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What are you most excited about for E3?


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Roberk

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Gotta say, I loved Brawl.

I've always been big on the gritty, realistic graphics, so I loved Brawl's style. Sm4sh did take me out of that a bit, but I realize that it's more appropriate for a lot of the more cartoonish members of the cast. Ultimate strikes a nice balance, but I don't like how saturates and opaque many of the effects are.

I really do miss the platforming elements of Smash though. Even Smash Run was loads of fun (it was honestly the most fun thing in all of Sm4sh to me), so the story mode being replaced by event battles does seem like a bit of a let down. Doubly so since there are a number of the spirits I have no idea who they are - without flavor text, they mostly just come off as random powerups.

I've found things I like about each game in the series and it's hard to go back after you got used to the new one. Still, there are some elements from other games that I'm missing in Ultimate and wish would make a return in some fashion.
This, Smash Run didn't deserve to die like the rest of the extraneous modes cut from Ultimate. It could've been really cool with the Switch's greater power, online, and even Spirits. Really hope we see a "rogue-like" mode again, keeps things fresh for single-player.
 
D

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Late and a bit melodramatic but here it is
Note: "Hero" is the protagonist and "Villain" is the antagonist, both only when capitalized. It's easier than using protagonist/antagonist all the time since I don't want to use their actual names.
I talked a bit before on how both my protagonist and antagonist grew up with the same stories of heroes vs. villains but to elaborate on them, they were all old stories, the kind you'd read to a child before putting them to sleep. Stories about stories about black-and-white, knights and heroes, magic and fairy tales, and the status quo and the villains who threatened it.

The protagonist grew to idolize heroes and wanted to become one to help and protect others, and to defeat those who'd threaten the safety of others. To her who grew in a protected environment, this state of things was what she saw needed to protect.
Meanwhile, the antagonist interpreted those stories differently and saw villains as those who'd be willing to change the world and challenge what's perceived as the status quo. She saw villains as "evil" still, in fact, she fully believed in those stories: that true "heroes" would never be capable of actually changing the world and that no true "villain" could actually win in the end. To someone who grew up without a home and name, this was what she saw she needed to change.

Both held different powers, Hero had an affinity with the Wind while Villain had an affinity with the Earth, but they could both use it for the same purpose: to sense the world and people that were touching either the air or the ground, respectively. This gave them a greater understanding of those things, in a way, it gave them an understanding of how much people suffered, which was their main motivations: to create a world without suffering. But at the same time, it revealed to Villain she couldn't trust the one person she thought she could, which made her untrusting of others... that is, until she met Hero.

It may have been due to their shared sensibilities but to Villain, that person she met was the only one she could trust to become the hero that would stop her "evil plan", as she knew no one who would perform it could ever be seen as a hero and that she would need someone to "make things right" after the status quo had been changed.
But to Hero, all she saw was someone so depressed and broken in need of saving even though she self-identified as a villain.

In a way, the one adhering to the status quo was the one who wanted to abolish it, but she did not want to believe those stories also lied to her.
And the one wanting of becoming a hero would learn would learn she'd have to do things she thought were inherently evil and that there's no such thing as inherent "good-and-evil" determined by actions but rather by empathy and intentions.
 

RyuhoFox

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Im not sure why some think not liking the gameplay direction Brawl took makes you a melee competitive elitist. Even on a casual level a slow and floaty game with random tripping is going to not be the most wanted or liked thing.
Heck generally for casual fighting game players a faster more rushdown oriented playstyle is the one that tends to be gravitated towards.
 

Michael the Spikester

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Byleth over Edelgard would be disappointing given what little we know now.

We know that Byleth is a sword wielding avatar character. Given the series' track record with playable avatar units, I don't have much faith in Byleth being great from a writing standpoint. Kris was inserted into a story he/she wasn't originally in and hurt the narrative as a result while providing little of interest, and the Corrin worship Fates had took its toll on the writing quality. Robin's the only one who's a decent character (Mark is pretty much a non-entity) and even Robin introduces some narrative issues in Awakening's final act (though he at least has good supports).

