Hey guys, there's a couple things I want to discuss about Bowser, mainly about Smash 4 and my own way of using him, and I want to know you guy's thoughts on it and if those strategies will work in Ultimate.
1) First off, there's something I've NEVER seen anyone discuss, nor seen in competitive play, and it's Bowser's grab release to Forward Tilt.
That's something I've experienced with for a while and it's proven to be highly effective in my matches. Simply, you grab someone at high percentages, say 120-140%, pummel them continuously, and once they break out, you use Forward Tilt.
It works against the majority of the cast, there's a handful of characters I noticed this doesn't work on, like Yoshi.
Now, of course, this isn't a true combo, but it works most of the time, for the following reasons:
- They simply don't react/do anything or fast enough, in this case, Forward Tilt connects.
- They shield, but Forward Tilt still connects because at the same frame they tried to do a roll (this happens a lot. I see them shielding, yet I still hit and I'm pretty sure this is why.)
- They try to stand grab, jab, or use another attack that doesn't come out quicker than Forward Tilt or can trade with it/outrage it, so Forward Tilt connects.
Have you guys ever done this? All of the above doesn't work on some characters like I said, but I recall it working on a lot since this a strat I use a lot personally. Let me know your thoughts, and could Ultimate's engine allow this?
2) Using Up Air as combo breaker/approach option. A lot of the time, I use Up Air as a combo breaker, or way to hit an opponent trying to attack in the air instead of air dodging. Think Ganondorf Up Air, except our's is slower, but we have armor if I recall right.
It works very well, for me, again, as it's really not something the opponent expects. Sometimes, I prefer using it over Forward Air, and it's pretty good.
And for the approach option, what I mean is using Up Air on a grounded opponent as a pressuring tool kind of like Cloud. Now I wouldnt recommend doing this in Smash 4 because Up Air doesnt do enough shieldstun and has bad landing lag, but I believe it's got a landing lag buff in Ultimate? What do you guys think? Could Up Air work like this in Ultimate?