Weiss
Smash Journeyman
You're English is good I forget a lot its your secondary language sorry haha.
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Thanks.You're English is good I forget a lot its your secondary language sorry haha.
Most likely. But it doesn't makes sense for other bones to behave like this and extra bones have their bone indexes set up in such way that they all go after 79 (last bone in normal Ridley's model) despite being attached to bones above.Is it due to the extra bones for the armor, maybe?
...Competetive...Meta...Lol. Intentional?Sadness but hey, competitive Meta.
You caught me that time haha.Most likely. But it doesn't makes sense for other bones to behave like this and extra bones have their bone indexes set up in such way that they all go after 79 (last bone in normal Ridley's model) despite being attached to bones above.
...Competetive...Meta...Lol. Intentional?
Thanks.I've likely already posted here but very good mod. He feels great within the Project M roster and I do hope dearly he becomes official someday.
That being said, his down air.. is very broken to put it bluntly ( I'm sorry! )
It's just too easy to hit and too rewarding to be fair, and not very punishable. I'm not the best at balance but I can definitely say this move is a bit unfair, especially being compared to something like Wario's or Link/Toon Link's dairs which are similar. I know he is supposed to be an air fighter mostly and doing this off the edge and missing can lead to a guaranteed SD, it feels way too hard to miss and he doesn't really need to use it at all off the edge at all to get a almost guaranteed stock anyways, and Wario/Toon/Link share this attribute also. I know this is all a work-in-progress though so I'm sorry for being harsh!! I do hope this is addressed and besides this one small thing he seems pretty much perfect in Project M!
I'm not sure, all I know is that I find it very easy to hit. I think his floaty/slowish nature in the air makes it easier to hit than other characters which aren't in the air as often. This is just a guess, though. I'm not what anyone would consider an expert at balance or anything. It just feels very out there compared to all the other moves and I find it easy to win stocks by simply spamming that move, and that it can go under platforms makes it very deadly and difficult to avoid overall.Thanks.
What exactly is the issue with it? Its hitbox is smaller than on Wario's DAir, its not always guaranteed to be a meteor smash/spike and he goes down even faster, so, shouldn't it be harder to hit with?
His floatiness in the air shouldn't affect it since he falls down a lot faster while performing it anyway.I'm not sure, all I know is that I find it very easy to hit. I think his floaty/slowish nature in the air makes it easier to hit than other characters which aren't in the air as often. This is just a guess, though. I'm not what anyone would consider an expert at balance or anything. It just feels very out there compared to all the other moves and I find it easy to win stocks by simply spamming that move, and that it can go under platforms makes it very deadly and difficult to avoid overall.
Players. Occasionally I play with AI but I don't ever make any opinions based off of them.His floatiness in the air shouldn't affect it since he falls down a lot faster while performing it anyway.
Just a question - are you playing against AI or actual players? AI can't deal with his DAir most of the time.
Oh. Well, then i don't know whats wrong. Outside of being able to go through platforms of course.Players. Occasionally I play with AI but I don't ever make any opinions based off of them.
It's dependent on percent and DI, i don't think it needs to be removed.Here's a pretty powerful combo I discovered, probably needs patching:https://youtu.be/LfRWCoT9bDY
Does this combo work on human players as well? If not, then it doesn't need to be removed.Here's a pretty powerful combo I discovered, probably needs patching:https://youtu.be/LfRWCoT9bDY
I mentioned those points in the description, plus I wasn't really trying too hard to recover.It's dependent on percent and DI, i don't think it needs to be removed.
The distance travelled during a successful aerial sideB could use a decrease however.
Also, you should use the alternate upB to get back on stage after the combo, it's much faster/safer. The input is upB+A, in case you don't know.
One odd thing I found is, if you spin the directional stick during Dair, you kinda brake and lose your downward momentum. I can't make a video to demonstrate tho.
It works on humans, it isn't a matter of thier DI, its how you react to it, while maybe not as OP I made it sound, I still think it could use tweaking.Does this combo work on human players as well? If not, then it doesn't need to be removed.
I do agree with MerryShadow's opinion on the traveling speed during a successful aerial side B needing a decrease. Or perhaps making Ridley shoot out the fireball just a bit earlier during the aerial Side B might be the best solution? That would decrease the traveling distance.