Edelgard, meanwhile, has swords, axes, and magic at the very least, and seems to prefer axes over all else. Stylistically she's completely different from the current Fire Emblem cast in Smash as well. Plus her look reminds me of folks like Camus and Pent and that's a damn good look.
Tis too bad being the main character in Three Houses they would pick him over Edelgard. Yay for genericity over uniqueness!
 

Noipoi

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Late and a bit melodramatic but here it is
Note: "Hero" is the protagonist and "Villain" is the antagonist, both only when capitalized. It's easier than using protagonist/antagonist all the time since I don't want to use their actual names.
I talked a bit before on how both my protagonist and antagonist grew up with the same stories of heroes vs. villains but to elaborate on them, they were all old stories, the kind you'd read to a child before putting them to sleep. Stories about stories about black-and-white, knights and heroes, magic and fairy tales, and the status quo and the villains who threatened it.

The protagonist grew to idolize heroes and wanted to become one to help and protect others, and to defeat those who'd threaten the safety of others. To her who grew in a protected environment, this state of things was what she saw needed to protect.
Meanwhile, the antagonist interpreted those stories differently and saw villains as those who'd be willing to change the world and challenge what's perceived as the status quo. She saw villains as "evil" still, in fact, she fully believed in those stories: that true "heroes" would never be capable of actually changing the world and that no true "villain" could actually win in the end. To someone who grew up without a home and name, this was what she saw she needed to change.

Both held different powers, Hero had an affinity with the Wind while Villain had an affinity with the Earth, but they could both use it for the same purpose: to sense the world and people that were touching either the air or the ground, respectively. This gave them a greater understanding of those things, in a way, it gave them an understanding of how much people suffered, which was their main motivations: to create a world without suffering. But at the same time, it revealed to Villain she couldn't trust the one person she thought she could, which made her untrusting of others... that is, until she met Hero.

It may have been due to their shared sensibilities but to Villain, that person she met was the only one she could trust to become the hero that would stop her "evil plan", as she knew no one who would perform it could ever be seen as a hero and that she would need someone to "make things right" after the status quo had been changed.
But to Hero, all she saw was someone so depressed and broken in need of saving even though she self-identified as a villain.

In a way, the one adhering to the status quo was the one who wanted to abolish it, but she did not want to believe those stories also lied to her.
And the one wanting of becoming a hero would learn would learn she'd have to do things she thought were inherently evil and that there's no such thing as inherent "good-and-evil" determined by actions but rather by empathy and intentions.
#Interestingstuff
 

TMNTSSB4

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:ultsquirtle::ultivysaur::ultcharizard: are literally given their own fighter number. :ultpokemontrainer: is nothing more than a blanket for three unique characters.
So are the Miis, yet they don’t naturally share the same character slot like those Pokémon do. Not only that, but even with their own numbers, they’re still 3 different Pokémon who have a gimmick that :ultzelda::ultsamus: no longer have, sharing the same slot and character. You can consider :ultpokemontrainer::ultpokemontrainerf: unimportant as much as you want, but :ultsquirtle::ultivysaur::ultcharizard: are 3 characters turned into 1, being controlled by the PTs and aren’t shown on the css.

also, we get
for the trainers
A68F47A7-8CAD-4660-8B74-C54FC8E8C2F5.png
instead of one for :ultsquirtle::ultivysaur::ultcharizard:, so :ultpokemontrainer::ultpokemontrainerf: are definitely more important in this scenario (ugh they have to do nothing)

I don’t wanna turn this conversation into a dead horse, so I’ll leave it at that...until it’s fresh as hell again
Brawl, on its own terms, is a fine game. It has a decent roster, brings together tons of Nintendo franchises, and has a full-fledged story mode. Those who like the game for what it is are totally valid, and I don't mean to discredit their opinions.

