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Unban IDC (proposal inside) DON'T FREAKIN CLOSE WITHOUT EXPLANATION MODS!

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Dojo

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I'm not saying it's impossible to outbeat the opponent's stalling. I'm saying it PROMOTES the stalling. If somebody is given that good chance to stall out for a few more minutes with a couple of stock, they MIGHT try to go for it..Something the community, OVERALL, doesn't need.

Hylian also gave you many instances in which it gives MK more advantageous options, that he does NOT need. He's already been threatened once with the ban. Giving him more options doesn't help that.

You've already repeatedly been told it's not happening. Sorry.
 

adumbrodeus

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@adumbrodeus. Please don't say "fact" or "it will". Their are 3 possibilities for IDC in practice. Theory does not always translate into practice. That's why we shouldn't use it as a reason to keep something banned.
My point is again, not so much the theory of what the technique can do, but what I have been able to achieve with the technique.


I am offering no videos or other evidence (I lack video equipment so you won't see vids of me anytime soon) so I am not suggested it remains banned based on my promise.


I am only saying what I have established this technique is capable of if you're enough with it, because I've been able to do it.


Given some time to get back into form with this tech, I have no problem with you guys throwing money at me so I can prove how broken this tech is.



So more then anything else, it's a promise. Theorycraft establishes it's broken in the sense of overcentralization, and tournament results will soon follow. But I have no issue with it being unbanned to be proven.
 

metaXzero

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I'm not saying it's impossible to outbeat the opponent's stalling. I'm saying it PROMOTES the stalling. If somebody is given that good chance to stall out for a few more minutes with a couple of stock, they MIGHT try to go for it..Something the community, OVERALL, doesn't need.

Hylian also gave you many instances in which it gives MK more advantageous options, that he does NOT need. He's already been threatened once with the ban. Giving him more options doesn't help that.

You've already repeatedly been told it's not happening. Sorry.
The "stalling" you are referring to is simply opponents camping and trying to keep away. We don't ban defensive playing now do we? It's never been a REAL problem to my knowledge. And their is no guarantee that it WILL become a problem. Especially when you consider this is MK we are talking about and that guys like adumbrodeus are claiming IDC's strengths more then make up for an opponent trying to uber-camp.

We ban things for being broken and overcentralizing, NOT because the character doesn't need more options. Does D3 "need" his infinite? Do ICs "need" theirs? Do we ban every future discovery for MK because "he doesn't need it"?

If IDC is truly broken IN PRACTICE, it should show. Right now, all we have is 2 vids that DON'T show.
 

adumbrodeus

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If IDC is truly broken IN PRACTICE, it should show. Right now, all we have is 2 vids that DON'T show.
Because it's rather difficult to use the applications that I've pointed out, far beyond the difficulty of simply maintaining it for an extended period. A lot of people don't even know the range of the move from MK's initial location.


But remember, bans are considered at the top of the metagame, and the fact that just about nobody is good enough at it yet for it to be relevant is irrelevant.
 

metaXzero

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Because it's rather difficult to use the applications that I've pointed out, far beyond the difficulty of simply maintaining it for an extended period. A lot of people don't even know the range of the move from MK's initial location.


But remember, bans are considered at the top of the metagame, and the fact that just about nobody is good enough at it yet for it to be relevant is irrelevant.
But right NOW, we have only 2 vids demonstrating IDC in a tourny. Yes, no one MAY not be good enough at it yet to show it's true power, but then again, we don't know it's true power in practice. HECK, what we've seen in those 2 vids could very well be it (just saying it COULD). Eventually, we should be able to see the effectiveness of what IDC can truly do and make an accurate judgement. But for RIGHT NOW, we have 2 vids of IDC not being unbeatable...
 

