• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

What is your opinion on this hack?


  • Total voters
    909

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
You're English is good I forget a lot its your secondary language sorry haha.
Thanks.


So, turns out Meta Ridley isn't compatible with held items right now:

Even KJP couldn't fix it. We'll see if it is possible to fix. If not, then i can at least make it 1v1 serious stuff thing...at other hand, its releasing broken product, so, thats wrong.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Is it due to the extra bones for the armor, maybe?
Most likely. But it doesn't makes sense for other bones to behave like this and extra bones have their bone indexes set up in such way that they all go after 79 (last bone in normal Ridley's model) despite being attached to bones above.
Sadness but hey, competitive Meta.
...Competetive...Meta...Lol. Intentional?
 

Weiss

Smash Journeyman
Joined
Feb 18, 2015
Messages
366
Location
River Rouge, Michigan
3DS FC
5000-5576-8555
Most likely. But it doesn't makes sense for other bones to behave like this and extra bones have their bone indexes set up in such way that they all go after 79 (last bone in normal Ridley's model) despite being attached to bones above.

...Competetive...Meta...Lol. Intentional?
You caught me that time haha.
 

TeddyBearYoshi

Banned via Warnings
Joined
Oct 26, 2014
Messages
358
I've likely already posted here but very good mod. He feels great within the Project M roster and I do hope dearly he becomes official someday.

That being said, his down air.. is very broken to put it bluntly ( I'm sorry! :( )
It's just too easy to hit and too rewarding to be fair, and not very punishable. I'm not the best at balance but I can definitely say this move is a bit unfair, especially being compared to something like Wario's or Link/Toon Link's dairs which are similar. I know he is supposed to be an air fighter mostly and doing this off the edge and missing can lead to a guaranteed SD, it feels way too hard to miss and he doesn't really need to use it at all off the edge at all to get a almost guaranteed stock anyways, and Wario/Toon/Link share this attribute also. I know this is all a work-in-progress though so I'm sorry for being harsh!! I do hope this is addressed and besides this one small thing he seems pretty much perfect in Project M! :)
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
I've likely already posted here but very good mod. He feels great within the Project M roster and I do hope dearly he becomes official someday.

That being said, his down air.. is very broken to put it bluntly ( I'm sorry! :( )
It's just too easy to hit and too rewarding to be fair, and not very punishable. I'm not the best at balance but I can definitely say this move is a bit unfair, especially being compared to something like Wario's or Link/Toon Link's dairs which are similar. I know he is supposed to be an air fighter mostly and doing this off the edge and missing can lead to a guaranteed SD, it feels way too hard to miss and he doesn't really need to use it at all off the edge at all to get a almost guaranteed stock anyways, and Wario/Toon/Link share this attribute also. I know this is all a work-in-progress though so I'm sorry for being harsh!! I do hope this is addressed and besides this one small thing he seems pretty much perfect in Project M! :)
Thanks.

What exactly is the issue with it? Its hitbox is smaller than on Wario's DAir, its not always guaranteed to be a meteor smash/spike and he goes down even faster, so, shouldn't it be harder to hit with?
 

TeddyBearYoshi

Banned via Warnings
Joined
Oct 26, 2014
Messages
358
Thanks.

What exactly is the issue with it? Its hitbox is smaller than on Wario's DAir, its not always guaranteed to be a meteor smash/spike and he goes down even faster, so, shouldn't it be harder to hit with?
I'm not sure, all I know is that I find it very easy to hit. I think his floaty/slowish nature in the air makes it easier to hit than other characters which aren't in the air as often. This is just a guess, though. I'm not what anyone would consider an expert at balance or anything. It just feels very out there compared to all the other moves and I find it easy to win stocks by simply spamming that move, and that it can go under platforms makes it very deadly and difficult to avoid overall.
 
Last edited:

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
I'm not sure, all I know is that I find it very easy to hit. I think his floaty/slowish nature in the air makes it easier to hit than other characters which aren't in the air as often. This is just a guess, though. I'm not what anyone would consider an expert at balance or anything. It just feels very out there compared to all the other moves and I find it easy to win stocks by simply spamming that move, and that it can go under platforms makes it very deadly and difficult to avoid overall.
His floatiness in the air shouldn't affect it since he falls down a lot faster while performing it anyway.
Just a question - are you playing against AI or actual players? AI can't deal with his DAir most of the time.
 

