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Now, I can go through your posting history and find all those things that bothered me, and you can do the thing where you try the old oh so EE must be scum hey he never actually verified his claim blah blah blah. It'll be ugly and it's gonna end with you in a heap, son. But I'll be happy to step into the ring with you, if you want.Scump said:I'm a Vigilante. However, I'm kind of like a one-shot Vigilante because when I hit mafia I lose the power. First night I went after Rockin', second night I hit Xonar. There's some flavor in that the mafia may have gained some kind of abililty when I was successful in killing Xonar, but I don't know what it was.
Other than that whole having a mostly clear player and power role be dead, and all. And not being able to look back on players after the reveal of a flip -- like your alarm-jangling indecision.Scump said:Honestly I don't see how Roxy's death changes anything from the end of the last day, except we have a lot more time to talk about it.
You mentioned that you were going to track Roxy over the night. Did you? And if not, who did you track and what were the results?
But it's so simple. All I have to do is divine from what I know of you: are you the sort of man who would put the poison into his own goblet or his enemy's? Now, a clever man would put the poison into his own goblet, because he would know that only a great fool would reach for what he was given. I am not a great fool, so I can clearly not choose the wine in front of you. But you must have known I was not a great fool, you would have counted on it, so I can clearly not choose the wine in front of me.
This role kind of typified "unintended consequences". It's probably most useful when you think about it as a voteblocking role first and a protecting role second, but if you do find yourself in a position where you need to make sure a given person survives, you can... as long as you accept the consequences. I am a pretty big fan of roles that require some degree of thought when it comes to using them (in terms of on who/whether/how), and this role (and the game more generally) fits that bill.You are an overeager doctor. Each Night you can pick one living player to protect from one kill attempt during the Night. Unfortunately, you're a bit of a shrink, so while your protections work, your--shall we say--"patient" will have the unfortunate side-effect of being voteblocked the following Day. You may target yourself. You may not target the same player, including yourself, on consecutive Nights. You may choose to not use your power on any given Night, including consecutive Nights.
You are town-aligned and win when all threats to town are eliminated.
I'm also a big fan of ambiguously aligned roles. Taking poisoner (often a mafia role) and making it a town-aligned miller does that pretty well, I think. Macman should have been more alert before you guys wasted a lynch on Paprika, though in the end I guess it didn't matter.You are a miller poisoner. Congratulations? Once during the game at Night you can poison one other player. That player will die at the beginning of the second Day phase following (not the next Day phase, but the one after that). You may not target yourself and you are not required to use your power. In addition, you will appear as though you are not town-aligned to any actions that might determine your alignment.
You are town-aligned and win when all threats to town are eliminated.
Pretty self-explanatory. Can be useful in terms of figuring out who your other visiting roles are, although obviously if you happen to watch a dead body and find multiple people standing over it, you don't know who was actually visiting whom.You are a watcher with eyes in the back of his head. Each Night you can target another living player to watch. You'll observe that person (from a distance, naturally) and be able to see anyone who visits that person. The thing is, you'll also see anyone who visits you--you just won't be able to tell them apart. (Hey, getting eyes in the back of your head sounded like a good idea at the time....) You may not target yourself. You may elect to not use your power any given Night, in which case you will not see anyone at all (even anyone visiting you).
You are town-aligned and win when all threats to town are eliminated.
I confess: I totally underestimated how awesome this role was, simply for the sheer hilarity of it all. The purpose behind this role though was to (a) force two players to interact (as if they were a hydra, except they can only communicate in public and they don't know the other's alignment), which is helpful in trying to figure out what connections they might have, and (b) potentially minimize the power of scum if you managed to target two of them. The flipside is this could pose problems for you if you tried to use it, say, going into lylo and got it wrong, but that goes back to power roles actually having to think about whether they should even use their power in the first place. Fun fact: Fatchu targeted Evil Eye and Rockin for D2, and had Rockin not been killed, they would have ended up both votelinked and voteblocked (since Roxy protectoblocked EE).You are a matchmaker. Each Night, you may target two different players to match together. For the following Day, those players will share one vote between them. You may choose not to target anyone, and you may choose to target yourself in addition to another player. If either or both of your targets die the same Night you use your power on them, your power will have no effect. You may use your action once before the game starts, to take effect on Day 1; if you wish to do so, please include your action in your confirmation PM.
