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are you saying going through shield or grabbing through shield though, cause we're on different planetsno disrespect but man you've gotta be crazy to think that isabelle side b going through shield would make her broken.
I think it should grab through shield like every other command grab. It wouldn't make her broken, it's high risk high reward. She gets hit if she misses. The range on her fishing rod isn't that much more than samus' grab, and that's less punishable than isabelle's rod.are you saying going through shield or grabbing through shield though, cause we're on different planets
no idea, but I couldn't see them being bad. But I don't think they're top tier or anythingClaTheBae
How do you feel about ? Are they bad like everyone says they are or not?
I do not know much about .
Bro, a long-range command grab that hits below ledge, air-OK, goes through shield, grabs on the way back, travels in an arc through the air, doesn't clang off of attacks, and has a generous hitbox would be insane.no disrespect but man you've gotta be crazy to think that isabelle side b going through shield would make her broken.
Uh, no thank you padre.I think it should grab through shield like every other command grab.
Wait, is this thread saying Isabelle's side b is broken?Bro, a long-range command grab that hits below ledge, air-OK, goes through shield, grabs on the way back, travels in an arc through the air, doesn't clang off of attacks, and has a generous hitbox would be insane.
From my experience it'sWho is your bottom 5 in this game? it can either be by how effective you think they are or or how bad you are at playing them
For me, I think the worst characters are:
someone needs a valuable lesson in the art of context cluesWait, is this thread saying Isabelle's side b is broken?
No, read the thread before you post.Wait, is this thread saying Isabelle's side b is broken?
It is wack, but I do not think it is a fantastic tool.
Who is your bottom 5 in this game? it can either be by how effective you think they are or or how bad you are at playing them
For me, I think the worst characters are:
Ahhh. I do not think it would be fantastic, but it would make Isabelle's side b a lot more dangerous.No, read the thread before you post.
We're saying if it went through shields would it be broken.
Well, as a player of , I would say that he is at disadvantage with both rushdown characters and characters with reflectors, so there aren't many good matchups.For , I do not think he is bottom five because of how he plays. can actually be an oppressive character.
A big reason, perhaps the main reason is that nobody really wants to play BJ. Same case with , actually.
If people played BJ, BJ would not be bottom or lower mid tier as everyone says he is.
is not a bottom tier character by the way, she has an Ike/Palutena nair and her Luma is still strong.
( Coming from a person who never really plays BJ, but has faced them a few times. )
BJ is not good, but BJ has potential is what I am saying.Well, as a player of , I would say that he is at disadvantage with both rushdown characters and characters with reflectors, so there aren't many good matchups.
Bro, a long-range command grab that hits below ledge, air-OK, goes through shield, grabs on the way back, travels in an arc through the air, doesn't clang off of attacks, and has a generous hitbox would be insane.
I see what y'all are saying and it's made me rethink my position on it, but I still believe it should be treated like a regular grab. Though I doubt nintendo would add that anyway so no point in even thinking about itUh, no thank you padre.
Other command grabs are actual grabs, this is a long-range fishing rod. Even if it only didn't touch shields at all and just laid there while you shielded, that's a guaranteed hit because you either let go of shield and get hit, roll and get hit, or break shield and ****ing die.
I agree except for kirby. Kirby was one of the best characters in smash 64 and in this game he has combos. Forward throw to forward air works at a few percentages higher than most throw combos do. Grounded down air > up tilit > nair also is pretty reliable. Down tilt is a good approach tool and can trip. And as of 2.0.0, dash attack is a kill option. Running up smash is also pretty reliable and he has a lot of kill power and range behind his forward air.From my experience it's
Bowser Jr: Bowser Jr is pretty bad to be honest as he was already pretty garbo in Sm4sh but they nerfed him even more for Ultimate. Still though PsySmasher can kick my *** with Bowser Jr as their Bowser Jr is very clean.
Mii Brawler: All the Mii's except for Swordfighter are pretty bad but Mii Brawler is just terrible as his Combo's are pretty bad and his speed is pretty mediocre.
Ryu: High Effort, Little Reward. So Far Ryu just doesn't have the results to outweigh how much effort you have to put into him when Ken is right there, Both are pretty hard to master but Ken is Ryu 2.0 and if you want to use one of them the obvious choice is Ken. High effort, Little reward and Ken being Ryu 2.0 is pretty bad for the dude.
Kirby: There's nothing obviously terrible with Kirby from my experience but his Speed and Combo's if you take a closer look, are pretty bad. Kirby just doesn't have the skills to be Mid to even High tier it's kinda sad but Kirby has always been Bottom tier since Smash 64.
