KMDP
Smash Legend
- Joined
- Jun 18, 2018
- Messages
- 12,199
I wonder if enforces the Pecking Order.Could've been worse, 's name literally means "butt" in some languages.
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I wonder if enforces the Pecking Order.Could've been worse, 's name literally means "butt" in some languages.
Also, this is a little off topic, but that shout Toad does kinda sounds to me like the Korean word, "PABO!" which literally means "Idiot".
So it's like he's insulting us every time he does that.
Needs more Egg Emperor.Currently working on a list of songs for Eggman.
-Theme of Eggman ~ Sonic Adventure
-E.G.G.M.A.N. ~ Sonic Adventure
-Theme of Eggman ~ Sonic the Hedgehog (2006)
-Egg Dragoon ~ Sonic Unleashed
-Tropical Resort ~ Sonic Colors
-Big Arms ~ Sonic Generations
-Danger on the Dance Floor (Mini Boss) ~ Sonic Mania
-Ruby Delusions (Eggman Boss) ~ Sonic Mania
-Infinite ~ Sonic Forces
-Stardust Speedway (Bad Future) ~ Sonic CD
Just added that as well as Flying Battery Zone.Needs more Egg Emperor.
Roy wasn't in that game.Fire Emblem: Let’s Go! Marth and Roy
Because RE2 actually has never been my favorite one. And also because I am unfunny and totally serious when I get into speculation mode.My imagination came back.
Pepsiman, Sandbag or Tofu (surprised I've never seen staindgrey mention this one)?
Toad: *Makes noise*I heard "HUEVO" ("egg" in spanish) for a reason.
Happy Birthday btw, yo.
HeyToad: *Makes noise*
TL Note: "Hello, you idiotic egg!"
Also, thanks!
I mean.Y’know, I just realized something about Metroid Prime 4. Flashback to E3 2017 when everyone was wondering whether or not Retro was making the game. Nintendo came out and said no, they were putting together a new team for Metroid Prime 4.
So, question. What genre of gaming has been a big Achilles heel to Japanese Game Development? Yeah, first person games. I think Nintendo went out and put together the best of the best of the Japanese developers they could find and put them on the Metroid Prime 4 project. Problem? These developers don’t know how to make a first person game. And that’s not a bad thing but first person development is an entirely different beast than 3rd Person. Environments have to be though out with the characters height and field of view in mind, combat has to be tackled entirely differently, movement has to completely dependent on what the player can see, and the sound effects have to be tackled in a way that their dynamically changing around the in game characters head.
Japanese developers were just not prepared to make a first person game, let alone a first person Metroid game.
Silly Zinith, Yoshi isn't an egg, he just lays them!Hey
Dat hurts my feeeeeeeeeeeeelings
Don't forget formed from eggs used to TRAP CREATURES!!!Silly Zinith, Yoshi isn't an egg, he just lays them!
...
And throws them.
...
And rolls in them.
...
And he hatched from one too.
It was just "Japans can't make first person games, Retro can", not a big loss.Damn, last post of the page.
Resident Evil VII really didn’t come to mind when I mentioned that.I mean.
RE7 was a pretty ****ing good first-person Metroidvania. I think it has less to do with Japanese ability and more to do with this specific project not going as planned.
Thanks, now I just feel like ****ing **** for putting thought into that post.It was just "Japans can't make first person games, Retro can", not a big loss.
I agree with Retro's work being phenomenal and Nintendo should go for the original developers in the first place but I didn't see a need for comparing countries while you were talking about a specific studio.Resident Evil VII really didn’t come to mind when I mentioned that.
Thanks, now I just feel like ****ing **** for putting thought into that post.
It was more of an analysis of the lack of First-person games coming out of Japan and in turn the cultural significance of the genre in America and not in Japan than “comparing countries.” I was hoping to start a dialogue of whether or not my theory held any water but **** it I guess.I agree with Retro's work being phenomenal and Nintendo should go for the original developers in the first place but I didn't see a need for comparing countries while you were talking about a specific studio.
I understood the thoughts behind it. It's just dangerous to make generalizations about the capabilities of, like, an entire country.Resident Evil VII really didn’t come to mind when I mentioned that.
Thanks, now I just feel like ****ing **** for putting thought into that post.
I wasn’t questioning the abilities of a country. Just the fact that FPS games aren’t a big deal over there while that genre has basically ruled t he industry over here. It was just an analysis. I wasn’t trying to be a ****.I understood the thoughts behind it. It's just dangerous to make generalizations about the capabilities of, like, an entire country.
The same could have been said about Metroid Prime originally, only swap out "FPS" with "Metroid game in general". Yes, Western developers make FPSes, but at the time they didn't really make Metroidvanias. And Retro Studios had a hot portfolio of... absolutely nothing. They were a brand new studio with no official project under their belt and some talent from the Turok games.
Nintendo putting faith in their ability to put together a new team to make a new game isn't exactly unfounded. They've kind of been doing that for, what, four decades?
Metroid Prime Hunters also wasn't really all that good.Wait...
Wasn't Metroid Prime Hunters in-house developed (with Retro assistance)?
Happy Birthday I suppose. I hope today will be a great one for you...Toad: *Makes noise*
TL Note: "Hello, you idiotic egg!"