Horizontal movement speed during aerial Side B was decreased some time after latest update's release, among other things. So, it shouldn't be possible and even then, opponent should meteor-cancel and recover properly. Even then, you have to reach this part of the stage.Here's a pretty powerful combo I discovered, probably needs patching:https://youtu.be/LfRWCoT9bDY
Thanks. But i think it should be "Custom Character" instead of "Pit" since it can go over Ridley and no one else.Hey, talking about my recolor inspired me to update my SM recolor so, here you go! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209152
If any of you want me to redo my other recolors just ask, thinking of new recolor ideas though, better check the freezer.
thanks for the input and sure, but I am actually quite into doing this one recolor right now, Kraid shouldn't be hard anyways.Thanks. But i think it should be "Custom Character" instead of "Pit" since it can go over Ridley and no one else.
Hm...how about redoing Kraid recolor?
Oh. Good.thanks for the input and sure, but I am actually quite into doing this one recolor right now, Kraid shouldn't be hard anyways.
I am impressed by the new throw animation, but I somewhat noticed something strange with Ridley's right hand as it somehow twists and turns quite quickly, especially since there are no opponents being held. The gif's very fast animation speed makes the right hand turn look visually disorienting.Oh. Good.
New animation for FThrow:
Whad'ya think? Its flashier (would be even better if blood was used in SSB, but thats never going to happen and i don't think it should), but still has same purpose (throw opponent up). Probably will increase its speed or something to make it a bit faster, but maybe not. 86 frames right now.
P.S. rigging is a nightmare and not because of the process - program freezing is the problem. Oh my f***ing god.
Oh. Well, its supposed to go through opponent and it wouldn't be possible to pull it out like this without turning it around first (and this is not impossible to perform so fast by yourself). It looks better when he actually holds someone.I am impressed by the new throw animation, but I somewhat noticed something strange with Ridley's right hand as it somehow twists and turns quite quickly, especially since there are no opponents being held. The gif's very fast animation speed makes the right hand turn look visually disorienting.
oh.... Now I understandOh. Well, its supposed to go through opponent and it wouldn't be possible to pull it out like this without turning it around first (and this is not impossible to perform so fast by yourself). It looks better when he actually holds someone.
Damn that looks cool!Oh. Good.
New animation for FThrow:
Whad'ya think? Its flashier (would be even better if blood was used in SSB, but thats never going to happen and i don't think it should), but still has same purpose (throw opponent up). Probably will increase its speed or something to make it a bit faster, but maybe not. 86 frames right now.
P.S. rigging is a nightmare and not because of the process - program freezing is the problem. Oh my f***ing god.
Im not sure. Didn't compared. Most likely yes since opponent should be at least above his head once the throw is done rather than being right in front of him.Damn that looks cool!
Gotta ask though, the throw's release point is higher than before right? this might break Ridley's ability to combo Fair/Nair out of Fthrow on bad DI, though this might not be a bad thing, those killing Fair were free AF (it felt like upthrow to knee for falcon pre 3.6b)
Speaking of that the guy that made the first Super Metroid colors made an update to it so it's compatible with 2.1.Looking great guys. Oooooo Super Metroid here come...
Could you give some more details on how it didn't work? For example: Project M crashes, Ridley doesn't replace Pit, etc.I couldn't get it to work. Could someone post a download link of their project m 3.6 with ridley in it?
yeah I noticed that, is that a problem with my texture,or the base textures?Speaking of that the guy that made the first Super Metroid colors made an update to it so it's compatible with 2.1.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209152
Edit
It's very shiny so Bagan please fix it, when you get the time to that is.
A secret? You mean like on the texture or something?Also, with my recolors there will be a secret in each one,I'd love to see people find them!
items,think with itemsA secret? You mean like on the texture or something?
Well it's most of you texture than the one that Bagan, can you fix it so that?yeah I noticed that, is that a problem with my texture,or the base textures?
The unbearable heat of Norfair not doing it for you? maybe this cool Freeza recolor could chill you out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209158
This is my most ambitious project yet, hope you like it!
Wait, don't tell me with this Ridley he goes Gold...The unbearable heat of Norfair not doing it for you? maybe this cool Freeza recolor could chill you out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209158
This is my most ambitious project yet, hope you like it!
Its "Edge" or "diffuse2" texture. Don't remember which one was used before, but it needs to be replaced with new one.yeah I noticed that, is that a problem with my texture,or the base textures?
...interesting...Also, with my recolors there will be a secret in each one,I'd love to see people find them!
Ah, that Friezby guy.The unbearable heat of Norfair not doing it for you? maybe this cool Freeza recolor could chill you out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209158
This is my most ambitious project yet, hope you like it!
No. And Zero Mission Ridley is either green-ish brown or green.Haha cannot wait to get all these in check. Hey Bagan is the black recolour based on Zero Mission Ridley? If not... Maybe some edits for it to be so? :-p