Little Mac: Awful Recovery but Decent ground game. Little Mac has the worst recoveries in the game and having a good recovery is an absolute MUST if you want to be anything above Mid tier, Though Mac's ground game is admittedly pretty good it doesn't matter if you're very gimp-able and have a terrible recovery. Plus Mac is very easy to read if you know what you're doing.
Ken is faster than Ryu, from my understanding, and that makes him a bit better.ClaTheBae
How do you feel about ? Are they bad like everyone says they are or not?
I do not know much about .
People said the same thing about Shulk in Smash 4 and I don't recall him ever being able to climb out of low tier despite his incredibly dedicated playerbase.BJ is not good, but BJ has potential.
Ahhh. I do not think it would be fantastic, but it would make Isabelle's side b a lot more dangerous.
isabelle's side b goes through shields, what do you do?I see what y'all are saying and it's made me rethink my position on it, but I still believe it should be treated like a regular grab.
As a player of , this makes me happy.I agree except for kirby. Kirby was one of the best characters in smash 64 and in this game he has combos. Forward throw to forward air works at a few percentages higher than most throw combos do. Grounded down air > up tilit > nair also is pretty reliable. Down tilt is a good approach tool and can trip. And as of 2.0.0, dash attack is a kill option. Running up smash is also pretty reliable and he has a lot of kill power and range behind his forward air.
Not to mention, he can duck under a lot of moves and punish pretty easily, so anyone who is trying to force a grab off will get hit for it
This actually works.What I'd personally do is 1. Give Isabelle smashes that don't take forever to come out, and 2. Make her down B detonatable on command.
1) Give him a better recoveryThis actually works.
Also thread, let's play this game.
How can we change so that he becomes good? I never really played in Smash 4 nor Ultimate.
Shulk was always the middle of the mid tier. Have you not seen the last Smash 4 tier list?People said the same thing about Shulk in Smash 4 and I don't recall him ever being able to climb out of low tier despite his incredibly dedicated playerbase.
all he needs is recoveryThis actually works.
Also thread, let's play this game.
How can we change so that he becomes good or atleast mid tier? I never really played in Smash 4 nor Ultimate.
She can detonate the down B on command.What I'd personally do is 1. Give Isabelle smashes that don't take forever to come out, and 2. Make her down B detonatable on command.
Make Side B not be lost once being hit out of it. Make Up B go a bit higher too I guess?This actually works.
Also thread, let's play this game.
How can we change so that he becomes good or atleast mid tier? I never really played in Smash 4 nor Ultimate.
all want to have a word with you.having a good recovery is an absolute MUST if you want to be anything above Mid tier
Ah, well then make it proc faster on command.She can detonate the down B on command.
Make Side B not be lost once being hit out of it. Make Up B go a bit higher too I guess?
That's about it.
IMO, they should make Mac have good aerials, but not in the way that he'll stay in the air a ton. Make them similar to Fox fair or Marth nair where they have a large hitbox that drags the enemy into the ground so he can do his strongest attacks.If you had to ask me, Mac will never be good as long as his aerials are trash. If he ever gets up in the air, it's over for him, because he can't contest with other aerials, and he REALLY can't land. Fixing his side-b is like putting a band-aid on a gunshot wound, it helps a bit, but the main problem is still there.
Little Mac is different than other characters in Smash, he forces you to play his game- learning this is part of the matchup. His fundamentals and set-ups work completely differently than everyone else. I used to think he was garbage, the worst character in the game, but I don't think that's the case any longer. That being said:This actually works.
Also thread, let's play this game.
How can we change so that he becomes good or atleast mid tier? I never really played in Smash 4 nor Ultimate.
Well I meant a Recovery that actually works, Those characters do have a bad recovery but at least they Can recover. Unlike Mac.all want to have a word with you.
's recovery is about the same or even worse than 's recovery in terms of making it into the stage, but at least can cheese someone hard with that recovery.Well I meant a Recovery that actually works, Those characters do have a bad recovery but at least they Can recover. Unlike Mac.
Cloud's and Chrom's are just as bad. Cloud relies on his limit which may or may not be available to him if he got knocked of the stage, and Chrom can't recover horizontally at all. And unlike both of them, Mac's doesn't stop his momentum completely, since he can slightly move with his Up-BWell I meant a Recovery that actually works, Those characters do have a bad recovery but at least they Can recover. Unlike Mac.
Chrom's recovery is absolutely not worse than Little Mac's, as someone who plays both.'s recovery is about the same or even worse than 's recovery in terms of making it into the stage, but at least can cheese someone hard with that recovery.