You are town-aligned and win when all threats to town are eliminated.
Again, pretty self-explanatory. Rockin used this power the Night he died but action resolution meant it took effect anyway. Not hard to get around the "don't know who's who" bit by simply having people claim before they die (especially if you know about that particular caveat in advance); it might have been more interesting to only reveal alignments.You are a double time voter. Once during the game at Night, you can request that the following Day be put into double time, causing two lynches to take place instead of one. After that Day's first lynch candidate is finalized, there will be another vote for another lynch. The lynch target from the first vote will still be able to participate in the second vote; however, once the second vote is finalized, the lynch targets from both votes will be lynched simultaneously. The town will learn the identities of both players, but will not be told which identity corresponds to which player. I guess when you lynch two people at once, that's just an... unintended consequence. When your power goes into effect, it will be announced at the beginning of the Day that the Day is in double time and that two lynches will take place. You may use your action before the game starts (instead of during the game) to put Day 1 into double time. If you would like to do this, please include your action in your confirmation PM.
You are town-aligned and win when all threats to town are eliminated.
Think it's pretty clear how this worked too. Miller shows up as mafia, godfather shows up as town. Little surprised this didn't occur to anyone (or at least no one posted it) until after Kevin flipped godfather. (This is the only investigative role in the game.) Credit to Xiivi for coming up with this mechanic.You are a census taker. Once during the game at Night, you can request a census of all of the players who were on a majority lynch decision from the preceding Day. To use your power, you must send in a Night action PM and specify whose lynch you wish to receive a census of. You will be told how many town-aligned, mafia-aligned, and independently aligned players were on that lynch at the end of the Day. You may not use this power if the preceding Day did not have a majority lynch decision (such as a deadline-imposed no lynch). (If there was a majority decision to "no lynch," however, you may still use your power and find out who was voting "no lynch".) You may abstain from using your power altogether.
You are town-aligned and win when all threats to town are eliminated.
ChiboSempaiYou are an ordinary civilian. You do not have any special abilities.
You are town-aligned and win when all threats to town are eliminated.
Nicholas1024You are a plain old townie. You are powerless.
You are town-aligned and win when all threats to town are eliminated.
Bunglefever/MoronikYou are an ordinary citizen. You don't have any powers.
You are town-aligned and win when all threats to town are eliminated.
Gf2tw/VirgilijusYou are a regular townsperson. You have only your mind to guide you.
You are town-aligned and win when all threats to town are eliminated.
Vanilla roles. I RNG'd the exact claims between these five and the vanilla safeclaims. Thought it would lend more credence to mafia claims if they fit in with the naming scheme (by, well, not fitting in), but frankly anyone who knows my modding philosophy should have seen through it. (Not that it would help tell the actual vanillas from the fakeclaimers--that's what scumhunting is for.)You are a vanilla townie. You have no special powers.
You are town-aligned and win when all threats to town are eliminated.
The Paprika KillerYou are a mafia godfather. You appear innocent to any actions that might determine your alignment.
Your mafia partners are: The Paprika Killer, a stalker; Ryker, a procrastinator; and Xonar, a bomber. Each Night, your faction can choose one living player outside your faction to target for a kill. As mafia godfather, you are responsible for deciding who will carry out this kill and who they target. If you die, this responsibility will be passed onto the stalker, followed by the procrastinator, followed by the bomber. Note that once during the game, your faction may send the bomber out to carry a Night kill via bombing. This is in lieu of (not in addition to) your regular Night kill. Your faction may choose to not kill anyone on any given Night.