Flamingo

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The theory isn't hard here. Meta Knight is GONE. Rather, he'll be doing the IDC right on top of you. What do you do to defend against it? If you shield, he just waits for your shield to break or for you to drop it. It's too fast to reasonably powershield on reaction so if you aren't already shielding you won't shield it. He won't miss; he'll just wait on top of you. There is actually one "counter", and that's jumping on a platform since Meta Knight can't gain height. So, basically, Meta Knight gets an instant win on Final Destination and can force you to jump onto a platform that is probably above him which is a huge positional advantage at essentially any time on the other stages (to be clear, he can at any time change "you are pressuring Meta Knight" into "you are at risk standing on a platform above Meta Knight"). Seriously, think about this. Meta Knight can appear on top of you with a fast attack at essentially any time. How are you not going to be completely open? It really only takes at most 2 seconds for any defenses you have up against that sort of attack to wear off, and then your only defense is to guess when he will appear. He can pick any time he wants, and if you guess wrong, he gets to have fun with your shield drop lag. You won't be guessing right more than 1% of the time if the Meta Knight is even remotely competent.

Your request for evidence is pretty silly. Let me try you. Where is your tournament evidence that Mario Bros. is a broken level? Come on, show me a high level match on Mario Bros.. You aren't going to find it because it's completely obvious that Mario Bros. is a terrible, broken level, and it would be a waste of time to produce high level matches on it and to deeply explore the stage for just the optimum way to break it. With the infinite dimensional cape, players have to master a not so easy technique and develop enough finger stamina to be able to use it repeatedly throughout a match. It's definitely possible; a few people got good enough at it to demonstrate that the technique can be fully mastered. However, most players really can't do it for enough time and with enough reliability to really be able to break the game, and it seems really silly to ask players who can produce logical approaches to the question that seem to leave no question at all to provide difficult to create match evidence.
OR you could wait for his hand to get freakin tired... it is easy to drop...

Its not like its OP, I think we should unban it too, as long as it isn't used to stall the match so that the match timer runs out.
 
D

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If IDC is truly broken IN PRACTICE, it should show. Right now, all we have is 2 vids that DON'T show.
I witnessed it happen. Are you going to tell me that my first-hand experience should not determine my opinion in the matter?
 

adumbrodeus

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But right NOW, we have only 2 vids demonstrating IDC in a tourny. Yes, no one MAY not be good enough at it yet to show it's true power, but then again, we don't know it's true power in practice. HECK, what we've seen in those 2 vids could very well be it (just saying it COULD). Eventually, we should be able to see the effectiveness of what IDC can truly do and make an accurate judgement. But for RIGHT NOW, we have 2 vids of IDC not being unbeatable...
Again, I have far more proof to the effect of the brokenness of this technique then you or just about anyone else does for this matter.


But because this information is specific to me I am not suggesting that it should be taken into account for the ban. On the contrary, I'd be quite be quite happy with it being temporarily unbanned so I can prove it totally and completely broken, and pick up some money in the process.


Again, it's not as much a pro-ban argument as a promise, this is what will happen, and if I didn't do it then somebody else would. I just happen to be ready.


edit: well anyway I was ready.... might take be a bit to be able to do it again since I haven't performed it since it was banned...


I witnessed it happen. Are you going to tell me that my first-hand experience should not determine my opinion in the matter?
You witnessed me doing it? You stalking me or something Umbreon? :laugh:
 

metaXzero

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Hmm...well as I said, good luck to you adumbrodeus (and dr. mario guy I think?). I just wish you wouldn't say "will" since nothing is set in stone lol. You have to remember that...
I witnessed it happen. Are you going to tell me that my first-hand experience should not determine my opinion in the matter?
Can you show what you witnessed? If you could, why didn't you show sooner?

And I lol if it were actually adumbrodeus during his IDC-prime days...
 

adumbrodeus

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Hmm...well as I said, good luck to you adumbrodeus (and dr. mario guy I think?). I just wish you wouldn't say "will" since nothing is set in stone lol. You have to remember that...
You only say that because you don't know how powerful this technique is when you can maintain it and space with near-absolute precision by instinct and muscle-memory.




And I lol if it were actually adumbrodeus during his IDC-prime days...
Almost impossible, hence the "stalker" comment. Never got a chance to go to a tournament with it because it was banned too quickly, and my practice of it was done independently. Really the only people who might know are my siblings and the cpus I tested some stuff out on (and the cpus aren't talking).
 

