• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Q&A U WOT M8 - Shulk Q&A (READ THIS MESSAGE: PLEASE READ BEFORE MAKING A THREAD)

Maple42

Smash Apprentice
Joined
Oct 4, 2014
Messages
150
If they really are mindlessly spamming, then it should be rather easy to defeat them; I recommend taking a step back, because it can be incredibly frustrating playing against these types of players. You have to ask yourself how to consistently get over what they're spamming; that will force them to either counter adapt, or perish.

As for Vision, personally, I don't think it's a thing that shouldn't be used often; Vision can lead to an early kill, but it's unsafe unless you have a hard read.
And spacing, you just gotta practice. Know the maximum distance of that move and try to hit with the very tip of it.
 
Last edited:

Tahu Mata

Smash Lord
Joined
Apr 26, 2015
Messages
1,190
Location
Panama
Hey there, everyone. I'm new to Smashboards, and I'm slowly trying to get the hang of things, so I'm really sorry if I should've posted this somewhere else. Close it and I will ask this in the right place if that's the case.

Shulk is my top Smash 4 main, and my favorite newcomer, being the one I was the most excited for.

The main way I use him is to stick with his vanilla form all throughout.

When I try using the Monado Arts, however, I do considerably worse with him. Even after practicing for days with them, they just don't click well with me at all. I feel like I'm in constant pressure when I use them since I have to make the most use of them before they run out, while also taking the weaknesses in mind. It really messes me up, and most of the time it costs me the match.

When I only use his vanilla form, I'm much more consistent with him. I really like all the tools he has, and I do really well with him. He's my best character when I use him this way, but with the Arts, he's one of my worst.

I want to keep using Shulk since I love his general moveset, but the Monado Arts are just not my style.

Do I pretty much HAVE to use them, or can I just stick with the way I play him?

I'm asking this since I haven't seen anyone else play him this way, and it's honestly really discouraging.
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Of course it's okay. Can't argue with whatever is working for you. But do know that Shulk is objectively better as a character with his Monado Arts than he is without them. Sooner or later that will become clear to you, especially if you get into a competitive scene.

If you do poorly with the arts, that fact isn't going to change if you don't train with them. Vanilla Shulk might just feel natural because of his mediocrity as a character. Besides his range he doesn't really stand out, without his arts.

I'm asking this since I haven't seen anyone else play him this way, and it's honestly really discouraging.
I'm positive every Shulk with experience knows how to use vanilla, they just don't usually use it completely by itself because they know that isn't optimal strategy. It definitely has its uses, but you're really limiting yourself by using it with a complete disregard for your Monado Arts.

Oh, and welcome to the forums. Glad to have you.
 
Last edited:

C4RDIN4L

Hachachacha
Joined
Nov 18, 2014
Messages
159
Location
SoCal
NNID
zbot09
3DS FC
3454-1311-6010
Switch FC
SW 4949 5867 3952
Shulk is definitely strongest when he's using his monado arts correctly. It'd be like a Diddy not using bananas or a sheik not using bouncing fish. It's not out of the question but it's severly crippling lol. Do what you feel most comfortable with but i would encourage you to keep practicing with the monado arts since they're definitely your best asset :)
 

kenniky

Smash Master
Joined
Oct 8, 2014
Messages
3,054
Location
MA
NNID
kenniky
3DS FC
1349-7627-3646
I agree with Zatchiel.

Shulk by himself is still a fairly solid character because of his huge range and disjoints, but the Monado Arts make him objectively better.

A general tip I have is if nothing, switch to Speed. Speed has virtually no drawback but the advantages are gigantic.
Shield is also easy to get used to, it's a lot like playing Dedede or Ganondorf

Buster and Jump can be intimidating because of the damage taken increase. I would recommend getting used to Shulk's moveset and getting used to switching arts before using either of these.

I still don't know how to use Smash.
 

Maple42

Smash Apprentice
Joined
Oct 4, 2014
Messages
150
Why does he make you play poorly when he uses Monado Arts? Is it because some of them make you self-destruct often? Or perhaps Smash and Buster's side effects are debilitating you? If you can pinpoint the exact problem, we might be able to help.
 

