jtm94
Smash Lord
You can pretty much land a free upsmash, then a grab because most I play try to shield out of being frozen, or airdodge.
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The time they're in ice is random.i still dont know how long they are stuck and how much mashing helps.
Apparently I was misinformed.The time is absolutely not random. Without mashing an eight will put your opponent in ice for four seconds. If they mash they can knock it down to probably two seconds or less, depending on their mashing practice and reaction time.
Yes. As long as the first frames of Dash Attack hit something (I assume this means even if it hits things like shy guys). So it's an easy grab if you hit the shield.Does the thing where you cancel dash-A into grab or up-smash work if the opponent shields the attack?
The animations are all exactly identical. But a good player will always attempt to tech because it costs nothing.Question: Is there any way to differentiate between G&W's throws? One of my favorite kill combos is just D-throw -> D-tilt, and as long as they are unable to tech the throw it's pretty much guaranteed. So my question is is there any way for my opponent to know that I'm going to do a down throw and attempt to tech it, or should they just always be expecting the down throw and try to tech, regardless of the direction of the throw?
Repeated Bacons
Bacon aiming
- You can hold the special button down to bacon repeatedly. This is limited to 5 bacons. (Each individual bacon can be aimed differently).
- You can press the button twice quickly to put out bacons. They come out faster than when held, but it's limited to 2 bacons.
- Letting the move end/starting it back up takes a while. This also means it's hard to act out of/into.
- Landing while baconing (either with repeated or a single press) will cancel the move and you must endure landing lag before being able to start the move up again or perform a different move.
Short Hop Double Bacon (SHDB)
- Holding up while baconing restricts the aim to the top three angles.
- Holding down while baconing does the same for the bottom three angles.
- Not holding anything allows for any angle, including the top and bottom three.
Other Uses
- Can be performed by either holding special or pressing it twice quickly, though holding requires near frame perfect timing. Aiming the bacons down gets max range.
- If performed from a dash, by the time G&W touches the ground, the bacons are almost behind him. Using a fair is faster, safer, and has more range. When the bacons land, they are significantly in front of G&W, however.
- This can be useful. It means you have two hitboxes out in front of you after you land, though you are vulnerable before they get down. Attacking into the bacons with a strong hit as they land will cancel the hit into the bacons, setting up the opponent (who is probably confused about why they didn't go flying) for another hit. You can also wait for the bacons to land and grab on their shield or whatever, but due to how slow the bacons travel, it's very easy to avoid/punish.
The Bad
- A stream of bacons all at the same angle hits the opponent fast enough that they can't get out, especially if off stage or in the air.
- Up aimed bacons can set up an aerial if the opponent is above you.
- Putting out random bacons in the neutral game creates simply a lot of hitboxes. It's hard to get through them, and challenging an opponent who for some reason entered the field of meat puts you at a large advantage.
The Suggested Improvements
- Even when you get the optimal bottom angles on a SHDB, they still are behind G&W at their peak (when you land).
- You need a lot of space to start up a SHDB. More than what you can usually expect in an average neutral situation.
- An up aimed SHB will despawn before it reaches the ground.
- Angles between the top and bottom are completely inaccessible since the move can also chose any of the angles in the up/down set and the middle set itself is very broad, making these angles unreliable.
- Both of the angled sets are still very wide, making them unreliable.
- It is impossible to reach directly above yourself with a bacon.
- It is impossible to reach directly in front of yourself with a bacon.
- The bacons travel slowly, making them comparatively poor for approaching.
- All of the angles are fairly high up when you take into account the starting distance from the ground (this is how high the bacon comes in, and then it travels along the fairly high arcs) and any additional height gained from jumping. At any angle, it's pretty easy to just run under bacons before they reach the ground, and G&W will still be in the baconing animation because of its long ending lag.
- As per my last post, tightening the angles within the sets while spreading the sets themselves out solves a lot of these problems. You would be able to reach in front of yourself, above yourself, and have better control over the bacon, expanding its usage as a comboing tool.
- Making the bacons travel faster and despawn later would also give them better range/flexibility/viability.
- Any reduction in lag to the move would allow combos to flow in and out of it more often.
At least the ditto is really fun. GnW bodies GnW really hard.Brace yourself New GDubs mains are coming
Great job! I'm sure as you play him more you'll find some of the sillier things he can do.Thanks guys. I'm pretty happy with how this weekend went. I'm even more happy that my ideas worked in practice. 2nd isn't too shabby for the first time trying a new main
actually Zelda + GnW team is probably better than double Watch. If Zelda Dins 3 times in about the same place you get an almost OHKO bucket. So basically you could do that between stocks and grab random zone control dins during match. Its so much fun!Horrible ideas:
- Make bacon and oil panic both absorbable
- Give a double G&W team a second or two of down time
- Pain