TeddyBearYoshi

Banned via Warnings
Joined
Oct 26, 2014
Messages
358
His floatiness in the air shouldn't affect it since he falls down a lot faster while performing it anyway.
Just a question - are you playing against AI or actual players? AI can't deal with his DAir most of the time.
Players. Occasionally I play with AI but I don't ever make any opinions based off of them.
 
Last edited:

MerryShadow

Smash Cadet
Joined
Mar 16, 2015
Messages
70
Here's a pretty powerful combo I discovered, probably needs patching:https://youtu.be/LfRWCoT9bDY
It's dependent on percent and DI, i don't think it needs to be removed.
The distance travelled during a successful aerial sideB could use a decrease however.
Also, you should use the alternate upB to get back on stage after the combo, it's much faster/safer. The input is upB+A, in case you don't know.


One odd thing I found is, if you spin the directional stick during Dair, you kinda brake and lose your downward momentum. I can't make a video to demonstrate tho.
 
Last edited:

latinking

Smash Apprentice
Joined
Dec 9, 2014
Messages
159
Here's a pretty powerful combo I discovered, probably needs patching:https://youtu.be/LfRWCoT9bDY
Does this combo work on human players as well? If not, then it doesn't need to be removed.

I do agree with MerryShadow's opinion on the traveling speed during a successful aerial side B needing a decrease. Or perhaps making Ridley shoot out the fireball just a bit earlier during the aerial Side B might be the best solution? That would decrease the traveling distance.
 
Last edited:

WEK-Sector Pirate

Smash Apprentice
Joined
Dec 20, 2014
Messages
177
Location
WEK-Sector 419
It's dependent on percent and DI, i don't think it needs to be removed.
The distance travelled during a successful aerial sideB could use a decrease however.
Also, you should use the alternate upB to get back on stage after the combo, it's much faster/safer. The input is upB+A, in case you don't know.


One odd thing I found is, if you spin the directional stick during Dair, you kinda brake and lose your downward momentum. I can't make a video to demonstrate tho.
I mentioned those points in the description, plus I wasn't really trying too hard to recover.

Does this combo work on human players as well? If not, then it doesn't need to be removed.

I do agree with MerryShadow's opinion on the traveling speed during a successful aerial side B needing a decrease. Or perhaps making Ridley shoot out the fireball just a bit earlier during the aerial Side B might be the best solution? That would decrease the traveling distance.
It works on humans, it isn't a matter of thier DI, its how you react to it, while maybe not as OP I made it sound, I still think it could use tweaking.
 
Last edited by a moderator:

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Here's a pretty powerful combo I discovered, probably needs patching:https://youtu.be/LfRWCoT9bDY
Horizontal movement speed during aerial Side B was decreased some time after latest update's release, among other things. So, it shouldn't be possible and even then, opponent should meteor-cancel and recover properly. Even then, you have to reach this part of the stage.
Also, don't try anything on AI. There is a pretty reliable Side B lock that can be used against them until they will decide to roll away from you. Involves re-using Side B if opponent rolls towards you until opponent's % is very high. But a human player would realize that its a bad idea to roll towards him after 1st or 2nd time because we can learn instead of following script.


Good news - KJP enlightened me. Now...i know how to...
...
...
Rig. This and i think he rigged Meta Ridley model properly. Thanks, sensei. Now i just need to get 3ds Max to work.
 
Last edited:

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
thanks for the input and sure, but I am actually quite into doing this one recolor right now, Kraid shouldn't be hard anyways.
Oh. Good.


New animation for FThrow:

Whad'ya think? Its flashier (would be even better if blood was used in SSB, but thats never going to happen and i don't think it should), but still has same purpose (throw opponent up). Probably will increase its speed or something to make it a bit faster, but maybe not. 86 frames right now.

P.S. rigging is a nightmare and not because of the process - program freezing is the problem. Oh my f***ing god.
 
Last edited:

JBRPG

Smash Journeyman
Joined
Jun 6, 2009
Messages
376
Location
USA
Oh. Good.


New animation for FThrow:

Whad'ya think? Its flashier (would be even better if blood was used in SSB, but thats never going to happen and i don't think it should), but still has same purpose (throw opponent up). Probably will increase its speed or something to make it a bit faster, but maybe not. 86 frames right now.