Tahu Mata

Smash Lord
Joined
Apr 26, 2015
Messages
1,190
Location
Panama
Why does he make you play poorly when he uses Monado Arts? Is it because some of them make you self-destruct often? Or perhaps Smash and Buster's side effects are debilitating you? If you can pinpoint the exact problem, we might be able to help.

Thanks for the advice, everyone, and as for that, I don't really know how to explain it exactly, but I guess it's just my mindset that's the problem. I've never accidentally self destructed by using the Arts. My way of playing is to just beat my opponent and not die, while taking the abilities my character has to full use, but with Shulk, it's much more complicated than that due to how significantly complex the Arts are. I sometimes completely lose focus of the fight to make sure I pick the Art that is the most effective at the current situation, and cycling between them and making sure I know the expecific strengths and weaknesses of each one and putting it to full use before it runs out, it all just gets to my head. I get nervous and I often fail to make use of the strengths, and while I do a decent job at covering the weaknesses, it all still goes downhill. I think it's all just a problem with my personal way of playing.

Vanilla only is much more straightforward, and I guess that's why I do better that way.
 
Last edited:

notyourparadigm

Smash Apprentice
Joined
Mar 30, 2015
Messages
111
Location
Ontario, Canada
NNID
notyourparadigm
3DS FC
4098-3767-3581
I don't know of too many Shulk mains who would advocate for not using Monado Arts. They are very important tools for Shulk's success, especially against his harder match-ups. Learning how and when to use them will really improve your gameplay, and you'll eventually wonder how you ever played without them. They will let you survive to 200+%, recover from the depths of hell, turn matches back around into your favour, get mad early KOs, and generally just help you find a good rhythm. It'll take some extra work (none of us will tell you that Shulk is an easy character to use), but by Bionis is it ever worth it.

I feel like I'm in constant pressure when I use them since I have to make the most use of them before they run out, while also taking the weaknesses in mind. It really messes me up, and most of the time it costs me the match.
I think most of us can understand this issue-- especially so when running with Hyper Arts and their ridiculously short time. But if the mentality that "Oh I'm in Buster, quick I gotta do damage but I can't get hurt myself I'll take more damage" or something similar is affecting your gameplay, you have to acknowledge that and break yourself out of the mental block. Being aware of the benefits and drawbacks is good, and they should change the way you play, but not to the point of playing badly.

First do what @ Maple42 Maple42 suggested--- pinpoint exactly where you are struggling with each Art. Is the change in your movement with Jump, Speed, or Shield jarring, causing you to mis-space or run/fall/jump right into attacks? This is an issue that I'm having right now with using Hyper Speed, as it is even that much faster than regular Speed, causing me to whiff pivot grabs/ftilts entirely. This sort of issue will just come with familiarity and using the arts more often. It's not a bad idea to just fool around in Training Mode until the movements become more innate, and you are able to follow up attacks on an opponent with ease regardless of which Art you are using.

Since Buster and Smash don't affect your normal movement, I assume the issues that you are having with these Arts are more mental in nature-- maybe in Buster you feel like you have to rack of damage and maybe go far too aggro, or in Smash you become too desperate for the KO and your opponent capitalizes on it. For improving on this, I'd say you've come to the right place for that. There is an entire thread on this forum dedicated to discussing Monado usage, including when and how to use them most effectively. Also the character match-up threads often discuss which Arts are most useful (or most dangerous) against specific characters, and are definitely worth a look-see.

I don't mean to suggest that you are playing Shulk poorly, though! If you are winning matches without the use of any Monado Arts, you must have a great understanding of proper spacing of his moves, the appropriate times to follow up and to retreat, and a good idea of what works in particular MUs. But at this point, if you become a master of the Monado and its true power, your gameplay can only improve as you learn to optimize upon every situation you come across.