You are mafia-aligned and win when everyone outside your faction has been eliminated or nothing can prevent this.
Fake claim:
You are a town vanilla. You do not have any actions.
You are town-aligned and win when all threats to town are eliminated.
Exhausted cop was an interesting fake claim given how often cop claims (especially when they're not CCed) lead to instaclears. Pleasantly surprised that didn't happen here. You guys are learning!You are a mafia stalker. Each Night, you can target another living player and learn their role name (e.g., "mafia stalker"). You may not target yourself, and you may choose to abstain from using your action on any particular Night.
Your mafia partners are: KevinM, a godfather; Ryker, a procrastinator; and Xonar, a bomber. Each Night, your faction can choose one living player outside your faction to target for a kill. The godfather is responsible for deciding who will carry out this kill and who they target. If he dies, this responsibility will be passed onto the stalker, followed by the procrastinator, followed by the bomber. Note that once during the game, your faction may send the bomber out to carry a Night kill via bombing. This is in lieu of (not in addition to) your regular Night kill. Your faction may choose to not kill anyone on any given Night.
You are mafia-aligned and win when everyone outside your faction has been eliminated or nothing can prevent this.
Fake claim:
You are an exhausted cop. This whole mafia thing has got you working overtime, and it's making it a little more difficult than normal to do your job in a timely fashion. Each Night, you may target one other living player to discover their alignment. You will learn if they are "innocent" or "guilty"--the catch is you won't find out until the following Night. These things take time, you know? You may not target yourself, and you may choose to not use your action on any given Night.
You are town-aligned and win when all threats to town are eliminated.
Kind of a weird role. Could have the effect of wasting a whole Night's worth of actions, though, if you used it appropriately, whether you saved town or scum. It could also give mafia some safety overnight if they, e.g., saved one of their own and then had that same person perform the factional kill (to avoid getting watched in an awkward position). Also, this was the only Twilght role in the game, but I hate time meta so much that I made Twilight 24 hours every Day (starting from whenever the lynch was finalized), regardless of when I got Ryker's action or whether he was even still alive.You are a mafia procrastinator. You're profoundly lazy, and you also have the exceptional ability to make this laziness spread to others. Once during the game, during Twilight, you can postpone the just-finalized majority lynch so that it takes place immediately preceding the following Day; it will be announced that the lynch has been postponed to the beginning of the following Day, and that the lynch target will still be a valid target for Night actions. (Needless to say, if the just-finalized lynch doesn't reach a majority, or is actually a no lynch, you won't be able to use your power.) The would-be lynchee will be able to perform Night actions that Night, and others will be able to perform their Night actions on that player as well. You may target yourself. If you choose to use your power, you must send me your action specifying whose lynch you are postponing during Twilight; if you decide not to use your power, please let me know. You will have at least 24 hours to send me your decision once Twilight begins.
Your mafia partners are: KevinM, a godfather; The Paprika Killer, a stalker; and Xonar, a bomber. Each Night, your faction can choose one living player outside your faction to target for a kill. The godfather is responsible for deciding who will carry out this kill and who they target. If he dies, this responsibility will be passed onto the stalker, followed by the procrastinator, followed by the bomber. Note that once during the game, your faction may send the bomber out to carry a Night kill via bombing. This is in lieu of (not in addition to) your regular Night kill. Your faction may choose to not kill anyone on any given Night.
You are mafia-aligned and win when everyone outside your faction has been eliminated or nothing can prevent this.
Fake claim:
You are a lazy governor. Once during the game, you have the ability to stop a lynch from happening--for a little while. Instead of a lynch happening right before Night begins, the lynch will take place immediately preceding the following Day. The lynch target will be able to perform Night actions as usual, and other players will also be able to perform Night actions on the lynch target as well. If you choose to use your power, you must send me your action during Twilight; if you decide not to use your power, please let me know. You will have at least 24 hours to send me your decision once Twilight begins.
