I'm pretty sure Capcom wouldn't let that glitch in again.3 Dantes 1 team![]()
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I'm pretty sure Capcom wouldn't let that glitch in again.3 Dantes 1 team![]()
yea i think if it was a glitch they would of removed it from the xbl and psn versionOh, I always thought that was a glitch in the system.
Wait, huh? I'm confused by your first sentence.just like the fact that you really can combo people to death unless you use supers. There are still people like iron man and Magneto who can do infinite combos in their sleep
I heard Magneto infinite was really hard to dojust like the fact that you really can combo people to death unless you use supers. There are still people like iron man and Magneto who can do infinite combos in their sleep
The infinite isn't too bad to pull off once you got the timing down.I heard Magneto infinite was really hard to do
I'm pretty sure they still fly out from 50+hit combos (without supers) on the PS2/DC/XBOX versions.ill reword i then just for you kind sir. They made it to you can not pull 60% of the infinites that you could have on the PS2, DC, or Xbox version.
1 example would be strider's infinite on sentinel. After about 60 hits, sentinel gets knocked into the air which stops your combo
If MvC3 will really be at Evo, I hope they'll announce new characters there. They might not though since they could just save them for Comic Con.
Boo~. Oh well, I might end up in Vegas during Evo, so I don't feel too jealous right now.I'll be sure to tell you guys all about it when I'm there![]()
I went to the one 2 years ago where they had SFIV, TvC, and BlazBlue set up. They didn't have any sort of security so you can just walk in. Only people that were registered were supposed to be allowed to playtest the games. The players at Evo were nice and let me play and get in line anyway. The BlazBlue set up wasn't an arcade cabinet and had Aksys (?) guys, so I wasn't allowed to play that though.Don'y you have to pre reg for evo?
Capcom should've had Fly/Unfly combos kept in but have characters' fly mode randomly malfunction to prevent infinites. /sarcasmAt least they don't have tripping.
...yet...
Brawls fundamental mechanics stayed the same from Melee, so I really don't know what you are trying to say here in making comparisons from MvC2 to MvC3. However can you legitimately say that Brawl from a strategical standpoint was as good as Melee?***** ***** ***** *****...
Of course things will change. Why do I get the feeling that this is gonna turn into another Brawl case. Where it's slammed by everyone who played MvC2, but still extremely popular. B|
It is a feature implementation, there was a few videos in which was posted showing this occurring in which a character would get hit in a continuous string, only to not die at 1-pixel left. This implementation is made with the purpose of "supposedly" adding more suspensethat doesn't even sound liek a feature but a glitch. Calm down everyone.
People aren't bashing MvC3, it might look that way to you. People are just concerned over the changes and voicing their opinions on what should be changed. The community loves the VS series which is why they discuss these changes in MvC3.***** ***** ***** *****...
Of course things will change. Why do I get the feeling that this is gonna turn into another Brawl case. Where it's slammed by everyone who played MvC2, but still extremely popular. B|
Mike Z said he did get his hands on the game at E3 and played a lot of it.Wasn't Mike Z just a spectator at E3 who was playing? How would he know the difference between a glitch and feature?
It occurred in numerous instances, not just one single incident. If this indeed was a glitch, it would have been easily seen and removed, which is what I posted at srk.com, because the programmers and beta testers should be fired then, if they didn't see this after countless playtime.Yeah I know he got his hands on it, I'm just wondering how he could tell the difference between an intentional feature and a glitch.
That assist notion is harder to notice, but if you combo someone and they happen to not die, 1-pixel remaining, any person playing beta would have noticed this prior to its E3 release. Your telling me nobody at Capcom who was testing this, never did a super combo to try and finish someone off, only to not see that the character was sitting at 1-pixel still alive?I don't know Winged, there were some other "wtf" glitches, such as you being able to assist when hit. Maybe its a glitch, maybe it isn't, as long as it isn't in on the final build its all good.