Hylian

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I hope you know that video of me playing MK and using the IDC..well, that was the very first day I picked up MK, after 2 hours of play...LOL.

There are things experienced members of this community can immediatly pin as broken. IDC most certainly falls under this category. We argue about EVERYTHING when it comes to rules, yet pretty much everyone in the sbr wanted this banned almost immediatly (sort of). I actually argued against banning it, until I tested it out myself in matches.

Seriously, you are one man arguing against 10,000 women over the color of the shelves in the kitchen.

There is just no possible way you are going to win, even if you are somehow right.
 

metaXzero

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Well, can you blame me? Nearly none of us can say we've even SEEN in action the true power of IDC, let alone faced it.

I'm not incapable of changing my opinion on IDC's true power, but I'm just not going to change it on theory alone.

EDIT for Hylian: You used IDC 2 times in that match IIRC (first to unneccesarily go to the other edge, and second to attack an opponent who didn't even try and defend themselves and just kinda spammed D-Smash until you hit them).

The argument for "to ban or not" considered for the most part considered it's stalling ability over all else. Whether it was a broken offense/defense was irrelevent because IDC stalling was the big concern. In the end, when brought up in the ruleset thread, it was stated it's stalling nature and the inability to tell if one is stalling was enough to get IDC banned. Basically, you guys couldn't come up with a realistic way to allow IDC AND discourage stalling with it.

Hylian. You can't seriously use theory as a legitimate reason to ban something or keep banned. You can believe all you want that IDC is broken, but the fact is we only have 2 tourney vids of IDC (and they don't show an utterly broken and bannable tech).

But if the SBR wants to continue hiding behind theory to keep this banned despite the flaws of that reasoning, well for the TOs who believe non-stall IDC is NOT broken, they have a legitimate way to allow IDC while preventing stalling here...
 

Hylian

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Well, can you blame me? Nearly none of us can say we've even SEEN in action the true power of IDC, let alone faced it.

I'm not incapable of changing my opinion on IDC's true power, but I'm just not going to change it on theory alone.
I've seen and used it. I use IDC in friendlies all the time.
 

Vilt

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Appreciate the support. You are one of the few people here that not only disregarded all that theoretical crap being tossed around this thread to keep the ban, you also didn't say "your rule is unfair to MKs". You simply looked at how the rule takes care of the MAIN concern of IDC (stalling).

If only more members of the SBR were like you...:(
Just keep at it bro. The rule is not unfair to MKs cause the player chooses to take the risk when he performs the IDC. Not only, even tho Brawl matches take forever, have i seen a match to go on for the full eight minutes but that is a full 8 minutes that you have if you are MK to take out the 3 stocks of your opponent. I really believe that your proposal is very very much valid.

Hell if stalling is such a problem with the IDC, how come I have yet to see the DDD's standing grab banned? He can perform it so easily on a few characters. What about infinite garb release? That in theory can also be used to stall the last minute of a match. According to the definition below as posted for the recommended brawl rule-set, I could use DDD's standing chaingrab or Marth's infinite release to stall and win a match as long as I keep it under 300% and since I am damaging an opponent with the grabs, I am not deliberately avoiding any and all conflict so that one may make the game unplayable.. That is "in theory" or course. I could be wrong there.

Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.

MetaX's proposal is a very valid and easily adaptable rule to add to our current brawl rule-set.
 

chesterr01

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"broken and overcentralizing"

if i see these words against, i'm burning a computer. if possible meta's.

to previous poster: i believe standing infinites are banned at most tournaments, so are grab release infinites. also, I have seen if in application, like previously said by other players. I do not want to see MK hide from me. IDC = FREE INVINCIBILITY FRAMES! How can you think this should be legal? AND WHERE THE HELL IS ALPHA ZEALOT^%!?!?
 

metaXzero

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^See location. I'm rarely on a computer lol.

You CANNOT seriously be arguing that just IDCing when your opponent respawns is enough to keep it banned. That's just ludicrous.

