chaoscontrolASH
Smash Rookie
i think i just had a heart attack reading thatThank you Kal for not killing us with that fire! But that butter-soaked bacon and sausage will probly kill us via heart attack soon.
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i think i just had a heart attack reading thatThank you Kal for not killing us with that fire! But that butter-soaked bacon and sausage will probly kill us via heart attack soon.
why another melee? ur right if we have to pick another dayYeah, May 8 can be Melee again, and we can do a big Brawl tourney on a day where all the Austin Brawl players won't be in Houston.
Since Mitch is going back to Mexico, we should host another Melee tournament.After this Saturday, we basically have only 3 more Saturdays where we could possibly have a meeting/tournament. It's too late to advertise a major tournament for April 24th so that leaves May 1st and May 8th, which happen to be when Phase 8 and HOBO 24 take place, respectively.
Basically, our options are: (1) we could have 1 or 2 smaller meetings with no major (i.e. for out-of-city players) tournament, (2) have a small-decent sized Brawl tournament on May 8, or (3) have another large Melee tournament on May 8.
Not at all. But to say that Brawl is shallow is pretty ridiculous. Consistent tournament placings suggests that the game is pretty deep.so according to you Brawl is as deep as Melee...
>_>
Don't be a moron. Playing more Brawl than me doesn't make you more qualified. And I haven't made any assessments on the game's depth, so your argument isn't much more than a strawman. My point is merely that, knowing almost nothing about how Brawl is played, you should be careful to make blanket statements like "Brawl is not a deep game."and I've played a **** load more Brawl than you have, so if anything I'm more qualified to assess it than you are.
and anyone with basic level smash experience knows Melee requires more tech skill than Brawl does.
What Clay said wasn't ridiculous. And no, I'm not looking to get a rise out of you. I'm pointing out how much of a ****ing ****** you're being by making these bull **** blanket statements. You don't know anything about either game, so to act like you're somehow knowledgeable enough to accurately claim that one is shallower than the other is nonsense.and why would Clay be any more qualified to assess it than I would? For Melee, yeah obviously he plays it a lot more than I do, but I didn't see you attacking HIM for assessing Brawl.
to top it off, how much ****ing qualification do you need to say Brawl isn't as deep as Melee? Give me a ****ing break...
Ur just looking for another excuse to get a rise out of me, when everything was good and peaceful on here.
um, that sounds like a blanket statement to me...You don't know anything about either game
A game's depth is not defined by how many advanced or char. specific techniques it has (e.g. chess). Also, people make fun of Brawl cause they think it's dumb/campy/gay/not fun, not cause of the depth. Perhaps instead of saying "depth", you should talk of "learning curves".I had a private discussion with Clay.
The game is deep in certain areas, but overall, Melee is the deeper game.
There's lots of character specific techniques in Brawl that you need to know to compete at a higher level, but that wasn't the sort of depth I was referring to.
And if you think Brawl is so deep, why are you always razzing it?
Clay said it can be but w/e.A game's depth is not defined by how many advanced or char. specific techniques it has. Also, people make fun of Brawl cause they think it's dumb/campy/gay/not fun, not cause of the depth.
I think you guys are confusing competitive depth with learning curve. You can have a shallow game with a steep learning curve or a deep game with a shallow learning curve. Depth pretty much refers to how much room there is for improvement (i.e. you can only become so good at tic-tac-toe/RPS but the same is not true of chess/go). Learning curve is what you're describing it seems (technical learning curve, to be specific), and that refers to how difficult it is to achieve a certain level of skill/competency in the game.Clay said it can be but w/e.
I can agree with that.
And I have seen the depth argument tons of times before, but I suppose its a little outdated. Plus the main reason I don't play Brawl anymore is cuz I don't think its fun, not cuz of depth. Otherwise I would be playing Melee more often.
Once again, my place is open for smashfests, but we'll probably hold it at Kal's.OK well I didn't think my little joke to Brawl would incite this, but it seriously needs to stop. On another topic, where are we having the smashfest we mentioned for this Friday? I am HYPED!!!
What's an example of a game like that?I think you guys are confusing competitive depth with learning curve. You can have a shallow game with a steep learning curve
It was in theory man. I can't think of any of the top of my head, but it's probably cause nobody would make/play a game like that.What's an example of a game like that?
that makes sense.It was in theory man. I can't think of any of the top of my head, but it's probably cause nobody would make/play a game like that.
If you want some made-up example, imagine a game exactly like tic-tac-toe, but instead of Xs and Os, you have to make exact replicas of The Starry Night and the Mona Lisa. Still no competitive depth, and a lifetime of learning, haha.
It helps to know the game to assess its depth, but you can pretty much tell by just looking at how consistent the game is. If you held a series of RPS tournament, the entrants' placings would be much less consistent than in some game like chess, and so you could probably conclude that RPS has less competitive depth than chess.that makes sense.
but reverting to the depth argument, if you can't go by character specific things, just what about Brawl would suggest its just as deep a game as Melee?
I wanna see someone like Hylian, who has tons of experience in both games address that.
Knowing a few tactics doesn't qualify you to address the game's depth. Those tactics are more like knowing how to move in the game than they are actual aspects of depth. The analogy would be like chess. Knowing what castling is doesn't qualify you to discuss chess theory, *******.um, that sounds like a blanket statement to me...
>_>
Do I know what DACUS is? Yes. Do I know what a wavedash is? Yes. Do I know what a ledge tech is? Yes.
Do I know HOW to do all those things? YES
O RLYI think those qualify as things I know about the games. Now you're being a ****ing ******.
Well, if you had a private discussion with Clay, that's enough for me. Good ****.I had a private discussion with Clay.
The game is deep in certain areas, but overall, Melee is the deeper game.
There's lots of character specific techniques in Brawl that you need to know to compete at a higher level, but that wasn't the sort of depth I was referring to.
And if you think Brawl is so deep, why are you always razzing it?
You don't know "a lot" about both games. Really man, it's exactly like saying you know a lot about chess theory because you know what castling is. Yes, you know what wavedashing and shffling are with regard to Melee, and you know what DACUS is with regard to Brawl, but this doesn't make you knowledgeable enough to compare the depth of the games.There you go again Kal, saying I don't know anything about either game.
Why don't you just say I don't know enough, rather than "anything"? You're referring to me as I was some guy off the street who's never touched a controller before. I obviously know a lot about both games, just not as much someone who's pro. But I'm not gonna sit here and list every single tactic I know for your benefit, it is WAY more than you're giving me credit for.
Obviously, I know what you meant by the word.And to "razz" something basically means to point out bad things about it. Ever heard of the "razzie" awards? They're the antithesis of the Oscars.
Those were just some examples of things I know. Like I said, I'm not gonna sit here and list everything I know about the games. My point was its far more than "nothing", which is what you claimed.You don't know "a lot" about both games. Really man, it's exactly like saying you know a lot about chess theory because you know what castling is. Yes, you know what wavedashing and shffling are with regard to Melee, and you know what DACUS is with regard to Brawl, but this doesn't make you knowledgeable enough to compare the depth of the games.
No, I just used the wrong term, I should have said "learning curve".and not just pointed out nonsense like "it wasn't made to be a deep game."