Ok, that Upair is pretty damn cool. Same with the jump, very dynamic.
Fair i can dig, the hit box seems to have similar position, and we can trade a bit of start up for a bit more vertical range.
Dair, i like the non symmetrical pose, but i need to see it in game.
Someone on the twitch chat was suggesting having the SDoom!Nair be a multihit move, but i really don't like the idea. I guess we could try it out, just to show good will, but yeah i don't like it too.
Just thought of something, would the broken pogo tail be less broken if it only happened when you use the "going through" version? So either you bounce on your opponent, or you bounce on the ground. That's something to consider.