If you are willing to behold the power of the Monado, try some exercises like this: instead of going Vanilla for the whole match, go Vanilla plus one Art you want to focus on learning (I'd recommend Speed or Buster to begin, since they are arguably the most versatile). Think about the subtle changes you need just for being in that one art, and if you are getting bodied feel free to cancel out of it and then try again when the art returns. You'll see situations in which the Arts were very helpful, and then see other situations in which they hurt you more than anything. By not worrying yourself with managing five Arts at once, perhaps each Art will becomes less intimidating and seem more like an extension of Shulk rather than another hassle to deal with. You'll also learn to cycle to the Arts you want without a second thought.

If I had to give one last piece of advice (sorry that this is already so long): don't ever feel like you 'wasted' an Art. It's not like they are pay-per-use and you are putting Shulk horridly in debt-- the Arts will return, and you'll always get another chance to use them. If you go to Smash but no opportunity to KO your opponent comes up, then that's just how it is. If you go into Speed and manage to do nothing but look like a sword-wielding Sonic, then that's fine. You should never sacrifice good gameplay just to 'maximize' an Art's usage.
 

Tahu Mata

Smash Lord
Joined
Apr 26, 2015
Messages
1,190
Location
Panama
I don't know of too many Shulk mains who would advocate for not using Monado Arts. They are very important tools for Shulk's success, especially against his harder match-ups. Learning how and when to use them will really improve your gameplay, and you'll eventually wonder how you ever played without them. They will let you survive to 200+%, recover from the depths of hell, turn matches back around into your favour, get mad early KOs, and generally just help you find a good rhythm. It'll take some extra work (none of us will tell you that Shulk is an easy character to use), but by Bionis is it ever worth it.



I think most of us can understand this issue-- especially so when running with Hyper Arts and their ridiculously short time. But if the mentality that "Oh I'm in Buster, quick I gotta do damage but I can't get hurt myself I'll take more damage" or something similar is affecting your gameplay, you have to acknowledge that and break yourself out of the mental block. Being aware of the benefits and drawbacks is good, and they should change the way you play, but not to the point of playing badly.

First do what @ Maple42 Maple42 suggested--- pinpoint exactly where you are struggling with each Art. Is the change in your movement with Jump, Speed, or Shield jarring, causing you to mis-space or run/fall/jump right into attacks? This is an issue that I'm having right now with using Hyper Speed, as it is even that much faster than regular Speed, causing me to whiff pivot grabs/ftilts entirely. This sort of issue will just come with familiarity and using the arts more often. It's not a bad idea to just fool around in Training Mode until the movements become more innate, and you are able to follow up attacks on an opponent with ease regardless of which Art you are using.

Since Buster and Smash don't affect your normal movement, I assume the issues that you are having with these Arts are more mental in nature-- maybe in Buster you feel like you have to rack of damage and maybe go far too aggro, or in Smash you become too desperate for the KO and your opponent capitalizes on it. For improving on this, I'd say you've come to the right place for that. There is an entire thread on this forum dedicated to discussing Monado usage, including when and how to use them most effectively. Also the character match-up threads often discuss which Arts are most useful (or most dangerous) against specific characters, and are definitely worth a look-see.

I don't mean to suggest that you are playing Shulk poorly, though! If you are winning matches without the use of any Monado Arts, you must have a great understanding of proper spacing of his moves, the appropriate times to follow up and to retreat, and a good idea of what works in particular MUs. But at this point, if you become a master of the Monado and its true power, your gameplay can only improve as you learn to optimize upon every situation you come across.

If you are willing to behold the power of the Monado, try some exercises like this: instead of going Vanilla for the whole match, go Vanilla plus one Art you want to focus on learning (I'd recommend Speed or Buster to begin, since they are arguably the most versatile). Think about the subtle changes you need just for being in that one art, and if you are getting bodied feel free to cancel out of it and then try again when the art returns. You'll see situations in which the Arts were very helpful, and then see other situations in which they hurt you more than anything. By not worrying yourself with managing five Arts at once, perhaps each Art will becomes less intimidating and seem more like an extension of Shulk rather than another hassle to deal with. You'll also learn to cycle to the Arts you want without a second thought.