P.S. rigging is a nightmare and not because of the process - program freezing is the problem. Oh my f***ing god.
I am impressed by the new throw animation, but I somewhat noticed something strange with Ridley's right hand as it somehow twists and turns quite quickly, especially since there are no opponents being held. The gif's very fast animation speed makes the right hand turn look visually disorienting.
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
I am impressed by the new throw animation, but I somewhat noticed something strange with Ridley's right hand as it somehow twists and turns quite quickly, especially since there are no opponents being held. The gif's very fast animation speed makes the right hand turn look visually disorienting.
Oh. Well, its supposed to go through opponent and it wouldn't be possible to pull it out like this without turning it around first (and this is not impossible to perform so fast by yourself). It looks better when he actually holds someone.
 
Last edited:

JBRPG

Smash Journeyman
Joined
Jun 6, 2009
Messages
376
Location
USA
Oh. Well, its supposed to go through opponent and it wouldn't be possible to pull it out like this without turning it around first (and this is not impossible to perform so fast by yourself). It looks better when he actually holds someone.
oh.... Now I understand
 

MerryShadow

Smash Cadet
Joined
Mar 16, 2015
Messages
70
Oh. Good.


New animation for FThrow:

Whad'ya think? Its flashier (would be even better if blood was used in SSB, but thats never going to happen and i don't think it should), but still has same purpose (throw opponent up). Probably will increase its speed or something to make it a bit faster, but maybe not. 86 frames right now.

P.S. rigging is a nightmare and not because of the process - program freezing is the problem. Oh my f***ing god.
Damn that looks cool!
Gotta ask though, the throw's release point is higher than before right? this might break Ridley's ability to combo Fair/Nair out of Fthrow on bad DI, though this might not be a bad thing, those killing Fair were free AF (it felt like upthrow to knee for falcon pre 3.6b)
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
Damn that looks cool!
Gotta ask though, the throw's release point is higher than before right? this might break Ridley's ability to combo Fair/Nair out of Fthrow on bad DI, though this might not be a bad thing, those killing Fair were free AF (it felt like upthrow to knee for falcon pre 3.6b)
Im not sure. Didn't compared. Most likely yes since opponent should be at least above his head once the throw is done rather than being right in front of him.
 

nehocbelac

Smash Rookie
Joined
Jul 23, 2015
Messages
1
I couldn't get it to work. Could someone post a download link of their project m 3.6 with ridley in it?
 

Akzomp

Smash Cadet
Joined
Feb 20, 2015
Messages
39
Location
Cedar City, Utah
NNID
AKG_Akzomp
I couldn't get it to work. Could someone post a download link of their project m 3.6 with ridley in it?
Could you give some more details on how it didn't work? For example: Project M crashes, Ridley doesn't replace Pit, etc.

Also, are you on Dolphin Emulator or Wii? I could walk you through this. :)
 
Last edited:

Wolley2xjd

Banned via Administration
Joined
Oct 28, 2014
Messages
2,868
yeah I noticed that, is that a problem with my texture,or the base textures?
Well it's most of you texture than the one that Bagan, can you fix it so that?

The unbearable heat of Norfair not doing it for you? maybe this cool Freeza recolor could chill you out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209158
This is my most ambitious project yet, hope you like it!

Ridley-Freeza
Sonic-Goku
Samus-Vegta
 

BaganSmashBros

Smash Hero
Joined
Apr 2, 2014
Messages
6,898
Location
Battlefield
yeah I noticed that, is that a problem with my texture,or the base textures?
Its "Edge" or "diffuse2" texture. Don't remember which one was used before, but it needs to be replaced with new one.
Also, with my recolors there will be a secret in each one,I'd love to see people find them!
...interesting...
The unbearable heat of Norfair not doing it for you? maybe this cool Freeza recolor could chill you out: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209158
This is my most ambitious project yet, hope you like it!
Ah, that Friezby guy.
 

Weiss

Smash Journeyman
Joined
Feb 18, 2015
Messages
366
Location
River Rouge, Michigan
3DS FC
5000-5576-8555
Haha cannot wait to get all these in check. Hey Bagan is the black recolour based on Zero Mission Ridley? If not... Maybe some edits for it to be so? :-p
 
Top Bottom