That being said, I've seen a lot of people claiming that the reason they hold Brawl to a high regard is that it has a lot of childhood nostalgia for them and / or introduced them to gaming in general. While that's fine and opinions are opinions - it's the reason I hold Super Mario Bros. 3 to such a high regard - I can't exactly say the same about that for me. Firstly, Melee was my first Smash game, and secondly, I kind of already knew what I was getting into when I first played Brawl, since I looked up tons of information on it beforehand. With that in mind, I'm judging this game on its own terms.

My issues with the game start with its art direction. I'm not against to a dark and gritty Smash game and in fact would be interested in seeing that expanded upon in a future release, but the Wii doesn't really showcase it well. Some characters like :snake::link2::falcon::metaknight::rob: look good in this game, but others such as :mario2::luigi2::bowser2::dk2: are just really unpleasing to look at. Even characters that look decent like :kirby2::zerosuitsamus::yoshi2: just look so much better in future installments, which again I attribute to the Wii's poor graphics. Needless to say, I much prefer the cartoony, expressing artstyle of Smash 4 and especially Ultimate. Like I said, I wouldn't be against this artstyle being experimented with again, because I think the technology we have now can make it look really cool and pleasing, but Brawl just doesn't have very pleasing visuals imo.

However, my other big complaint is the gameplay. Now before you write me off as one of those Melee competitive elitists, A) I don't even like Melee that much and B) my dislike for the fighting goes beyond not being on par with the previous game. It's just so. Damn. Slow. Fighting feels oddly unexciting because they're just not interesting to watch. Random tripping is also a huge problem I have with the game, as it completely destroys the flow of battle and leaves yourself open for attack, simply because you rolled the dice and got snake eyes. Perhaps others see something in this slow gameplay that I don't, but it's really just not fun for me at all.

While I do like The Subspace Emissary, I kinda feel it's a good story rather than a good game, if you catch my drift. I loved the cutscenes, the story, and the boss battles, as well as adding new characters to my roster, but I didn't really find myself enjoying many of the levels. The slow gameplay I complained about earlier also hampers my enjoyment here, as it feels especially sluggish in a platformer setting. I don't remember any of the levels vividly aside from the Subspace Bomb Factory and Subspace itself, as well as The Great Maze simply because of how much of a chore it was to complete. There was a perfect opportunity to include memorable locations from Nintendo franchises, but aside from the Halberd, all we get is generic skies, generic grasslands, generic deserts, and generic caves. The lack of memorable elements extends beyond the locations, but also into the enemies. While I like a number of the designs and I like the idea of Smash-original enemies being a new threat, it just wasn't executed well in this game simply because they took up too much of the spotlight. Much like locales, Nintendo-introduced enemies only extend to members of the Koopa Troop plus some of the bosses. Everything just looks dull, bland, and boring... much like the rest of the game.

There's even some minor complaints I have. It always feels like I'm doing the same dang thing whenever I play Classic Mode, and All-Star Mode is monotony incarnate. Aside from :metaknight: and arguably :diddy::popo:, no one really has a lot of clear strengths or useful tools, so they all feel equally bad. There was also a lot of really pointless content that I didn't care about getting, like the Chronicle and Masterpieces (if I wanted to play these old games I have like hundreds of other better ways to play them).

Brawl isn't all downsides, and there are elements of it I do like. It had an excellent selection of newcomers for the time, including all-stars like :warioc::diddy::sonic::dedede::metaknight:, and even some more obscure ones like :pit::lucario::rob: who turned out to be fan favorites. Kid Icarus even got revived! I also like a lot of the stages, such as Halberd, Mario Circuit, Mario Bros., Lylat Cruise, Hanenbow, and I adore its version of Final Destination. I also remember spending countless hours in Coin Launcher, trying to get as many trophies as I could. It introduced Final Smashes, which were a great concept and would go on to become a staple. The soundtrack is also great - Ultimate had a better OST imo, but I always loved Brawl's main theme, and some of its tracks are really good too.

That being said, my complaints with Brawl still outweigh the forgiving elements, and now that we have Smash 4 and especially Ultimate, I really can't recommend this game to someone wanting to get into Smash, unless they're really curious to see what The Subspace Emissary is.