If I had to give one last piece of advice (sorry that this is already so long): don't ever feel like you 'wasted' an Art. It's not like they are pay-per-use and you are putting Shulk horridly in debt-- the Arts will return, and you'll always get another chance to use them. If you go to Smash but no opportunity to KO your opponent comes up, then that's just how it is. If you go into Speed and manage to do nothing but look like a sword-wielding Sonic, then that's fine. You should never sacrifice good gameplay just to 'maximize' an Art's usage.
Thanks for the advice, that was really helpful! And yeah, I've been using Shulk since Day 1, so I have a good understanding of him and all his moves. You don't have to apologize that it was long, since you've given me a good insight on his Monado Arts.

I'm going to see where I'm gonna take Shulk, and if the Monado Arts will be alongside me or not.
 
Last edited:

Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
Firstly, props to having a Bionicle avatar, Lewa & Kopaka are the ****.

Secondly, it's fine to not use Monado Arts. This comes from a person who plays FG intentionally not using Arts but you eventually learn / realize that Monado Arts are key to Shulk's future metagame. They can assure victory & they definitely save your life.
 

erico9001

You must find your own path to the future.
Joined
Jul 13, 2014
Messages
1,670
Location
Wiscooonsin
NNID
Erico9001
3DS FC
1091-8215-3292
When I try using the Monado Arts, however, I do considerably worse with him. Even after practicing for days with them, they just don't click well with me at all. I feel like I'm in constant pressure when I use them since I have to make the most use of them before they run out, while also taking the weaknesses in mind. It really messes me up, and most of the time it costs me the match.

When I only use his vanilla form, I'm much more consistent with him. I really like all the tools he has, and I do really well with him. He's my best character when I use him this way, but with the Arts, he's one of my worst.
Ehh Shulk's arts are more about optimizing on the situation you're in. I can see a Vanilla strategy working. You deal more damage than Monado Speed, anyways. However, compared to Monado Speed, you lose opportunities for combos and follow-ups, which make up for the lowered damage. You also lose the recovery, pivot grabs, approach options, and juggling ability.

Monado Buster is just like Vanilla, but safer on shield. Use it when your goal is damage, not killing.

Monado Smash is hard, because it's unsafe on shield

Monado Jump is just like Vanilla, except it has better jump height, faster air speeds, and takes more damage. What makes up for more damage is a greater ability to avoid being hit by attacks in the first place. And, of course, it's nice off-stage.

Shield you just throw on if you want to live longer. It has worse air speed, so be careful to stay away from the edge. Deactivate if necessary. Deactivate any of these arts at any time.

Although, you might like decisive monado arts if you want that single character feel...
 

Neo Zero

Banned via Administration
Joined
Jun 24, 2012
Messages
7,028
@ T Tahu Mata Just to let you know, I took your thread and moved it's contents into the Shulk Q&A thread. If you have any further questions, then please feel free to ask them here, or perhaps look into our discussion in the meta game thread.

On my own token, it's "ok" in the sense that you can perform well and win without using any arts. However, you're removing a very large part of Shulk's kit by doing so. My advice is to maybe practice using ONLY ONE art. Start with Jump, get the feel for it, how it moves, when to use it, etc; and when you feel comfortable with that, move to Speed and do the same thing. Basically, practice incorporating them one at a time and when you feel comfortable with each, try using two together in the same match. Then three. Then all five (well maybe not Shield lol). The worst thing you can do is expect to master all 5 at the same time, just take it in baby steps. Welcome to Smash boards btw.
 

Tahu Mata

Smash Lord
Joined
Apr 26, 2015
Messages
1,190
Location
Panama
Thanks for the advice, everyone! I'll make sure to ask further questions regarding Shulk here if I have some.

Firstly, props to having a Bionicle avatar, Lewa & Kopaka are the ****.
Yeah, Bionicle's one of my favorite franchises of all time, and Tahu's my favorite character. That's why I use him for my profile.
 
Last edited:

Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
So, friendly & open question here:

The question(s): If you were using Decisive Arts, & you rode on your next activated Decisive Art knowing that DArt could be your last before losing your stock, which DArt would you choose? what would you do with it? & why?

