0:00 - 0:36 A decent match starting out of Neutral Game & nothing really to say here. However. . .
0:37 You knocking Marth away upward with Dash Attack was fine, however your follow-up with SH Fair was for naught when Marth couldn't of been at that location you attacked. If it was a mis-input & you meant to FH Fair I'd understand, but the landing lag you got from the Fair costs you positioning to punish Marth's landing when he's airborne. You also threw out a Utilt when Marth was nowhere near you, & that costs more on your punish opportunity as he's charging the Shield Breaker. Had you positioned yourself to be near his landing & Vision counter his Shield Breaker, you could of landed a huge profitable move that would of turned the tide of the match
0:39 You didn't need to roll away from Marth's Shield Breaker as you were safe just staying put where you stood, & it's not a Custom Move match, so he doesn't have the Sliding Shield Breaker move on. Rolling away was okay but you gave up an opportunity to punish Marth, which leads up to 0:40 where you try to punish the ending lag of Shield Breaker. That Dash Attack wasn't safe even if it's spaced because Marth had plenty of frames to put up his shield & punish your attempt accordingly with dash+grab
0:44 Good answer to his attempt with Bair, sweet-spotted too
0:45 It's alright that he used counter against your SH Fair, because that way you conditioned him at that moment to use that tactic if he ever panics & uses Counter as a GTFO response. Keep that in mind throughout the match
0:50 Rolling in this game is very safe I know, but you again let Marth have a free landing opportunity when you could of punished his landing again. 0:51 he's airborne charging an Shield Breaker because he wants to break your shield if you dash+shield+cancel, but you have to remind yourself you have a Vision parry too. You can parry his Shield Breaker & punish him for doing it
0:51 You go in to attempt punishing his SB with SH Fair, but Fair has landing lag & you got shield+grabbed for it. Decent try but the worst part of that moment was you went all-in for it that you couldn't space your aerial at that point which gives him a free shield+grab perfectly
0:54 using a landing Fair is not recommended. If you use an aerial for landing at that distance it has to be Nair. Nair is love & life. Had you Nair'd you could of Vision countered his SH Shield Breaker or even Utilt to anti-air his approach
0:55 Unless your roll towards him was a mis-input tech roll, It is still never a good idea to roll towards your opponent who is waiting for you to make a reaction. He read it & started charging a Fsmash. Watch what he's doing
0:56 - 0:57 Good patience of not DI'ing toward the stage like an autopiloting player, & his Dolphin Slash to hunt you trying to stage spike failed making the situation neutral, so good stuff
1:00 It's unwise to use your edge-attack right after someone has already gotten on the stage's ground first before you. Luckily he didn't punish correctly & you got a grab at 1:02 doing a pummel & Bthrow. Good stuff pummeling as Pummeling is small but effective % damage additionally with the Bthrow
1:05 You had the setup correctly in this case, but you let go of the Fsmash too early thus he took the opportunity to take advantage of it. You panicked & put up your sheild which is understandable, but Marth dashes in not to Dash Attack or SH, when Marth runs in he wants to punish your ending lag with a grab, so opt to roll away from him
1:10 This is what I meant eariler about Autopiloting. Players who are DI'ing toward the stage isn't a healthy habit early on, because doing it now without breaking it can be a horribad habit later & later on. Break this habit by doing what you did earlier at 0:56 - 57, & you would of avoided Marth's Ftilt since you practically magnetized toward Marth's attack
1:37 SH Fair'ing without spacing didn't get you punished, but Fair's landing lag is depressing especially how close you were to Marth's back, good stuff rolling out of there though
1:46 - 1:48 The first mistake was you using Fair upon landing after that majestic trade between you two. It's landing lag put you behind on the racing struggle that happened at 1:45 because naturally when you trade with someone, you want to get to their location ASAP right? When it's a race against time of "who gets there first", you have to get there & succeed you goal at this very moment. So when you used Fair at exactly 1:46, it put you behind by almost 3/4's of a second in the racing struggle of getting there first. Shulk's running speed is average, & his air speed is decent, so all of that leads into your 2nd mistake you made which was opting to SH Fair Marth's landing. At that point Marth's landing options at that close to the ground, he doesn't want to use an aerial & risk his landing to be punishable so he put up his shield. When Marth was almost landing at 1:47 & right when you were beginning your SH input, you gave Marth the chance to shield thus punishing you. The ideal alternatives would to of either dash+grab, or dash attack with the Beam portion that would of connected
1:49 Good mashing followed up by your Dtilt to zone him out
1:52 Right as you rolled backward to get closer to Marth still airborne, he was charging Shield Breaker lighting up a blue color. The problem here was again he jumps in the air to want you staying there to shield so he can break it. You had the perfect chance to Vision counter his SB landing or even roll behind him instead of rolling back away. Regardless despite you missing the punish, you still got out safely
1:53 Deja Vu. You rolled away then proceed to Dash attack his SB's ending lag. The other part to this clip's moment is he inputs Shield Breaker not only twice, but he puts up his shield, twice. This means he doesn't feel safe with SB & puts up the shield out of fear of being punished for doing it. You've conditioned him to put up shield & you must capitalize off that
1:55 The first Airdodge was good, however you make two mistakes here. One you autopilot towards him near his ground he stands on, & Two, you airdodge upon landing. Those two events made you receive a Dtilt punish of 7%
2:10 Good Fsmash KO
2:14 This is a common read people make ahead of time that was back in Brawl I saw very often. The lesson here is that most of the time, you shouldn't roll around any character who just spawned & approaches you with intangibility. Watch their movement & don't panic roll
2:15 - 2:20 Normally, Autopiloting DI towards the stage's center is bad, but Jump is forgiving & is an amazing recovering tool for Shulk thus helps you prevent a bad situation off-stage, regardless of your Airdodge upon landing. Good roll away
2:22 - 2:25 Nice moment. You switched off Jump & put on Shield which was the best move you could of done in that situation to survive longer. Well done with the Dtilt & safety of rolling away
2:26 - 2:27 The Fsmash wasn't bad at all, it was a good zoning tool at that moment surprisingly. The only issue in this moment is that you didn't hold the shield button down
2:30 Your first Air Slash was fine, but the 2nd Air Slash made you open & punishable to Marth's Dtilt
2:32 - 2:37 . . .Honestly that's depressing.
The Air Slash stage-spike was excellent because he didn't tech, the problem was he was crafty & well-knowing of footstool jumping off of you to survive. The only piece of advice I can give you here is not just using AS's first slash, but if it was possible, had you fastfell quicker, he might not of had the chance to footstool jump off of you to survive. I'm sorry I can't better adice for that, that moment for you was just unfortunate to the max
2:53 Keep holding shield
2:56 Even if Marth whiffed with Fsmash you gotta stop using Fair's DI'd toward him to be your answer, however you both whiff, & he seemed to of gotten more ending alg than your Fair landing, so good jab
2:58 Lol he crouches to evade your Nair, too funny
3:05 Good anti-air Utilt, that's how it's done!
3:07 Good patience & letting him land using a grab > Bthrow
3:15 - 3:19 I dig the Fsmash on his shield pushing him back with shieldstun. NICE read on his roll with Back Slash
3:22 - 3:25 Awesome patience, you run in to get a grab on his shield & pummel 3x + Fthrow racking up the 8%
3:26 - 2:28 Nice Fair because it didn't punish yourself for his attempt of trying to edge-guard-break you. The only issue with this moment is he panicked to recover quickly & you not scooping him up with your own Air Slash, which becomes an SD
GG Thanks for Playing