--Gimmick--
The Barista is a 2D character like Game & Watch
The Barista has a lot of Summons, they all appear behind them and are also 2D, When in the moveset I say “In front” or “In the back” they are still behind Barista
The Barista will bounce up and down, hitting any attacks on the beat, will increase their power, there is a speaker next to Barista's hud that also bounces in time with the attacks. For example Letting go of a smash attack on beat deals 5-10% more damage then it would normally.
Due to the complexity of changing the Barista's rhythm to match the current song, Whenever Barista is on screen a drum track is playing 70 beats per minute at 4/4 time and that is the BPM that the Barista follows. If the drum track is too distracting there is also a counter that counts up to 4 beats and an option to disable the drum track.
--Stats-
Speed: Same as Duck Hunt
Weight: Same as Duck Hunt
Fall speed: Same as Diddy Kong
Air Speed: Same as Game & Watch
Initial Dash: Same as Pikachu
Run Speed: Same as Duck Hunt
--Basic Attacks--
Jab:
Muscle Doll appears and punches once and after that you hear an announcer say the word "Jab" on every off beat, timing your a-press properly Muscle Doll will punch forwards, This can go as long as you want as long as you're not damaged
Side tilt:
The Wandering Samurai appears and slices forwards
Up tilt:
A Cheer Reader is summoned and spins her sign above her head, the image on the sign is randomly generated from one of several other Rhythm heaven characters like Hair Vegetables and JJ Rocker among many others.
Down tilt:
The Sneaky Spirit arises from the ground in front of the Barista
Dash Attack:
A Widget tumbles forwards (this is an actual disjoint)
Get Up:
A Sumo Brother stomps the ground around Barista
Ledge Get Up:
A Tiny fork from Sick Beats, attacks a virus on the ground at the ledge
Side Smash:
The Reporter Stands behind the Barista in the back of him and the Wrestler in the front, The reporter does her "Whoa you go big guy" cue from the game, Releasing the Side Smash with the proper timing the Wrestler's Arm flexes hitting the opponent and knocking them slightly upwards
Up Smash:
One of the Clappy Trio appears and claps their hands above their head
Down Smash:
2 Blue Birds appear in front of and behind the barista and once the button is released they dig their beaks into the ground, grounding any opponents hit by the beak and then they're launched once the birds flip their beaks up.
Neutral air: The barista enters the background and summons a
Stepswitcher and performs the pose seen in that minigame dealing damage, pressing the a button in time while in air will deal more damage on each hit
Forward Air:
A Golfer from Hole In One hits their club downwards
Back Air:
Baxter or Forthington will appear behind Barista and swing their racket downwards
Up Air:
A Monkey Rides the Barista and Hits upwards like in Monkey Watch
Down Air:
one of the See Saw characters stomps down on the ground, this is a stall and fall
--Specials--
Neutral: Karate Man,
Karate Joe (Or
Karate Joe Senior) Appear. If you press the button once you hit a flower pot projectile forwards, pressing the button 3 times will hit 3 projectiles in a row and holding the button will cause KJ to hit a volley of projectiles ending with a barrel that does a lot of damage and Knockback but has little range. Performing these attacks not in time with Barista's bounces will be worse. To assist with Barista's bounces there are visual and audio cues they are "1,2" "Hit 3" and "Combo"
Side: Glee Club, Holding the button causes up to
3 Chorus kids to appear in a line, letting go has them sing dealing damage.
Down: Tap Trial, The Barista recedes into the background and the
Tap Trial Girl appears in the front, Tapping the B button gain once has the girl tap her left foot on the ground, dealing damage, Tapping it twice she taps her foot twice on the right side, Tapping the button 3 times has her tap her feet 3 times dealing damage on both sides, Holding the B-button has her charge up a jump and jumps in the air, dealing damage on liftoff and landing. Performing these attacks not in time with Barista's bounces will be worse. To assist with Barista's bounces there are visual and audio cues Their will be a monkey sound that is either "1" "2" "3" "Hold"
Up: Launch Party, The Barista hold onto a
rocket from launch party, each rocket has timer and letting go at the right time will launch the rocket there are 4 rockets
-Red, counts down from 3 every beat
-Blue, Counts down from 5 very quickly
-Green, Counts down from 7 at a fast pace
-Grey, Counts down from 1 at a very slow pace but launches the farthest
Final Smash: Beat The Beat, The Barista drinks coffee and dashes forwards, it knocks them into a cutscene where the opponents are caught in a rainbow and pressing the B button in time with Barista's bounces will cause more and more rhythm heaven character from all across the series to appear dealing more and more damage. ending with a rainbow explosion.
--Grabs--
Basic grab:
The guy from Packing Pests grabs the opponent
Pummel:
Marshal jumps on the opponent's head
F-throw:
The DJ Student from DJ school will Scratch the opponent forwards
B-throw:
The Packing Pests guy transforms into Munchy Monk and the opponent is hit backwards
U-throw:
A dough Dude launches the opponent upwards
D-throw:
The fork from Fork lifter will stab the opponent into the ground
--Misc--
The Screen KO animation is the Barista's Stamp
The Barista turns into
A seal from flipper flop for his roll