The scenario: You have 2 stocks & you just took a stock off of your opponent.
 

Goesasu

Smash Journeyman
Joined
Jul 10, 2014
Messages
211
So, friendly & open question here:

The question(s): If you were using Decisive Arts, & you rode on your next activated Decisive Art knowing that DArt could be your last before losing your stock, which DArt would you choose? what would you do with it? & why?

The scenario: You have 2 stocks & you just took a stock off of your opponent.
It depends of my %. If im under 100% then Dspeed, between 100 and 160 Dshield, over 160% Dbuster because even Dshield aint gonna save me from a smash attack.

Im an avid Decesive arts players as thats usually my gameplan.
 

notyourparadigm

Smash Apprentice
Joined
Mar 30, 2015
Messages
111
Location
Ontario, Canada
NNID
notyourparadigm
3DS FC
4098-3767-3581
So, friendly & open question here:

The question(s): If you were using Decisive Arts, & you rode on your next activated Decisive Art knowing that DArt could be your last before losing your stock, which DArt would you choose? what would you do with it? & why?

The scenario: You have 2 stocks & you just took a stock off of your opponent.
DBuster -- and in certain circumstances, DJump. If I know I'm going to lose my stock soon I honestly don't care about the increased damage percentage, and of course DBuster could help be extend the lead as much as possible with whatever opportunities I can capitalize on before I lose my stock. DJump's logic is similar, in that I really don't mind the extra damage since I'm going to die soon anyways, but it doesn't suffer from an offensive setback like DSpeed, and has the defensive perks too of being able to jump away from danger and recover from as deep as I want.

DShield would be my choice only if I somehow managed to survive the first Art choice after taking the stock, because I shouldn't have been alive anyways. It's a wonderful way to die off-stage, and if I'm at high percentages I expect to be knocked decently far even with DShield active, but I would use it to extend my stock even that much farther if possible. DSpeed wouldn't be a bad choice, but is outshined by DBuster or DJump in my opinion because of its decreased damage.
 

Maple42

Smash Apprentice
Joined
Oct 4, 2014
Messages
150
So, friendly & open question here:

The question(s): If you were using Decisive Arts, & you rode on your next activated Decisive Art knowing that DArt could be your last before losing your stock, which DArt would you choose? what would you do with it? & why?

The scenario: You have 2 stocks & you just took a stock off of your opponent.
Any Art other than Smash would be a decent choice; Decisive Jump and Speed can stall themselves out if they need to be cancelled for whatever reason, Shield can obviously prolong your stock, but I think the most popular choice would be going DBuster, to increase the damage output of those last few seconds.
Personally, I'd go DJump, doing super safe things like jumping over the opponent with NAir, then going DShield and walling up with NAir and FAir in the middle of the stage.
 

erico9001

You must find your own path to the future.
Joined
Jul 13, 2014
Messages
1,670
Location
Wiscooonsin
NNID
Erico9001
3DS FC
1091-8215-3292
So, friendly & open question here:

The question(s): If you were using Decisive Arts, & you rode on your next activated Decisive Art knowing that DArt could be your last before losing your stock, which DArt would you choose? what would you do with it? & why?

The scenario: You have 2 stocks & you just took a stock off of your opponent.
I would go to Monado Shield and stay in it until I die.
 

Plain Yogurt

Smash Ace
Joined
Feb 13, 2014
Messages
874
Location
Presumably your fridge.
Hey guys I forgot again and don't know exactly where we have this info archived: does Shulk's vision window stale every time he attempts it or every time it's successful? IE: If I whiff Power Vision, do I get its nearly frame-perfect activation time next time I try it?
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Hey guys I forgot again and don't know exactly where we have this info archived: does Shulk's vision window stale every time he attempts it or every time it's successful? IE: If I whiff Power Vision, do I get its nearly frame-perfect activation time next time I try it?
Both, iirc. Whether it activates or not, whenever you use it the window gets smaller. It builds back up over time but I don't know the rate/incrementation.
 

