems.
(Sorry if this question's been asked many times over in the thread, I really didn't want to read through 124 pages of comments to check.)
Thanks and i think i ("we" would be more accurate though) can do this. His extended hitboxes aren't much of a problem when Dedede exists and has stronger attacks as well. That's the least of our worries. He is certainly competetively viable right now, but so was Meta Knight, so, eh.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
What's the deal with Dedede and extended hitboxes?
If i understood you correctly, Dedede has even longer range than Ridley thanks to his hammer while still having disjointed hitboxes and higher damage and knockback without having weak sourspots.



EDIT: before i disappear, here is new aerial side b grab success animation:

I'll probably update his finger motions on left arm while he shoots fireballs or even will make him both throw opponent down and then shoot with stronger fireball like he did before.
 
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KingOfTheHill

Smash Cadet
Joined
Jul 13, 2015
Messages
44
Location
Africa
If i understood you correctly, Dedede has even longer range than Ridley thanks to his hammer while still having disjointed hitboxes and higher damage and knockback without having weak sourspots.



EDIT: before i disappear, here is new aerial side b grab success animation:

I'll probably update his finger motions on left arm while he shoots fireballs or even will make him both throw opponent down and then shoot with stronger fireball like he did before.
I love the little slam dunk he does at the end. :yeahboi:
 

MerryShadow

Smash Cadet
Joined
Mar 16, 2015
Messages
70
If i understood you correctly, Dedede has even longer range than Ridley thanks to his hammer while still having disjointed hitboxes and higher damage and knockback without having weak sourspots.



EDIT: before i disappear, here is new aerial side b grab success animation:

I'll probably update his finger motions on left arm while he shoots fireballs or even will make him both throw opponent down and then shoot with stronger fireball like he did before.
That looks good. The tail and wings especially.
I don't know about adding a fireball after that, it might be a bit much.
 

drogoth232

Smash Lord
Joined
Nov 28, 2011
Messages
1,072
HipN needs to be animated. Looks like it wasn't touched at all.

That and the tail moves kinda weird towards the end.
 

JayJay55

Smash Journeyman
Joined
Aug 8, 2014
Messages
337
Yeah, i could possibly use it. Would need to have his proportions fixed though. He is pretty tall and yet he should be big and unlike Ridley, he isn't hunched over.
Also, apparently Dr. (guy who optimized model for Ridley) was asking for it so he could add it to Brinstar Depths, but its been a month already and he received no response.
I've gotten contact with the guy who made the model, he said he may or may not have the model. My only question is would you guys take the time to optimize it? Also I'm creating a draft for Kraid's move-set, just a couple of ideas, some normal's and specials.


.dae files are compatible with BrawlBox right? He needs to know the file format so he can export it.
 
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drogoth232

Smash Lord
Joined
Nov 28, 2011
Messages
1,072
I've gotten contact with the guy who made the model, he said he may or may not have the model. My only question is would you guys take the time to optimize it? Also I'm creating a draft for Kraid's move-set, just a couple of ideas, some normal's and specials.


.dae files are compatible with BrawlBox right? He needs to know the file format so he can export it.
Ask if it has a rig, if it does, ask for it as an fbx.

Optimizing it will take quite a long time. It's not gonna be fast at all.
 

JayJay55

Smash Journeyman
Joined
Aug 8, 2014
Messages
337
Ask if it has a rig, if it does, ask for it as an fbx.

Optimizing it will take quite a long time. It's not gonna be fast at all.
It isn't rigged, so I asked for it in .dae format. Is that alright or does it need to be in another format?
 

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
Mmmm the mighty slam dunk is gorgeous.
Slam Dunkley for Smash 64! :yeahboi:


If i understood you correctly, Dedede has even longer range than Ridley thanks to his hammer while still having disjointed hitboxes and higher damage and knockback without having weak sourspots.



EDIT: before i disappear, here is new aerial side b grab success animation:

I'll probably update his finger motions on left arm while he shoots fireballs or even will make him both throw opponent down and then shoot with stronger fireball like he did before.
OH GOD, THAT SEXY MODEL IN ACTION, OH GOD OHHHHHHHHHHHHHHHHNHNNHHHHHHHHHH!