And the SBR didn't ban D3's infinite since it truly only effects ONE match-up (DK). Against Bowser, it isn't an infinite (small-step CG) and Mario, Luigi, and Samus can break out until 136% or something. It'd be stupid to ban IC's infinites, and only one character really gets grab-released infinited (Wario).

Either bring up problems with my proposal itself (enforcement issues, unclearness, etc.) or bring IN-PRACTICE evidence that shows IDC as broken and overcentralizing (yes I said it "against" (again). Until you do one or the other, my proposal is legitimate and you are hiding behind currently questionable theory as a poor excuse to not use it...
 

chesterr01

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You CANNOT seriously be arguing that just IDCing when your opponent respawns is enough to keep it banned. That's just ludicrous.

And the SBR didn't ban D3's infinite since it truly only effects ONE match-up (DK). Against Bowser, it isn't an infinite (small-step CG) and Mario, Luigi, and Samus can break out until 136% or something. It'd be stupid to ban IC's infinites, and only one character really gets grab-released infinited (Wario).

Either bring up problems with my proposal itself (enforcement issues, unclearness, etc.) or bring IN-PRACTICE evidence that shows IDC as broken and overcentralizing (yes I said it "against" (again). Until you do one or the other, my proposal is legitimate and you are hiding behind currently questionable theory as a poor excuse to not use it...
Ludacris plays MK and whenever he's in trouble, he does IDC and I get pissed off. I wish more characters could become freakin invincible whenever they want. Wait I could turn smash balls ON! I'll defeat Luda with my super sonic. Also, we'll be playin in his Escalade on sunset blvd, join in.

3 characters I think can be grab release infinited (with lucas and ness iirc). As for the stepping infinite, you can "not get grabbed". In a snake vs dedede match up on FD, the last thing you want is to get grabbed, but you can WORK AROUND IT. You can't "work around" IDC, you can only wait and defend yourself, and if the player is smart, you should not be able to punish him. Stop referrencing to these other videos, they are outdated.

Stepping infinites - don't get grabbed, you can work around that. Sometimes theory isn't too far from practice. In theory, and in practice, the IDC gives an advantage to MK that is UNPRECEDENTED in all smash series. In a 1v1 fight, a character has the ability to become invincible.

Like said previously, most of the people posting in this thread (not all apparently:confused:) disagree with you. You must be missing something in your equation.
 

pure_awesome

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You know how much stuff could have been banned or judged inaccurately if we used theory alone?
Proper theory? Just the IDC.

Theoretical analysis is not as accurate as practical experimentation. That does not mean that theoretical analysis is entirely inaccurate. You want to grant MK an invincible, highly mobile, spotdodge from hell that he can attack out of. If he wasn't limited to the ground, he would be Super Sonic with a bit of lag.

I don't think you realize how long 8 minutes is for a three stock match. The Dimensional Cape attack itself is capable of killing Bowser at 170%. That's not that low for a Brawl match. Heck, that's the percent that some characters kill Bowser normally. Not to mention how he can just appear on top of someone and start spamming Dsmashes. 8 minutes is plenty of time to abuse the ever-loving crap out of this move and not even come close to running the clock. And what can other characters do to counter it? Nothing. Just run away and hope they can predict when Metaknight is going to appear directly on top of them and tack on 14%. It's like the Dragoon if it couldn't target people who jump.

It's banned. It should be banned, it should stay banned, and we don't need video evidence to prove it.
 

metaXzero

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^Chester. YOU are the one who said standing infinites and grab-release infinites were banned. I was correcting you on that matter. Don't try and strawman(?) me and say "metaXzero is saying since grab infinites aren't banned, IDC shouldn't either". I never said that and you know it.

Ness and Lucas can get out of the Marth infinite with something called EDI. Where have you been? And Snake and Dedede don't infinite each other (besides the situational edge infinite). Why are you even bringing that up?

You're telling me to stop referencing outdated videos. Well, those are the only videos WE CAN reference. If you want me to stop referring to those videos, show videos that better demonstrate IDC in a tourney. Until then, you are just arguing theory vs. current facts.

