Gate Everest
Banned via Administration
Who knows!
I have no clue if this has been said yet, but oh well. Just a few tidbits.
Generally, tier arguments have two sides:
1. Tiers don't exist, this game is balanced it's just whoever is the better player wins quit tier-whoring.
2. Tiers exist and some characters are better than others, but shut up it's not that unbalanced quit whining.
To make a long argument (somewhat) short, it's not necessarily who's the better player in this game. A skilled player using a bad character would lose against a bit less of a skilled character using that character's counter/just a way better character. Tiers exist in the game.
Also, that's a bad thing. It's gonna be impossible for a game to be perfectly balanced, of course, but SSBM (while much more balanced than a lot of crappy fighters) has quite a ways to go before catching up with some other games in terms of balance (the GG series, for example). I'd say it's very obvious that some characters are much better than others; Sheik obviously has ridiculous chain throws, long range, good priority, speed, and applicable power. She's not the easiest thing to combo against. Bowser is obviously sluggish, rather weak (considering his size and how the very fast characters can sometimes outsmash or meet him), and a big combo-able target. The discrepancies between speed, strength, range, etc., are rather obvious. Even noobs can tell a big difference.
Yeah yeah, any character can be amazing in the hands of a pro for that character, but they still can't be very competitive. So for the future I would hope that Nintendo keeps this game's huge competition scene in mind and does a bit more to balance things out (which does not mean just nerfing every super-good character like they did between 64 and Melee). Honestly, for the next game, I'm most excited about seeing the tier list and how much of a gap there is between top and bottom, moreso than seeing who the characters are/the control system.
I have no clue if this has been said yet, but oh well. Just a few tidbits.
Generally, tier arguments have two sides:
1. Tiers don't exist, this game is balanced it's just whoever is the better player wins quit tier-whoring.
2. Tiers exist and some characters are better than others, but shut up it's not that unbalanced quit whining.
To make a long argument (somewhat) short, it's not necessarily who's the better player in this game. A skilled player using a bad character would lose against a bit less of a skilled character using that character's counter/just a way better character. Tiers exist in the game.
Also, that's a bad thing. It's gonna be impossible for a game to be perfectly balanced, of course, but SSBM (while much more balanced than a lot of crappy fighters) has quite a ways to go before catching up with some other games in terms of balance (the GG series, for example). I'd say it's very obvious that some characters are much better than others; Sheik obviously has ridiculous chain throws, long range, good priority, speed, and applicable power. She's not the easiest thing to combo against. Bowser is obviously sluggish, rather weak (considering his size and how the very fast characters can sometimes outsmash or meet him), and a big combo-able target. The discrepancies between speed, strength, range, etc., are rather obvious. Even noobs can tell a big difference.
Yeah yeah, any character can be amazing in the hands of a pro for that character, but they still can't be very competitive. So for the future I would hope that Nintendo keeps this game's huge competition scene in mind and does a bit more to balance things out (which does not mean just nerfing every super-good character like they did between 64 and Melee). Honestly, for the next game, I'm most excited about seeing the tier list and how much of a gap there is between top and bottom, moreso than seeing who the characters are/the control system.