You are town-aligned and win when all threats to town are eliminated.
This role seems pretty useless at first blush, but like most of the roles I create for my games there's a very deliberate thought process a player needs to go through before they decide whether or not to use it. The big advantage you have with this role is not that you trade one mafiat for a townie, but that you rob town of a decisive flip on either player. The potential play here is you send your townie-looking bomber to target a scummy-looking player; if you pull it off, town assumes that the scummier of the two players was scum and retroactively clears the bomber. What mafia chooses to do with those misleading connections is up to them; it's like inserting a de facto death miller into the game but without the blatant *******moddery. It's an incredibly risky and unconventional play, but like any play that seriously challenges the meta, it can lead to handsome rewards.You are a mafia bomber. Once during the game, you may elect to carry out your faction's nightkill via a bombing. If you choose to do this, you will die that Night. However, while your role/alignment as well as those of your deceased target will be revealed, the town will not learn which role/alignment belong to which player. (In other words, the town will learn which players died and what their roles were, but not which roles correspond to which players.) In the event your victim would survive the attack, you will not die, but the kill will still fail and you will not be able to carry out a bombing in the future.
Your mafia partners are: KevinM, a godfather; The Paprika Killer, a stalker; and Ryker, a procrastinator. Each Night, your faction can choose one living player outside your faction to target for a kill. The godfather is responsible for deciding who will carry out this kill and who they target. If he dies, this responsibility will be passed onto the stalker, followed by the procrastinator, followed by the bomber. Note that once during the game, your faction may send the bomber out to carry a Night kill via bombing. This is in lieu of (not in addition to) your regular Night kill. Your faction may choose to not kill anyone on any given Night.
You are mafia-aligned and win when everyone outside your faction has been eliminated or nothing can prevent this.
Fake claim:
You are a civilian. You have no Night actions.
You are town-aligned and win when all threats to town are eliminated.
I felt sorry for Scamp when I saw he got this role because he rarely (at least in my experience) comes across as uber-town, and it would be hard to win as SK if you can't make it through 3-man lylo. (Didn't help that mafia did nothing to narrow down the population either.) One thing he definitely could have done differently was to think more about his kills--using a paranoid kill earlier in the game should have made intuitive sense, since there was more likely to be more than one kill anyway, and with more visiting roles alive the chances of hitting more than one person were correspondingly higher. (He could have killed both Rockin and Fatchu N1 if he made that kill paranoid.) And once Gheb's census made it obvious that there was an independent in Scamp's group, he would have been better off killing people not in that group (like not Moronik, for instance) so as to not narrow things down for town. Lastly, you shouldn't have claimed vig at all--pretty much guaranteed you weren't going to make it through the last 3 mislynches you needed to win.You are a paranoid serial killer. (Huh. Maybe you should have been in my last game.) Like a, um... you know, serial killer, each Night you may target one other living player to kill. However, you really can't risk getting caught, so once during the game you may choose to also kill any other player you happen to catch visiting your target on the same Night. Don't want anyone to jump to the wrong conclusions or anything, you know? You may not target yourself. You may choose to not use your kill on any given Night.
You are independently aligned and win when all other players are dead, or you are one of the final two standing (in which case you will kill the other player and win in endgame).
Fake claim:
You are a paranoid vigilante. (Huh. Maybe you should have been in my last game.) Like a, um... you know, vigilante, each Night you may target one other living player to kill. However, you really can't risk getting caught, so you'll also kill any other player you happen to catch visiting your target on the same Night. Don't want anyone to jump to the wrong conclusions or anything, you know? You may not target yourself. You may choose to not use your kill on any given Night.
You are town-aligned and win when all threats to town are eliminated.
ball inScamp (paranoid serial killer; independent) has been lynched.