Job #58
First Party Boss:
Homunculus γ from Astral Chain
I won't stop pushing Astral Chain content.
Throughout the majority of the game, the main character and their siblings pursue Jena Anderson, the Neuron Commander's protégé gone missing. As a part of her mysterious goal that Platinum didn't really explain well, Jena creates several Homunculi to wreak havoc on the Ark.
Homunulus Gamma is a large, monstrous beast that has the capability to level an entire city if left unchecked. As such, it will be encountered on a city rooftop, with dark skies and spikes protruding from the ground, reminiscent of the Astral Plain. Homunculus γ will first appear as Homunculus β in the background, latching onto a nearby building as it absorbs chimeric energy. It will then jump down onto the battlefield and transform into Homunculus γ. This boss is as tall as the Ganon boss in Ultimate. Its legs will be the primary place the player will be attacking it. To compensate for this slow, heavy beast's need to stay grounded, it will have a layer of armor on both legs. This armor will absorb hits and make them a lot weaker until it is broken.
Legion Assault plays during this fight (until I can put
Homunculus γ in the song list).
Homunculus Gamma features a wide variety of attacks fit for a boss in Ultimate, including:
1. A large laser. The Homunculus will begin by firing it at the ground and moving it upwards in an arc.
2. Swipes from its arms. Self explanatory. These will deal large amounts of knockback.
3. A stomp. Self explanatory, can bury.
4. Body slam. Homunculus Gamma will sometimes follow a stomp with this, leaping high into the air and attempting to crush the player with both arms and legs.
5. Spikes. The Homunculus will crouch down on the ground, creating spikes wherever the player stands that cover a large area, forcing the player to run. These spikes will be preceded by a purple glow on the ground where they will spawn in order to give the player some heads up.
At half health, the Homunculus will begin to jump into the background and gain new attacks.
6. Goop? Homunculus Gamma will jump into the background and firing a sticky glob of liquid that slows the player down if stepped in. The goo will last around 3 seconds on the ground before disappearing.
7. Spikes (again). Homunculus Gamma will fire several spikes from its back at the player. To account for the player not having an arrow legion or a z-axis, I will take creative liberties and makes these spikes reflectable with a strong enough attack (like a side smash) as a way to deal damage.
8. Homunculus egg. At least that's what I think they are. The homunculus will fire several pods at the player. These will seem relatively harmless on the ground before they explode. The explosion isn't that large, but getting caught in one might mean getting caught in a few more.
9. Laser (again). Functions similarly to ZSS final smash, only without a multihit.
If Homunculus Gamma is in the background when it has around 1-2% health remaining, it will always jump back. However, when it jumps, it will barely hold onto the platform, allowing its head to be attacked for easy damage.
When it is defeated, the Homunculus will glow purple and disappear in an array of particles.