How about what ideas you have for a Video Game if you could make one?
Wherrrrrre do I start.
First, I do make fighting game ideas more than others.
I have a full series called Hydro-Fighters with its spin-off, WAK Sagas. It's a crossover in itself, though it's more M.U.G.E.N.-like in just containing Original Characters and guys I simple like. Some OC's are completely unique, others are more based upon other specific characters. Sometimes even one OC was not intentional(SSJ Matice, who was essentially a Trunks-lookalike was never intended. I was just supposed to play as Cell. Eventually I created Dark Cell, to further separate the idea. He's an upgrade to a Cell Jr. specifically. He more or less looks like Perfect Cell with some different colorings, but a super long tail with a razor sharp fin at the end kind of similar to Imperfect Cell 2's form).
The next one is a crossover called MegaMan X: The Shadow Falls. Intentional name as it does have Shadow Master from the Double Dragon series as a boss. It had a focus on somewhat Smash-like button gameplay(where each button had its own ability), while also letting you use two buttons at once in many cases to perform stronger combo moves. In addition, it introduced the idea of Fusion as a concept to my fighting games. Every character has a "Vehicle Mode". When you use it while controlling two characters, you get to fuse them. The main Fusion of the game itself(or most promoted) is WAK DimaetriRex, a combination of WAK Tyranno and WAK Dialblo. It also marks the first main usage of a fun OC called Shadow Link III, a unique variant that uses the design of Majora's Mask Young Link in a shadow form. The game itself is kind of a spin-off of the WAK Sagas in a way, as it used many of the same characters from the same roleplay that originated a lot of the stuff. Last notable thing is that MegaMan is from the Ruby Spears' variant, as he has the X Buster. There's other small details, but those are the big ones.
My latest game is Animals: War of the Kingdoms. It's still developing ideas and the roster isn't fully set. In it there's 20 normal characters and at the moment 7 gameplay clones. Each one is focused on a different animal or something related. Two characters have an animal affinity where they control multiple ones(a pirate and his clone, an admiral). Others are just mutants, cyborgs, mutant cyborgs, or armored humans. One notable one is Hawk, who is an expy of Iron Man to a degree. He's an armored government agent who has spent a long time trying to take down the evil Wolf, a mad scientist. Likewise, many of the characters have full names if they were human beforehand. Wolf's real name is Dr. Wulfenkrtuz. Hawk's real name is Avius Chordane. Finally, there's a tiny few stand-outs; the other main hero is Kaotix, a koala bear/panda bear-like cyborg, created by Dr. Cannon, but rebelled in the name of good. Dr. Cannon is the other main villain, who creates animal cyborgs. The last notable/unique member that doesn't fit a regular category is Crocodile Mc Draw. He's the only cyborg mutant in the group, someone who hunts half-animals). There's quite a few others, but those 5 are the most unique.
Another one is called Final Fantasy VIII: The Dimensional Rift. This one isn't all that special, as it's just more of a sequel that brings the characters to tons of other worlds. I made this one before finishing the game and fully understanding its story. However, this did lead to the creation of 4 clones, based upon 4 of the major characters. Stalfos Laser(clone of Squall), Helios Laser(clone of Seifer), Sandra Laser(clone of Selfie), and Ferrol Laser(clone of Zell). In addition to the proper introduction of their father(who used to be human) now named Apoclayo. Though that said, this was made when it more "fun fan crossovers" was a thing, so it's not that well thought out.
Otherwise, I've worked on three different fighting games; one with the Zelda series, with the key mechanic of "different playstyles". 3D, Overhead 2D, and Sidescrolling 2D. I wouldn't call it feasible as is of an idea to say the least. Then there's "Nintendo Fighter", which I technically have everything but costumes done. In it, it had a lot of characters who were mainly on a Nintendo system, and obviously backed by bias or lack of knowledge. For instance, it had no actual Kirby characters since I didn't play a Kirby game till Kirby 64. It still had others, like some MegaMan characters, Final Fantasy characters, and some decent Metroid options. It was partially inspired by M.U.G.E.N. Though I forget if Smash had any real influence at the time. Link using the Downthrust and Upthrust was a given for side-scrolling even if you never played Smash. The only full-out non-Nintendo appearing guest was Diablos from FFVIII. Cause I loved the character. Yeah, that was it. And the latest one is a unique game called "N64 Fighter" at the moment. It has some key roster rules; every main costume(as the second costume can be of any character made before or during the 64 era) must be a character who had a game on the 64. Generally it's kept to video game focus, but one character is allowed because he is a unique game variation(think of like how Kingdom Heart's Mickey Mouse is very unique compared to the cartoon versions) in Megatron X. It's a pretty open roster, and still being worked on.
I've done many beyond that, like three Zelda games(two specifically for Zelda Classic, though the other one is totally createable in ZC). One being a Quest 64 version, one being a Link To The Future game, and one being a Sonic game. I also am slowly working on a Pokemon hack via Quest 64 assets.
I thinkkkkkk that's every video game or series I've worked on. Or at least that is appropriate enough here to mention.
...Did I really get the bottom post. Welp. Though yeah, I guess these could be formatted better. So if you have a hard time reading, I apologize for that.