View attachment 208195
I'll give ya a good ten seconds to take them words back.
You know he wasn't talking about Minecraft Steve, right?
Monsters in a monster story aren't surreal.
The surrealness of the later games doesn't come from voice acting or anything of the sort that you're supposed to overlook anyway, but just straight up story elements.
That's all I'm saying.
1-3 had grounded stories with elements that sure can't exist in our reality but if you're placing yourself in the sake of the realm of 1-3 everything is fairly grounded and just monsters being born through science and taking over a city.
Taking that further than Raccoon proved to be a problem story wise for Capcom, because they'd kill off each threat and the next threat after it would be increasing more cheesy and surreal than that last.
An evil corporation for example? Not that surreal.
A former police captain who now is some sort of god like being with super strength and speed that he got from not dying and all that? Goofy and less realisic.
A guy in the government who was so obsessed with Ada he made another woman into her, killed the President, etc? Goofy, less realistic.
Mind controlled family of rednecks? They sort of got the scary back here, but still surreal compared to the grounded ideas of the original 3's storylines.
Hmm, I do agree here and there, though, while they didn't choose the best way to go about it with say, Wesker, Umbrella intention were always to create the perfect BOW via either the T-Virus, the G-Virus and the like. Mr.X & Nemesis notably were colossal human that looked more or less human while still being able to think and make decision like one, which make them truly scary opponent for our heroes to deal with (Well, more so Nemesis that Mr.X in the original, in the remake tho, yeah, he is going to give it to ya). So, with that logic in mind, I can see what they were going for with Wesker at first, Wesker being able to get the benefit of powerful BOW without, you know, changing into a horrible monster in the process, and keeping his mind and intelligence intact could have work to make the scariest opponent our heroes could have face (because as we know, human can become the greatest monsters of all at time). Instead tho, we got Agent Wesker doing Matrix-****, which while entertaining (to me atleast), isn't that scary in the slightest, and the cheesy comic-book one-liner he has in RE5 doesn't help either (even if I love them due to D.C. Douglas delivery, and RE5 in general is a game that I take less a horror game and more a really fun action shooter when you play with it someone, so, again, agree with you it's not scary, but I still found value in it).
That all being said, I just hope they don't throw Wesker out of the window in the remake continuity and try instead to make him fit with more realistic tone of it, cause man, I love the big *******, and I be a bit sad if he was just out of the picture for good. :/