EDIT: As you said, theoretical analysis is not as accurate as practical experimentation. We have 2 vids of IDC use being punished and the MK losing in the end. You could argue that they weren't using IDC at it's fullest, but you haven't shown IDC at it's fullest.

And seriously, why do people think that coming out of IDC and D-Smashing is actually a guaranteed hit. Coming out of IDC without the main attack is NOT instant has a decent amount of lag.
 

chesterr01

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you are right for the first matter, i'm sorry. but with all that you mentionned in the second part (edi and snake thing), all that i'm saying is that if chain grabbing was problematic, we would have banned it, but it isn't, you can get around it. You can't punish someone who does IDC smartly, and if used only for evasive purposes, then it's giving an advantage that goes against the logics of smash. It's an automatic Starman.

how can there be more vids if it's banned? -.-
 

metaXzero

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you are right for the first matter, i'm sorry. but with all that you mentionned in the second part (edi and snake thing), all that i'm saying is that if chain grabbing was problematic, we would have banned it, but it isn't, you can get around it. You can't punish someone who does IDC smartly, and if used only for evasive purposes, then it's giving an advantage that goes against the logics of smash. It's an automatic Starman.

how can there be more vids if it's banned? -.-
Apology accepted...

As you said, if CGing actually became problematic (broken and overcentralizing) it would have been banned. However, the fact is it DIDN'T become problematic. So far, we have only have 2 vids from a tourney where IDC was allowed (under the flawed rule "as long as you don't stall with it"). It DIDN'T become problematic, nor did the MK even win. You could argue that the MK wasn't showing IDC at it's fullest, but you haven't shown that very thing. No matter how much you try and argue "when used right, IDC is unstoppable", the fact is you only have theory while I have vids.

If one TO allowed IDC despite the ban, their could be more TOs who did. Their IS a movement in the AN to unban IDC according to adumbrodeus. I wouldn't hold my breath for vids or results though, so I guess you just have nothing to show for now...
 

Dojo

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Everybody's given you several points that it gives MK even more advantages during gameplay than he already has and you keep blowing it off calling it theorycraft.

He DOES obtain all stage control with this.
He DOES get a nearly unstoppable approach.
He DOES break another characters momentum.
He DOES get out of all pressured situations.

That's not theorycraft. That's what will happen when we use this.


You asked if D3, the IC's, Falco and whoever else "needed their CG's and infinites." More than part of the reason they place as high as they do is because of those techniques they have. MK is undoubtedly the most dominating character in this game. Very few people have been able to shut down top MK players. And you're trying to give him something back to help him? No, it's not happening.
 

swordgard

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Because there ARE ways to predict the rest, IDC cannot be stopped. Stop saying we need tournament proof, you do not need to use empiric knowledge for this(IE testing), if in theory it is
A) Humanly doable<<<fixed by andro
B) Cannot be stopped from being done
C)Allows to reset position at any point
D) Is invincible in the process
E) Allows for no offence until the technique ends usually with an offensive technique in itself
F) Has a much higher damage possibility output than the counter which could be made BECAUSE you can get out of the counter with such technique
G) Can be done over and over

If it is broken in theory and humanly doable, then it is broken. Prove that those points are false, then wel have a case.
Answer this, please stop trying to get around. Those are the problem that you would have to solve for idc to be non-ban worthy.

EDIT: oh and btw, with those rules, your forcing anyone who does not want to deal with this to go mk...leading to overcentralization. This is not character specific, he can do it on anyone.
 

pure_awesome

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EDIT: As you said, theoretical analysis is not as accurate as practical experimentation. We have 2 vids of IDC use being punished and the MK losing in the end. You could argue that they weren't using IDC at it's fullest, but you haven't shown IDC at it's fullest.
I also said that it doesn't matter that it's not as accurate. We don't need videos. Theory is fine in this case.

And seriously, why do people think that coming out of IDC and D-Smashing is actually a guaranteed hit. Coming out of IDC without the main attack is NOT instant has a decent amount of lag.
I never said it was a guaranteed hit. But now that you mention it, considering how low the ending lag of DC is and how quickly Dsmash starts up, it will hit more often than not.
 
