krimzonwaffle
Smash Journeyman
i get that lolLord HDL said:, a fast hand can beat a top tier p3nis. .
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i get that lolLord HDL said:, a fast hand can beat a top tier p3nis. .
That's not always the case. I never really see a Pichu beat a good Bowser these days.JesusFreak said:No, he's right. Speed beats power hands down. Sure there is a little balance, but not much. That's why characters like ganondorf, who is a good character ovrall, can be overwhelmed by the speed of characters like Fox falco and CF.
hey ive played some really good pichus in my day, in my oppinion it should be bowser as bottom tier. those pichu people can get pretty good, and its kinda not really fair or known why pichu has to hurt itself when it does electric attacksJim0 said:OHH!! I see! Pichu is top tier then!
THANKS!!
Have you played any good Bowsers?krimzonwaffle said:hey ive played some really good pichus in my day, in my oppinion it should be bowser as bottom tier. those pichu people can get pretty good, and its kinda not really fair or known why pichu has to hurt itself when it does electric attacks
Amen to that. Yay @ HonorBound for post of the day!HonorBound said:Speed isn't the only factor... I was just fiddling around with Pichu the other day and he's a very fast character. His running speed combined with shffling means you can put out a lot of attacks in a short time. But... short range, low weight, lacking moves with enough priority to prevent him from trading hits, his strongest move can be DI'ed out of easily... there's a lot against him. But that happens in every game. Developers occasionally don't see how the parts of a character add up to something much, much bigger.
Consider the reflector. I'm willing to bet the developers, even though they were aware of wavedashing, never thought that you could wavedash from the shine to do infinite combos., because jump cancelling makes it an amazing move. Maybe they would have thought, "bleh, screw that" and taken away JC'ing. Fox would still be a good character, but not nearly as powerful; no waveshines, no impenetrable drill shines, no infinites, much more difficult shine spikes (less fluid, certainly, and more easy to punish a missed one). Funny how altering the property of a single move could drastically change his effectiveness. He'd still have his u-smash, his u-air juggles, his amazing shffling game... but a large part of his current game would be gone.
I also find it silly that people find it humiliating to lose to GW, or Bowser. Just because a character has more disadvantages than others doesn't mean that character doesn't have options, and a master of that character is not something to scoffed at. In fact, if somebody in a tournament picks a less used character against me, I'm more inclined to play harder, because they might know something I don't (although, I'm proud to say that I've learned a fair amount of tricks with each character and have seen pros in action for just about every character, so I have a decent idea of what each can do). But the fact is no character in this game is not a threat. Arash and Luke are AMAZING Bowser players who can beat people using more mainstream characters, people who are well respected for their skill.
And as pointed out, a lot more in this game has to do with counterstages and counter characters. Also pointed out recently (not in this thread, I don't think) most people don't just stick with ONE character any more. You can't, unless you're one of the few truly elite players. But those people are definitely exceptions and not the rule, so :D @ them. They deserve their spots.
Personally, I have a pessimistic hunch that Smash for the Revolution isn't going to be as balanced as this one, and will probably have numerous broken tactics or characters... but those can always be banned, yknow. I'm only guessing this because there are going to be even more characters, and since Nintendo is going to try and make them all different from each other in their playing styles, they will probably (inadvertantly) make one or two of them radically unfair. It's just a hunch, but I hope I'm wrong.
And his terrible range, low weight, and moves that lack priority.Tempest 01 said:Why the **** do pple think G&W is a bad character? i don't see it, besides weight...
HERE IT IS: speed=power. think: a fast character can deal damage fast, and unpredictably. A slow, power char. needs to get a opening and land one strike to deal just as much, but thats a lot harder; BUT it doesn't mean its worse. Pichu is quick, has super power smashes, and is small. pple thinks he sucks because he hurts himself (1-4%!!!) and is so light. Big ****, i think advantages out wiegh cons. Other's won't.
Fox is fast, powerful, and has good recovery. Marth has huge range, speed+power, and awsome recovery. Sheik is good at making openings and getting in huge combo's and has great finishers. Low-tiers don't have this diversity; they do one thing good, and thats it...
no more likeTempest 01 said:Why the **** do pple think G&W is a bad character? i don't see it, besides weight...
HERE IT IS: speed=power. think: a fast character can deal damage fast, and unpredictably. A slow, power char. needs to get a opening and land one strike to deal just as much, but thats a lot harder; BUT it doesn't mean its worse. Pichu is quick, has super power smashes, and is small. pple thinks he sucks because he hurts himself (1-4%!!!) and is so light. Big ****, i think advantages out wiegh cons. Other's won't.
Fox is fast, powerful, and has good recovery. Marth has huge range, speed+power, and awsome recovery. Sheik is good at making openings and getting in huge combo's and has great finishers. Low-tiers don't have this diversity; they do one thing good, and thats it...
there is no such thing as priority on SSBM...Jim0 said:And his terrible range, low weight, and moves that lack priority.
