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It bears mentioning that my Joy-Cons are a little on the finicky side as it is, so that might make a difference, depending on what controller you're set up with or the quality of your Joy-Cons. I never had this much trouble with the game on Wii U, even when playing with a joystick.Interesting you should say that. I actually find it quite easier with the joystick, up to the point where the grid-based movement is actually bearable. I mean, the 2nd Startropics will forever be my preferred favorite of the series, with its 8-way movement, but my opinion of the first is rising now.
Thank you. I appreciate it.Thanks! I added you to the list.
By the by, do you have any more info on that Nintendo Power article? I wasn't aware that anything like that existed, but I'll see if I can't dig it up some time.
I find it very amusing that StarTropics and Kid Icarus are being released together. Those were the two NES titles that got me interested in retro gaming back in the very early 2000's. They both are quite challenging and somewhat rough around the edges, but they are also both must play classics for the NES in my opinion. Another quality both of these titles share is that they both received a sequel very few fans of those titles knew about (Of Myths and Monsters and Zoda's Revenge).https://twitter.com/NintendoAmerica/status/1103097867810541568
Excellent news guys! Startropics is coming to Nintendo Online!
Haha thanks! I don't like using save states for the most part, only to help speed up convenience to skip cutscenes or something - not actual progress, if that makes sense.Great to hear Nintendo Switch Online is already bringing in new fans! I reckon you'll enjoy the game. Don't be afraid to use save states, though -- it can be a grueling challenge for first-timers.
I finished up my playthrough a few hours ago, actually:
If there's one downside to playing on Switch, it'd have to be the lack of a proper D-pad. I found myself making accidental inputs with the joystick a little more frequently than I'd like to admit.
I see. It seems that my theory proposed in the OP was right after all. Not that it was particularly difficult to piece together, considering all the factors pointing towards Zoda's Revenge being completed (or at least having a considerable amount of work done) much earlier than 1994.No I do not. It was part of a feature called "Playback" that ran in the late 2000's in Nintendo Power (2007 onward). For these sections they would talk about a particular retro title. I remember reading somewhere that in one issue, that Zoda's Revenge was the title feature for a "Playback". The only thing I remember from what was talked about in regards to the Zoda's Revenge Playback article is that it mentioned that Zoda's Revenge was completed sooner than 1994, and that is was basically shelved for a while before being brought back to help promote the top-loader NES (NES-101).
The same way half the roster does anything- by interpretting the gameplay of the world and utilizing it.To be fair with BF, Sakurai had thought what any regular fan would: how would he do anything after his balloons got popped?
In the meantime, at least some of his concept has been incorporated in a way.
Welp... I hope they at least address this with a tweet telling you the code or something.http://www.nintendolife.com/news/20...e_startropics_without_the_original_nes_manual
Ay ay ay, good thing Gamefaqs exists.
Before the next piece of #SuperSmashBrosUltimate DLC gets revealed we want to hear what your top three choices for this DLC are! Follow the link below and let us know: https://t.co/0ByanpwL9B pic.twitter.com/y0H6Ghm1dz
— Source Gaming (@AllSourceGaming) March 27, 2019
"The Colaition". A play on the first game's cola motif.... I'm still unsure about one thing... The campaign's name.
What could the name of the campaign be? Share your ideas in the thread, and make sure it's catchy and self-explanatory, your help will be really appreciated.
Maybe SmashTropics?How about SmashCola? I think this one gets the point across... Unless the name's already taken for something else.
I wouldn't trust Google Translate with anything, it's bound to be awfully broken and literal. A translator is needed for a thing like this.I like those pointers.
Does anyone know just how crippled the language is when google translates to Japanese? (Although broken Japanese could become a meme itself).
Then we could at least research to make the puns make sense or replace them with ones that work. (Kind of how Dragon Quest does in reverse).
I had this ok 2D animation in progress, it was going to be 5 minutes long. But my laptop couldn’t handle the amount of ram that Flash demanded off the project... so it’s pretty much dead... I’ve tried investigating how to save it. Or how to export the file to some other project, but I haven’t the foggiest idea of what to do to save it.
(It was supposed to be a music video about Mike being constantly ignored by Sakurai and Nintendo, and I was less than a minute away from finishing it... it still pains me to this day).
I never understood why everyone tries to redesign Mike in those fan renders. Every time a new one shows up, it's always either too masculine or too baby-ish for my tastes. Many people seem to operate under the assumption that retro characters need some amount of "redesigning" if they're to be brought to Smash, but I fail to see how that applies to Mike.Here's a render not-render of Mike Jones that popped up in the last few months. While it's very well done, I'm a little disappointed that it's modeled after his instruction manual art instead of the in-game art. He looks a lot better with the taller, thinner face.
I think the Ace-Pitchin' Whiz works tooI was thinking about the titles characters get on the Punch-Out stage.
What do you think Mike's would be? I'm going "the Island Kid" myself.
Guy from StarTropics.Who is Mike Jones?
I'm happy I'm not the only one making this kind of stuff to share online. Also looking up the Shared Content I was pleasantly surprised that there were more than 3 Mike Miis overall, I saw more than 7.Well here is my Mii of Mike Jones
ID: 5H6BJS26
I made him into a swordfighter mainly because beside his yo-yo his main form of attack is throwing objects. The blue jeans and T-shirt also looks good on him.
Wow, Nintendo, very cool. pic.twitter.com/aWmwe9aXgl
— AntDude 🦋 (@antdude92) April 18, 2019
Oh, you mean Classic Mode? Because I thought up with something that could work.Who do you think Mike Jone's Adventure mode battles would be?
I'd say start it off with ROB and end with Ridley but inbetween, I'm not so sure.