D

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Well I don't play mk, someone would have to correct me on this, but couldn't you be able to IDC into not only dsmash, but grab, up+b, dtilt, ftilt or an aerial?
you also forgot a mention on edge camping, where the IDC turns into a nonpunishable method to get to planking after the initial hit.
 

metaXzero

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Everybody's given you several points that it gives MK even more advantages during gameplay than he already has and you keep blowing it off calling it theorycraft.

He DOES obtain all stage control with this.
He DOES get a nearly unstoppable approach.
He DOES break another characters momentum.
He DOES get out of all pressured situations.

That's not theorycraft. That's what will happen when we use this.


You asked if D3, the IC's, Falco and whoever else "needed their CG's and infinites." More than part of the reason they place as high as they do is because of those techniques they have. MK is undoubtedly the most dominating character in this game. Very few people have been able to shut down top MK players. And you're trying to give him something back to help him? No, it's not happening.
The question:"Is it all REALLY effective in practice?" That's what you currently can't answer.

Is IDC's supposed stage control, approach ability, momentum stopping ability, and unpressuring ability that powerful? You on the keep ban side say it is. I say that's it's debatable due to lack of evidence. You guys bring up theory of how if MK uses it perfectly yadayada, I bring up 2 vids of swordgard punishing IDC use in a tourney and winning his match.

"stage control" "approach: He has one near instant attack that if he misses or is shielded, he WILL be punished. You argue that it WILL punish all open lag (even sidesteps and rolls), yet, you don't show any demonstrations.

"momentum" "relieving pressure"; You say it's suppossed ability to stop pressure is too much. IDC does not cancel hitstun and MK HAS to be grounded to even start it up. So what are examples of it "relieving pressure" that MK can't already do another way? I've yet to see an example posted, let alone a video.

You can't say "will happen" with theory alone. You need some form of in-practice evidence to drive your point home. Otherwise, it's just utterly debatable. Not only that, their is still the 2 videos that make IDC's power questionable...

swordgard
A.) Doing IDC is one thing. Applying it effieciently is another. And we've yet to SEE IDC at it's most effiecient (which may not be as great as theory suggests).
B.) You can't stop them from doing IDCing. You can't stop them from SL too. Does that mean you can't prevent them from doing damage (or punishing them)?
C.)Is it effiecient in practice? That is the question. And repeatedly doing so at is kinda just eating up your time.
D.)You are invincible and invisible with only 1 way to attack. And this attack is unsafe on block or missing.
E.) Holding out long IDCs is very unadvisable, remember?
F.)You say it does. Yet you punished IDC more then you were hit by it (were you even hit by it lol).

And I'm not forcing anybody to pick MK. It's their choice and belief if they think is so powerful (despite not even facing it AT ALL) that they don't stick with their character.

pure_awesome

No theory is NOT in this case. ESPECIALLY when what little in-practice evidence brings theory into MORE question.

non-attack DC has enough ending lag that you shouldn't be hit by a D-Smash or anything that isn't the regular DC attack.

Umbreon: You IDC AT ALL and camp to the timer, YOU LOSE. How many times do I have to tell you that?
 

adumbrodeus

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It's like the Dragoon if it couldn't target people who jump.
Since when can it not target people who jump. As I stated it can hit the actual top platform of battlefield from the center, just DI in a direction with both sticks and you get that effective distance regardless of chosen direction. Or do some varietion of other DI to get specific areas, or move slightly and then attack out of it for even more percision.


Well I don't play mk, someone would have to correct me on this, but couldn't you be able to IDC into not only dsmash, but grab, up+b, dtilt, ftilt or an aerial?
In practice the ending lag is considerable enough that without the attack, it will generally get punished you go directly into the out of cape attack and your opponent isn't committed to something. Like Jab combos.
 

Dojo

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He doesn't have to be grounded as it starts up. He only has to reach ground before he reappears. I 've ledgehopped from one edge of final and started it OFF stage and gone to the other side.

You persistently say there's no evidence showing the true power of this. Well there's plenty of evidence showing how amazing MK as a character is. Giving him more advantages with techniques that are arguably broken isn't going to happen.