I love how people continue to use this as a "fact" and do not know what exactly happened. Ken was sandbagging, plain and simple. He made this clear to the hub a long while ago. After this, many people continued to believe CJ's bowser really beat his Marth, so Ken turned it into a joke and anybody who asked him afterwards about this match, he sarcastically answered "yeah he beat my bowser plain and simple he's too good" (not verbatim of course, but the idea is the same).If Ken’s Marth can be beaten with Bowser, you should have your proof on this already.
Very well put. My brothers picked their characters becase they always liked them. My characters are all based on how they flow with me.darkshadows said:and thus make SSBM like another game in which everything is equally balanced??
scrw that, Nintendo games are all about diversity.
-Some pick chars since they are cool
-Some pick chars because they are comfortable with them
-Some pick chars because everyone else likes them
-Some pick chars because they are fast
-Some pick chars because they are good with combos
-Some pick chars because they want to humiliate their opponents (Pichu, g+w, Bowser)
Oh and, it's not just because of speed and power. Fox may be powerful and fast, but if he gets caught in a combo, he's done for. Mewtwo may be slow and weak, but his attacks are unpredictable and random. Bowser might be big, slow, and weak, but with a good player, his combos and specials can be devastating. Pichu is incredibly light, but his tiny frame allows him to close in quickly and chain attacks. Sheik might be great all around, but she does have her counters. Every character has their counters.
How can we believe you? Any proof?theFalcoMasta said:I love how people continue to use this as a "fact" and do not know what exactly happened. Ken was sandbagging, plain and simple. He made this clear to the hub a long while ago. After this, many people continued to believe CJ's bowser really beat his Marth, so Ken turned it into a joke and anybody who asked him afterwards about this match, he sarcastically answered "yeah he beat my bowser plain and simple he's too good" (not verbatim of course, but the idea is the same).
Why would he sandbag you ask? Because he is not about to show an elite player his tactics with Marth (as applied to CJ's fighting style) on a match that is worth far less than the actual tournament.
have you ever seen how many times a Marth fsmash can be blocked, you hear the "cling" and then you return to normal without finishing the attack? Where's the priority there?Red_Oxygen said:there is no such thing as priority on SSBM...
hitbox range=prioriity
I suppose you can always ask Ken himself and hope he doesn't sarcastically shrug you off.How can we believe you? Any proof?
Before you assume something like that, why don't you try to run some tests yourself?Red_Oxygen said:there is no such thing as priority on SSBM...
hitbox range=prioriity
I know this is late in the discussion, but I couldn't resist quoting this.Red_Oxygen said:Did you know that Mewtwo beats almost every character in SSBM except falco because of teleport and disable.
speed+combos<<<Defense+powerkrimzonwaffle said:speed will allways have an advantage over strength, there's no escaping it. whats the use of having such high powers if u cant hit your opponent? and though being weak with speed, your still doing damage and the damage builds up and it really counts.
Basicly u just went into specific details on a defeinsive player. Although some of those i just characteristics of a defensive person.darkshadows said:Defensive? In what way?
-shield lasting/put away time?
-rolling?
-wavedashing
-evading in general?
-shieldgrab usefullness?
-weight?
-floatiness?
-traction?
-combo DI escaping ability?
-counter attacks?
all these can be considered defensive, and each character has a different value of each...explain plz
Wow, you made a list of everything in this game that you consider to be cheap. Maybe you should try and figure out a way around all of the cheap stuff instead of just complaining about it.unknown522 said:6 ultimate flaws about this game:
- Wavedashing
- fox's reflector + survival
-samus' survival
-shiek
-jigglypuff
-all other glitches
Can you elaborate on how Jigglypuff is cheap? And don't you dare say "REST", because you very well know that Jiggly stays asleep long enough for Ganondorf to land that God-awful tilt-up + A kick, which says a lot. Sure, it's a powerful move that instantly takes effect, but any decent player can turn the sleep time into an eternity of nightmares 'n' stuff.unknown522 said:6 ultimate flaws about this game:
- Wavedashing
- fox's reflector + survival
-samus' survival
-shiek
-jigglypuff
-all other glitches
Glitches, of course are not flaws but mistakes, and you either aren't allowed to use them or they're too hard to set up.unknown522 said:6 ultimate flaws about this game:
- Wavedashing
- fox's reflector + survival
-samus' survival
-shiek
-jigglypuff
-all other glitches
All I can say to that is that you've effectively turned unknown522's list of "major flaws" or however he worded it against him. Let's talk about something other than how wrong he was now.darkshadows said:Glitches, of course are not flaws but mistakes, and you either aren't allowed to use them or they're too hard to set up.
wavedashing: does this mean that falco > fox now if wd'ing is off? now we're just rollin?
reflector: if you remove this, then fox basically lost his best asset
samus' survival: don't see anything wrong
-sheik: what about her? the fact that you got owned by one? why not be one?
-jigglypuff: rest-counterable/sing-counterable/WoP-avoidable/pound-avoidable
the online ControlSim will hopefully come out by the end of this month or early december.darkshadows said:Ok then, the universal flaw of SSBM that I find is that SSBM cannot be connected and played online. that is all.
and I think they should allow a 8-person chaos fights when online play comes out![]()