........Bring towels. Embarrass
 

JayJay55

Smash Journeyman
Joined
Aug 8, 2014
Messages
337
Nah, if it isn't rigged, then DAE is fine.
I've got some good news and bad news, bad news is it seems the guy who modeled Kraid can't find the model and never worked with DAE file formats and wouldn't know how to export it as one. Good news is you or anyone else won't have to go through optimizing hell. :D

Now I'm off to the internet again to search for custom models or modelers who'll actually make one for a fan project.
 

zaiman12345

Smash Apprentice
Joined
Jul 21, 2015
Messages
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Derpland
NNID
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is a 3.6 version out yet? also i need a dl link here and instructions on how to put him in
 

El Fonz0

Smash Apprentice
Joined
Jun 9, 2013
Messages
123
The DL in in the main post, and so are the instructions but, a full 3.6 ver hasn't been released yet.
I've been playing the most recent version(2.1) on 3.6 and I haven't had any troubles so far. I just watched the video, followed its instructions, and it worked.
 

??Sanic Hedgehog??

Smash Ace
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Aug 18, 2014
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803
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Altea
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I've been playing the most recent version(2.1) on 3.6 and I haven't had any troubles so far. I just watched the video, followed its instructions, and it worked.
Oh, I only said that because of the changes from 3.6b to 3.6 full
 

KingOfTheHill

Smash Cadet
Joined
Jul 13, 2015
Messages
44
Location
Africa
I miss it too (no more DTilt>UAir>BAir>FAir WoP).

I just thought of something and made this:

What is it? Well, it is Brawl model with Other M proportions. How it would look like with Other M Ridley's rig. Looks fine.
Is this still going to be an alt or has it been scrapped?
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
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HipN needs to be animated. Looks like it wasn't touched at all.

That and the tail moves kinda weird towards the end.
Yeah, but im not sure when and how it should move. OR its just that Ridley's HipN bone doesn't moves up, down or sideways here, so, its harder to notice its movements with his legs and wings in the way.
Tail does looks weird at the end, but i don't know how to animate it here.
I've gotten contact with the guy who made the model, he said he may or may not have the model. My only question is would you guys take the time to optimize it? Also I'm creating a draft for Kraid's move-set, just a couple of ideas, some normal's and specials.
Good. And he already contacted me. We have a lot of time, so, we can take the time to optimize it.
any new DL link? the dropbox one is busted
There should be one on Brawl Vault entry, but if it doesn't works, then...f***.
Is the Super Metroid Ridley model still being worked on?
Is this still going to be an alt or has it been scrapped?
Its still going to be a thing. I want to use it too.


Not much was done those days i wasn' here, unfortunately. I just messed around with few things at that time:
  • 2 of Up B's sourspots were removed and remaining hitboxes were moved around to give sweetspot more priority. Now its easier to hit with and it KOes earlier than UAir.
  • Fireballs now explode on contact and look different. Explosion doesn't always appears (thats because explosion appears each 0.02th frame and gets removed 0.01 frame later, but code that removes the explosion is left unused if projectile disapears before its reached, so, there is 50% chance that explosion will not appear) and there is chance of ground explosion failing to appear.
  • Increased size of FS flame's hitboxes and added explosion at the end to make it look kooler.
  • Now Meta Ridley has darker wing membranes things, he is thinner like default model and...he is still not properly rigged. I was trying to import his model into 3ds max, but it freezes and FBX converter refuses to convert it.
  • New CSP pose for Ridley because i forgot where i put old "animation" for that. Whoops.
 
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Wolley2xjd

Banned via Administration
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Oct 28, 2014
Messages
2,868
Yeah, but im not sure when and how it should move. OR its just that Ridley's HipN bone doesn't moves up, down or sideways here, so, its harder to notice its movements with his legs and wings in the way.
Tail does looks weird at the end, but i don't know how to animate it here.

Good. And he already contacted me. We have a lot of time, so, we can take the time to optimize it.