I'm done trying to convince you. You're so stuck on all arguments being theory it's unrealistic. It's not in question to ban it or not. It's already banned. It's not becoming unbanned. Have fun wasting more time trying to get this turned around.
 

metaXzero

Smash Champion
Joined
Jan 9, 2008
Messages
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Under the ground.
He doesn't have to be grounded as it starts up. He only has to reach ground before he reappears. I 've ledgehopped from one edge of final and started it OFF stage and gone to the other side.

You persistently say there's no evidence showing the true power of this. Well there's plenty of evidence showing how amazing MK as a character is. Giving him more advantages with techniques that are arguably broken isn't going to happen.

I'm done trying to convince you. You're so stuck on all arguments being theory it's unrealistic. It's not in question to ban it or not. It's already banned. It's not becoming unbanned. Have fun wasting more time trying to get this turned around.
He's still gotta be kinda close to the ground to start it off. Otherwise, you're just going to DC.

IT DOESN'T MATTER what character gets IDC. What matters is if IDC itself is truly broken or not. Dojo, by your logic, if Falcon got this tech, we would allow it, regardless of its power. That's bad logic.

So you're just go stay behind the theoretical arguments as a legit reason? Do whatever. But not every person and TO believes IDC is broken, and this gives a legitimate way for those people to allow IDC AND eliminate stalling with it. you can't deny that.
 

ArcNatural

Banned ( ∫x, δx Points)
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What I fail to understand. Is why isn't anyone talking about the use of IDC to just run away? This in itself is just bad for gameplay in general. There is no real way for the opposing player to counter this. It's not like a roll that can be predicted. You literally just have to wait. If the Metaknight solely uses this ability to just reset his position it just becomes a boring match. There is NO way you can follow IDC to properly attack it as they reappear, you can get lucky but you can't actually time it like a roll or spotdodge.

I fail to see your logic at Dojo either, I'm pretty sure if Falcon had this tactic it would still be banned. It just honestly isn't fun to play against. I can't honestly see where someone would say they enjoy playing a MK that can IDC reset constantly.

Who cares if the other character can attempt to stall after Metaknight uses IDC to force the MK to lose the match. Do you really want tournament play to result to this in high level competition?
 

metaXzero

Smash Champion
Joined
Jan 9, 2008
Messages
2,586
Location
Under the ground.
What I fail to understand. Is why isn't anyone talking about the use of IDC to just run away? This in itself is just bad for gameplay in general. There is no real way for the opposing player to counter this. It's not like a roll that can be predicted. You literally just have to wait. If the Metaknight solely uses this ability to just reset his position it just becomes a boring match. There is NO way you can follow IDC to properly attack it as they reappear, you can get lucky but you can't actually time it like a roll or spotdodge.

I fail to see your logic at Dojo either, I'm pretty sure if Falcon had this tactic it would still be banned. It just honestly isn't fun to play against. I can't honestly see where someone would say they enjoy playing a MK that can IDC reset constantly.

Who cares if the other character can attempt to stall after Metaknight uses IDC to force the MK to lose the match. Do you really want tournament play to result to this in high level competition?
People HAVE been bringing that up repeatedly. We know that.
But is that use REALLY broken and overcentralizing in-practice? Is this so much different from MK running away normally? This can't be proven currently.

Dojo said basically IDC should remain banned because MK has it (he's already good, don't allow him more tricks). That gives off the impression that if someone else had IDC instead, he'd have a different position on this. I'm saying that's bad logic. It ignores how whether IDC is broken or not.

Also remember, if they are constantly running away with IDC, they are dragging out the match. And a MK who uses IDC DOES NOT want to drag out a match.

And "fun" is subjective. Don't argue that...
 
D

Deleted member

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IT DOESN'T MATTER what character gets IDC. What matters is if IDC itself is truly broken or not. Dojo, by your logic, if Falcon got this tech, we would allow it, regardless of its power. That's bad logic.
The community at large has played around with it for about a month and then decided that it was ban worthy. The only person left is you.

I agree with Dojo, this is a fruitless debate.
 
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