Also, thanks!
Bruh, why Yoshi looks like he's trying to invite me to look at his booty?Hey
Dat hurts my feeeeeeeeeeeeelings
TBH he probably is. All his recent Mario Party victory animations have him flashing his butt at you.Bruh, why Yoshi looks like he's trying to invite me to look at his booty?
Another moral of the story is Nintendo wouldn't be amiss to partner with or acquire a few more western studios with western strengths to just help diversify their portfolio. I love the zaniness of Japanese games, but wider coverage couldn't hurt, especially when tackling a western-styled game causes things to go up in flames.Y’know, I just realized something about Metroid Prime 4. Flashback to E3 2017 when everyone was wondering whether or not Retro was making the game. Nintendo came out and said no, they were putting together a new team for Metroid Prime 4.
So, question. What genre of gaming has been a big Achilles heel to Japanese Game Development? Yeah, first person games. I think Nintendo went out and put together the best of the best of the Japanese developers they could find and put them on the Metroid Prime 4 project. Problem? These developers don’t know how to make a first person game. And that’s not a bad thing but first person development is an entirely different beast than 3rd Person. Environments have to be though out with the characters height and field of view in mind, combat has to be tackled entirely differently, movement has to completely dependent on what the player can see, and the sound effects have to be tackled in a way that their dynamically changing around the in game characters head.
Japanese developers were just not prepared to make a first person game, let alone a first person Metroid game. That’s why when Retro introduced their prototype to Nintendo they were more than impressed. Because as game developers they are also connoisseurs of games and as Americans have been exposed to games like Goldeneye, Perfect Dark, Halo, Bioshock, Call of Duty, Battlefield, and Far Cry over the past two decades. Pair that with the undeniable talent the Retro oh so obviously has, Tropical Freeze is a literal ****ing Modern Masterpiece, and you have an immediate recipe for success. Retro mastered the 2D platformer in one game, Donkey Kong Country Returns and turned around and said, “You know what. We can make it better.” In two games they changed the way 2D platformers were approached. They made a game that every other 2D platformer will be compared to. On their second try. Retro is one of the most talented studios on the planet. Just because some of the prominent developers at Retro left for Armature Studios and 343 Games didn’t mean the studio was devoid of talent and now their going to prove that for the 6th, maybe 7th, time with Metroid Prime 4.
Moral of the story? Nintendo should have started out with Retro in the first place. Now I understand if Retro was busy with whatever project they have going on currently but I think Nintendo may have assumed what the game journalism circle has for years. Anyone who was good at making Prime games left Retro long ago, and that just ain’t true. Anyways, bit of a rant but it occurred to me just now how often I hear about Japan hating first person games and then it clicked why Prime 4 is where it is. Really hoping Retro’s other product wasn’t canceled and that we at least see it this year. Guess we’ll find out by E3.
Ask Nd Cube that...Bruh, why Yoshi looks like he's trying to invite me to look at his booty?
Have fun
To clarify, I wasn't calling you a ****. Just pointing out a major flaw in how you constructed your argument. I doubt you meant to say it with any ill will. It's just not a great argument.I wasn’t questioning the abilities of a country. Just the fact that FPS games aren’t a big deal over there while that genre has basically ruled t he industry over here. It was just an analysis. I wasn’t trying to be a ****.
It's because Microsoft keeps buying them all up.Another moral of the story is Nintendo wouldn't be amiss to partner with or acquire a few more western studios with western strengths to just help diversify their portfolio. I love the zaniness of Japanese games, but wider coverage couldn't hurt, especially when tackling a western-styled game causes things to go up in flames.
And I say that knowing it's as unlikely as it ever was.
Even with them being closer to western publishers these days, it's still a shame that so many of their western developers seem to have fallen by the wayside.
At least none of them have made a new IP in like fifteen years, nothing much to poach on that end.It's because Microsoft keeps buying them all up.
It's like Satya Nadella gave Phil Spencer his credit card to buy one studio, but forgot to ask for it back, and now Phil's trying to run as many transactions as he can before he notices.
My entire point of the post was, wouldn’t a studio full of employees that, speaking from statistics over the last couple of decades, grew up on the concept of an FPS be more equipped and prepared to tackle a first person game?To clarify, I wasn't calling you a ****. Just pointing out a major flaw in how you constructed your argument. I doubt you meant to say it with any ill will. It's just not a great argument.
Retro Studios hasn't worked on a FPS since 2009. That's nearly ten years. We don't know what exact amount of staff is still around that worked on Prime, but we do know that the men at the top responsible for directing the game's major aspects are no longer there. We don't know what amount of their staff has any experience with first-person perspective games since Retro hasn't needed to actively employ anyone with that sort of experience in a decade.
With that in mind, saying that Retro is inherently and obviously more equipped than Nintendo's new in-house team to make a FPS really does sound like... well, you know now.
Don't you mean multi-fungual?Well, that'd be German for "Hello!"
View attachment 192595
So today we learned that Toad is multi-lingual.
There's also what Reggie said about Joker when regarding the Fighter's Pass.This whole "they'll come with multiple music tracks" thing makes me think all Fighter's Pass characters will be from new series, tbh. Not like it's the proof of anything, though, just a feeling.