Asian_Charizard

Smash Cadet
Joined
Mar 8, 2015
Messages
65
Location
Everywhere!
3DS FC
3351-4223-6174
Whenever I do a pivot grab (speed) Shulk slides, but sometimes he doesn't which often gets me punished for whiffing the grab. I'm wondering is there a consistent way to get the sliding effect?
 

Tahu Mata

Smash Lord
Joined
Apr 26, 2015
Messages
1,190
Location
Panama
Since the last time I came here, I've been practicing a lot with the Monado Arts, and I've improved considerably. I overall feel much more comfortable and consistent with them, and they've been very helpful on multiple occasions, with Speed being my favorite. I now have two types of playstyles with Shulk: With and Without Monado Arts.

So I really wanna thank of all you that gave me advice, since I no longer have significant trouble with them.
 

Pikalink

Smash Journeyman
Joined
Feb 1, 2015
Messages
308
Location
Pallet Town
NNID
Shining-Chi
3DS FC
1547-5757-5622
So, friendly & open question here:

The question(s): If you were using Decisive Arts, & you rode on your next activated Decisive Art knowing that DArt could be your last before losing your stock, which DArt would you choose? what would you do with it? & why?

The scenario: You have 2 stocks & you just took a stock off of your opponent.
Depends a little bit on which character my opponent is using. If I slap on sheid when the opponent is using Fox they could just camp me out and fire lasers. Or any other charging move they have. Smash is a bad choice. Jump is useful if the opponents kill moves have low range as for you can just jump over them. Speed is better for chase down characters. Buster I'd use if I'm more mid in damage percents.
But assuming I'm 100+ damage:
Jump for a more safer play against most characters.
Speed for running away.:troll:
Shield stall if opponent can't camp.
Buster for yolo strat put on as much damage as possible before I die.
Smash um no thanks.
I like stalling or buster.
 

Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
Whenever I do a pivot grab (speed) Shulk slides, but sometimes he doesn't which often gets me punished for whiffing the grab. I'm wondering is there a consistent way to get the sliding effect?
To get a more consistent sliding effect, I feel it's easier to do when running & pivot grabbing rather than trying to do it out of an immediate Dash. Although, it can be done out of an immediate Dash but it's just harder to do.
 

YouReadMyName

Smash Cadet
Joined
Apr 3, 2015
Messages
68
Location
Nowhere
So I play ness and need a char who deals with disjointed moves. Shulk looks fun and usable. I've gotten almost everything down cept BS. Should I even use it? When?
 

Nammy12

Smash Lord
Joined
Jan 23, 2013
Messages
1,484
Location
Ontario, Canada
NNID
Nammy12
So I play ness and need a char who deals with disjointed moves. Shulk looks fun and usable. I've gotten almost everything down cept BS. Should I even use it? When?
Backslash's only purpose is really for punishes or hard reads since if you don't hit them then they have a free punish to do whatever they want.
I don't recommend using this move since its outclassed by basically any other move Shulk has.
 

Pikalink

Smash Journeyman
Joined
Feb 1, 2015
Messages
308
Location
Pallet Town
NNID
Shining-Chi
3DS FC
1547-5757-5622
So I play ness and need a char who deals with disjointed moves. Shulk looks fun and usable. I've gotten almost everything down cept BS. Should I even use it? When?
If you ever play teams and your partner distracts the opponent Backslash can sort of be usable. Well thats how I ever actually land the move outside of punishes.
But as Nammy said it isn't all that great.
 

Eonn

Smash Apprentice
Joined
Mar 26, 2015
Messages
131
Location
Ontario, Canada
NNID
SirEon
Who is the best Shulk player right now? Also, should I be trying to abuse his range even though the sweet spot is up close? Thanks.
 
Joined
Jun 8, 2009
Messages
18,990
Who is the best Shulk player right now? Also, should I be trying to abuse his range even though the sweet spot is up close? Thanks.
Gnes or 9B

And yes, you should be abusing his range despite the sweetspot
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Who is the best Shulk player right now? Also, should I be trying to abuse his range even though the sweet spot is up close? Thanks.
Still 9B, I believe. I haven't heard from or seen him recently though.