There should be one on Brawl Vault entry, but if it doesn't works, then...f***.


Its still going to be a thing. I want to use it too.


Not much was done those days i wasn' here, unfortunately. I just messed around with few things at that time:
  • 2 of Up B's sourspots were removed and remaining hitboxes were moved around to give sweetspot more priority. Now its easier to hit with and it KOes earlier than UAir.
  • Fireballs now explode on contact and look different. Explosion doesn't always appears (thats because explosion appears each 0.02th frame and gets removed 0.01 frame later, but code that removes the explosion is left unused if projectile disapears before its reached, so, there is 50% chance that explosion will not appear) and there is chance of ground explosion failing to appear.
  • Increased size of FS flame's hitboxes and added explosion at the end to make it look kooler.
  • Now Meta Ridley has darker wing membranes things, he is thinner like default model and...he is still not properly rigged. I was trying to import his model into 3ds max, but it freezes and FBX converter refuses to convert it.
  • New CSP pose for Ridley because i forgot where i put old "animation" for that. Whoops.
You might has well release it now since there's not that much to work on and you already gotten a lot done plus it seen that the number of downloads have died down so maybe it would be best to release the update with a video along side it.

BTW Have you seen this yet?

 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
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Battlefield
You might has well release it now since there's not that much to work on and you already gotten a lot done plus it seen that the number of downloads have died down so maybe it would be best to release the update with a video along side it.

BTW Have you seen this yet?

Meta Ridley is still not properly rigged and im too f***ing close to him to simply ignore him. Also, we still have some possible balancing stuff left to do.

Yeah, i saw it. Interested in seeing how it will turn out. Should make new animation for removing the sword though. Something that looks less...weird. Like having them disappear in dark fire or something. But projectiles are something im curious about. Are those simply fake projectiles or this character isn't actually over Ganondorf? Either way, its not exactly...relevant here, but interesting to see.




...um, i found a way to record ~60fps/100% speed SSBB/PM videos, so, i might not need others to do those. But there are stages that might be laggy enough to require them. The problem that doesn't depends on me or anyone else here is that i can't access youtube, so, can't upload videos.
 
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Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
Meta Ridley is still not properly rigged and im too f***ing close to him to simply ignore him. Also, we still have some possible balancing stuff left to do.

Yeah, i saw it. Interested in seeing how it will turn out. Should make new animation for removing the sword though. Something that looks less...weird. Like having them disappear in dark fire or something. But projectiles are something im curious about. Are those simply fake projectiles or this character isn't actually over Ganondorf? Either way, its not exactly...relevant here, but interesting to see.




...um, i found a way to record ~60fps/100% speed SSBB/PM videos, so, i might not need others to do those. But there are stages that might be laggy enough to require them. The problem that doesn't depends on me or anyone else here is that i can't access youtube, so, can't upload videos.
Ocarina Of Time Ganondorf(The magic moveset) is over Lucario, with Twilight Ganondorf(the sword moveset, and PM's existing moveset) being over Ganondorf himself.
 

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
Meta Ridley is still not properly rigged and im too f***ing close to him to simply ignore him. Also, we still have some possible balancing stuff left to do.

Yeah, i saw it. Interested in seeing how it will turn out. Should make new animation for removing the sword though. Something that looks less...weird. Like having them disappear in dark fire or something. But projectiles are something im curious about. Are those simply fake projectiles or this character isn't actually over Ganondorf? Either way, its not exactly...relevant here, but interesting to see.




...um, i found a way to record ~60fps/100% speed SSBB/PM videos, so, i might not need others to do those. But there are stages that might be laggy enough to require them. The problem that doesn't depends on me or anyone else here is that i can't access youtube, so, can't upload videos.
Ah that Meta Rildey still giving you trouble eh?

What else is there to Balance?
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Ah that Meta Rildey still giving you trouble eh?

What else is there to Balance?
More like importing him into 3ds max gives me trouble. In current state, he works just fine without items, but can't hold any of them without most of his body going into t-pose. I was trying to import him into 3ds max, but it freezes the program.

I don't know. Thats what testers tell me.
 
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