Everybody's given you several points that it gives MK even more advantages during gameplay than he already has and you keep blowing it off calling it theorycraft.
He DOES obtain all stage control with this.
He DOES get a nearly unstoppable approach.
He DOES break another characters momentum.
He DOES get out of all pressured situations.
That's not theorycraft. That's what will happen when we use this.
You asked if D3, the IC's, Falco and whoever else "needed their CG's and infinites." More than part of the reason they place as high as they do is because of those techniques they have. MK is undoubtedly the most dominating character in this game. Very few people have been able to shut down top MK players. And you're trying to give him something back to help him? No, it's not happening.
The question:"
Is it all REALLY effective in practice?" That's what you currently can't answer.
Is IDC's supposed stage control, approach ability, momentum stopping ability, and unpressuring ability that powerful? You on the keep ban side say it is. I say that's it's debatable due to lack of evidence. You guys bring up theory of how if MK uses it perfectly yadayada, I bring up 2 vids of swordgard punishing IDC use in a tourney and winning his match.
"stage control" "approach: He has one near instant attack that if he misses or is shielded, he WILL be punished. You argue that it WILL punish all open lag (even sidesteps and rolls), yet, you don't show any demonstrations.
"momentum" "relieving pressure"; You say it's suppossed ability to stop pressure is too much. IDC does not cancel hitstun and MK HAS to be grounded to even start it up. So what are examples of it "relieving pressure" that MK can't already do another way? I've yet to see an example posted, let alone a video.
You can't say "will happen" with theory alone. You need some form of in-practice evidence to drive your point home. Otherwise, it's just utterly debatable. Not only that, their is still the 2 videos that make IDC's power questionable...
swordgard
A.) Doing IDC is one thing. Applying it effieciently is another. And we've yet to SEE IDC at it's most effiecient (which may not be as great as theory suggests).
B.) You can't stop them from doing IDCing. You can't stop them from SL too. Does that mean you can't prevent them from doing damage (or punishing them)?
C.)Is it effiecient in practice? That is the question. And repeatedly doing so at is kinda just eating up your time.
D.)You are invincible and invisible with only 1 way to attack. And this attack is unsafe on block or missing.
E.) Holding out long IDCs is very unadvisable, remember?
F.)You say it does. Yet you punished IDC more then you were hit by it (were you even hit by it lol).
And I'm not forcing anybody to pick MK. It's their choice and belief if they think is so powerful (despite not even facing it AT ALL) that they don't stick with their character.
pure_awesome
No theory is NOT in this case. ESPECIALLY when what little in-practice evidence brings theory into MORE question.
non-attack DC has enough ending lag that you shouldn't be hit by a D-Smash or anything that isn't the regular DC attack.
Umbreon: You IDC AT ALL and camp to the timer, YOU LOSE. How many times do I have to tell you that?