That's my two cents on Brawl anyway.
Very reasonable opinion you got there honestly (also I was gonna call you a Smash 4 elitist /s)

SSE’s story mode honestly could’ve been a bit better, gameplay was slower than a dead turtle, the realistic artwork was off at times (though I think they went with that art style due to most of the Zelda characters being in their TP form and also cause Snake)...and don’t get me started on that awesome Brawl theme song (that and Lifelight are all Smash needs for main themes)
 
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Opossum

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Tis too bad being the main character in Three Houses they would pick him over Edelgard. Yay for genericity over uniqueness!
I mean, not necessarily. We got Robin long before Chrom.

Plus we currently don't know how Edelgard, Claude, or Dimitri rank on the "importance to the story" scale yet. It's still a toss-up.
 

DaybreakHorizon

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we have this IndieGamerChick person:

https://twitter.com/IndieGamerChick/

She seems to be a leaker with a following, and I think she leaked some Microsoft stuff with the Switch which seems to be turning out to be true. She has claimed that B-K will be on an N64 Classic and will be in Smash as DLC; those tweets were deleted, however, so here's a compilation that was shared in the Banjo thread:

Oh that lady.

She's a sham. Don't trust her.
 

Michael the Spikester

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I mean, not necessarily. We got Robin long before Chrom.

Plus we currently don't know how Edelgard, Claude, or Dimitri rank on the "importance to the story" scale yet. It's still a toss-up.
I always assumed Robin was the protag in his/her game.
 
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PsySmasher

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Tis too bad being the main character in Three Houses they would pick him over Edelgard. Yay for genericity over uniqueness!
How do you know what Nintendo would do when the only DLC character we know they picked is Joker?

All of Smash 4's DLC was Sakurai, so we can't say for sure what Nintendo's gonna do based off of just 1 character.
 

Shroob

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I trust Pony on his reasoning, though I have no idea what he's talking about tbh.


Let's just say if he believes it, then I believe it.
 
D

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I don't really know if I'm allowed to say why or not.

Long story short, she's not credible at all. Don't trust what she says. Trust me on this.
I believe you since you seem like a smart guy reading up on the Square thread taught me that much but I would've liked a reasoning, that's not a big deal though. I'll take your word for it
 

TMNTSSB4

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Robin is always billed second to Chrom, with Chrom being Awakening's headliner.
And then Lucina being the one responsible for...a lot of things that connects Chrom and Robin even more than they already would be.
 

Shroob

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I believe you since you seem like a smart guy reading up on the Square thread taught me that much but I would've liked a reasoning, that's not a big deal though. I'll take your word for it
Eh, I get where he's coming from.

As someone who leaked a small bit of info myself this cycle, if you know something that's not supposed to be known, then you really aren't allowed to say why.


Kinda like the whole Incineroar situation with the Grinch leak.
 

PsySmasher

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I don't really know if I'm allowed to say why or not.

Long story short, she's not credible at all. Don't trust what she says. Trust me on this.
Hmm...

Although I don't like the lack of an explanation...

Your reasoning is usually pretty solid, so... I'll take your word for it.
 
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D

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The next sword character should just literally be a sword

like Exor from SMRPG (don't @ me)
 

ZephyrZ

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The Arena ID is 7VPKR
The Password is 618

I set the stages to random, but they're all hazards off competitive stages. WarioWare is on, so no complaining.
Despacito 2.
....

No.
"Erdrick is in"
Oi, I'm staying neutral on that.

You know what, call me vain but I'm just gonna call it "Zachmac Attac".
 

KMDP

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So, I've been gone all day yesterday. Have I missed anything important?

I'm assuming no.
I don't know how to engage in conversations... :yoshi:
Well, here's a TEDTalk I've been putting off watching for months that's apparently about how to engage in conversation.
This is one of the only places where I can effectively engage in conversation.

In real life, I got no social skills.
Conversation on the internet is easy because you can think about what you say before you say it.
 
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