Zapp Branniglenn
Smash Lord
Honestly, it explains all the bizarre moves we thought were being tough-guyed in the E3 build. Pika's F-Tilt, Cloud's Jab. They were always being armored when Bowser was in the middle of an F or D smash. But armor on tilts is definitely news to me, and not something I had noticed in E3 demo footage.Yeah, I'm anxious to test this as I'm almost positive this change went in after the E3 demo where Bowser saw the most play (not seen him played nearly as much with the full roster available due to the sheer number of choices).
That's what I'm anticipating. N-Air > B-air and N-air > U-air should be very feasible as well. N-air to B-Air was barely a true kill combo against Sheik at tight % ranges in 4 as I recall. But in Ulitmate, Bowser has five frames shaved off his jumpsquat and five frames shaved off the N-air landing lag. Plus he just rises faster on his standard jump which is another universal change that will help him get in range quickly for a followup.Here's some great 1v1 footage vs K Rool: Also, nair -> fair kill confirm?: https://youtu.be/yD-cwnqHxBU?t=113
So I expect to be seeing some starfish combos from you guys when the game drops. It really feels like characters with usually weak combo games will be able to do some exciting stuff in Ultimate. And if your falling N-air gets blocked, just Side B them.
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