Brawl, on its own terms, is a fine game. It has a decent roster, brings together tons of Nintendo franchises, and has a full-fledged story mode. Those who like the game for what it is are totally valid, and I don't mean to discredit their opinions.
That being said, I've seen a lot of people claiming that the reason they hold
Brawl to a high regard is that it has a lot of childhood nostalgia for them and / or introduced them to gaming in general. While that's fine and opinions are opinions - it's the reason I hold
Super Mario Bros. 3 to such a high regard - I can't exactly say the same about that for me. Firstly,
Melee was my first
Smash game, and secondly, I kind of already knew what I was getting into when I first played
Brawl, since I looked up tons of information on it beforehand. With that in mind, I'm judging this game on its own terms.
My issues with the game start with its art direction. I'm not against to a dark and gritty
Smash game and in fact would be interested in seeing that expanded upon in a future release, but the Wii doesn't really showcase it well. Some characters like
look good in this game, but others such as
are just really unpleasing to look at. Even characters that look decent like
just look so much better in future installments, which again I attribute to the Wii's poor graphics. Needless to say, I much prefer the cartoony, expressing artstyle of
Smash 4 and especially
Ultimate. Like I said, I wouldn't be against this artstyle being experimented with again, because I think the technology we have now can make it look really cool and pleasing, but
Brawl just doesn't have very pleasing visuals imo.
However, my other big complaint is the gameplay. Now before you write me off as one of those
Melee competitive elitists, A) I don't even like
Melee that much and B) my dislike for the fighting goes beyond not being on par with the previous game. It's just so. Damn. Slow. Fighting feels oddly unexciting because they're just not interesting to watch. Random tripping is also a huge problem I have with the game, as it completely destroys the flow of battle and leaves yourself open for attack, simply because you rolled the dice and got snake eyes. Perhaps others see something in this slow gameplay that I don't, but it's really just not fun for me at all.
While I do like The Subspace Emissary, I kinda feel it's a good
story rather than a good
game, if you catch my drift. I loved the cutscenes, the story, and the boss battles, as well as adding new characters to my roster, but I didn't really find myself enjoying many of the levels. The slow gameplay I complained about earlier also hampers my enjoyment here, as it feels especially sluggish in a platformer setting. I don't remember any of the levels vividly aside from the Subspace Bomb Factory and Subspace itself, as well as The Great Maze simply because of how much of a chore it was to complete. There was a perfect opportunity to include memorable locations from Nintendo franchises, but aside from the Halberd, all we get is generic skies, generic grasslands, generic deserts, and generic caves. The lack of memorable elements extends beyond the locations, but also into the enemies. While I like a number of the designs and I like the idea of
Smash-original enemies being a new threat, it just wasn't executed well in this game simply because they took up too much of the spotlight. Much like locales, Nintendo-introduced enemies only extend to members of the Koopa Troop plus some of the bosses. Everything just looks dull, bland, and boring... much like the rest of the game.
There's even some minor complaints I have. It always feels like I'm doing the same dang thing whenever I play Classic Mode, and All-Star Mode is monotony incarnate. Aside from
and arguably
, no one really has a lot of clear strengths or useful tools, so they all feel equally bad. There was also a lot of really pointless content that I didn't care about getting, like the Chronicle and Masterpieces (if I wanted to play these old games I have like hundreds of other better ways to play them).
Brawl isn't all downsides, and there are elements of it I do like. It had an excellent selection of newcomers for the time, including all-stars like
, and even some more obscure ones like
who turned out to be fan favorites.
Kid Icarus even got revived! I also like a lot of the stages, such as Halberd, Mario Circuit, Mario Bros., Lylat Cruise, Hanenbow, and I adore its version of Final Destination. I also remember spending countless hours in Coin Launcher, trying to get as many trophies as I could. It introduced Final Smashes, which were a great concept and would go on to become a staple. The soundtrack is also great -
Ultimate had a better OST imo, but I always loved
Brawl's main theme, and some of its tracks are really good too.
That being said, my complaints with
Brawl still outweigh the forgiving elements, and now that we have
Smash 4 and especially
Ultimate, I really can't recommend this game to someone wanting to get into
Smash, unless they're really curious to see what The Subspace Emissary is.
That's my two cents on
Brawl anyway.