You should be making use of both the sweetspot for damage/knockback, as well as the sourspot for its range. Use sweetspot for racking damage. Use sourspot for spacing and, to a lesser extent, everything sweetspot can do. Just make sure you account for your range when committing to an attack.
 
Last edited:

Eonn

Smash Apprentice
Joined
Mar 26, 2015
Messages
131
Location
Ontario, Canada
NNID
SirEon
Y
Still 9B, I believe. I haven't heard from or seen him recently though.

You should be making use of both the sweetspot for damage/knockback, as well as the sourspot for its range. Use sweetspot for racking damage. Use sourspot for spacing and, to a lesser extent, everything sweetspot can do. Just make sure you account for your range when committing to an attack.
Thanks! In what situation is it safe/preferable to go for a sweet spot? I dint have too much experience with him and it seems he relies more on frame traps than combos, but I feel like trying to follow up sour spot aerials/tilts with sweet spots would lead to me getting punished quite often, or at least punished hard if they know I'm going to be getting in as close as possible after hitting them with a tip or two.
 

Zatchiel

a little slice of heaven 🍰
Joined
May 27, 2009
Messages
11,089
Location
Georgia
NNID
Zatchiel
Switch FC
SW-0915-4119-3504
Thanks! In what situation is it safe/preferable to go for a sweet spot? I dint have too much experience with him and it seems he relies more on frame traps than combos, but I feel like trying to follow up sour spot aerials/tilts with sweet spots would lead to me getting punished quite often, or at least punished hard if they know I'm going to be getting in as close as possible after hitting them with a tip or two.
When the opponent is in your face, there's usually no reason to back out and space with the sourspot. If the game is in neutral, you should keep in mind that your range is a big threat. Tilts are better up close, aerials are better at a distance. But keep in mind that both tilts and aerials can work in either situation.

Once you hit them, just focus on hitting them again or grabbing them. If they can shield or something before you are able to make it to them then take that into consideration. You shouldn't feel conflicted, every hit does count.
 

RavensArk

Smash Cadet
Joined
Mar 11, 2015
Messages
57
3DS FC
3480-2573-0129
Excuse me but I noticed something extremely weird in one of my matches on FG. While my opponent was activating a monado art I hit them off stage and they started floating for a second or two. This is probably just an extremely weird occurrence but heres my question, does the monado have notable stalling capabilities whilst in the air? Is there already a tech involving something similar to this?
 
Last edited:
Joined
Jun 8, 2009
Messages
18,990
Excuse me but I noticed something extremely weird in one of my matches on FG. While my opponent was activating a monado art I hit them off stage and they started floating for a second or two. This is probably just an extremely weird occurrence but heres my question, does the monado have notable stalling capabilities whilst in the air? Is there already a tech involving something similar to this?
Huh? Can you explain about this "floating" instance? Did the Shulk player have a sudden burst of momentum in mid-air? Did he turn around while having this sudden burst of momentum? Or did you windbox him or hit him with something like FLUDD?
 

RavensArk

Smash Cadet
Joined
Mar 11, 2015
Messages
57
3DS FC
3480-2573-0129
Huh? Can you explain about this "floating" instance? Did the Shulk player have a sudden burst of momentum in mid-air? Did he turn around while having this sudden burst of momentum? Or did you windbox him or hit him with something like FLUDD?
I think it's easier to show then tell. Sorry for the bad quality.
 

RavensArk

Smash Cadet
Joined
Mar 11, 2015
Messages
57
3DS FC
3480-2573-0129
...

Alright, that is strange. I've seen it happen though but being hit off-stage while doing it? First time I saw it. Idk how this works. My bad.
Oh my, I thought the shulk boards would be a good place for an answer, haha. Either way there's still many mysteries regarding the Monado.....

Not going to lie, it looks like they Monado Art Cancelled their hitstun. And... uh... gravity.
Makes sense. In theory couldn't we survive longer if we timed getting hit and activating a monado art at the same time? Sounds unlikely but it also sounds AMAZING.
 
Last edited by a moderator:
Top Bottom