RomeDogg
Smash Journeyman
So when playing melee sometimes when using my hookshot i realized oddly after i hit the wall with it(when recovering so there isnt any misconceptions) i would go into a tumbling animation, i just thought it was randomness. Today I looked into it a little deeper because i havent read anything about it on smashboards. When messing around i realized if u airdoge up with L or R + z simutaneouslly the hook shot will hit the wall but then it will instanlly disconnect. From there u can instanlly do any arial u want which does have a severe risk of causing death unless u still havnt used ur first jump. Also u can instanlly up b instead. But u have to hit up and the other 2 buttons at the same time, kind of smash up. U shouldnt c any part of the air dodge plus link should rise slightly above his hookshot before he tumbles. Anyway messing with it i found if u do it high enough up on final destinations wall u can do a n-air then up-b & still survive if timed really well. Was this already discovered??? I wish I could explain it better but someone try it and tell me what u think. Its probablly really situational but it could b used as a mind game maybe. Fort instance when ur opponent is in front of u trying to stop ur recovery or is still jumping back to the stage after hitting u well u can simply hit them using ur hookshot then cancel it and up-b causing multiple hits. Maybe even causing them to hit the understage and end up getting stage spiked because it will probablly catch them off guard.
Oh yeah probablly common sense but i might as well mention, in order to cancel it the hookshot must actually hit the wall and u should be the right distance away from the wall.
If u know what i mean try it and let me know what u think.
Oh yeah probablly common sense but i might as well mention, in order to cancel it the hookshot must actually hit the wall and u should be the right distance away from the wall.
If u know what i mean try it and let me know what u think.