Egaseci
Smash Rookie
Has anyone tripped while using a controller without an analog stick (such as the wiimote by itself)? I highly doubt the input type matters, but I figured I should ask just in case.
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For anyone that wants to go to this thread for following up on Air Tripping, the link above was a miss type. The correct link is: http://smashboards.com/showthread.php?t=143916We're currently discussing Air Tripping over here:
http://smashboards.com/showthread.php?p=3866101
Hitaku, could you test Air Tripping out? Very few people seem to have experienced it (but since I beat all odds, I experienced it it thrice during a window of only 4 hours).
thank you for that, wall clinging is not air tripping, ne?For anyone that wants to go to this thread for following up on Air Tripping, the link above was a miss type. The correct link is: http://smashboards.com/showthread.php?t=143916
This Slipping that the Dojo talks about is indeed Tripping. Judging by the fact that I searched for an Air Trip for around 2 days with no luck and the comment "If your opponent unleashes the Negative Zone, at least try to stay in the air. While aloft you won’t suddenly sleep, slip, or start taunting." from the Dojo, I personally do not believe there is an Air Trip.(SPOILERS IN MY POST)
ok in the brawl dojo updates luigi has been released along with the information regarding his FS. In the description of being affected by his FS, one of the effects is "increase likelihood of slipping." Is slipping something else, or is it the same as tripping?
Edit: the last sentence also says "While aloft you won’t suddenly sleep, slip, or start taunting."
does that mean u can't trip/slip in the air. I guess that is only if slipping = tripping? is it?
(SPOILERS IN MY POST)
It is a very very high percent. If you on the ground and you take more then a few steps, your either going to be asleep, dizzy, or tripping.anyways... i wonder how much percent tripping goes up in luigi's FS..... i guess that will be more of a character specific thing
Happy to help.on that same note, ty very much hitaku for your extensive testing.... it has put so many of my tripping fears to rest..... now that there is a little control over it
Ok, so...the results were a little more interesting then I thought they would be. When I first did this test I spammed his down tilt on the target.By the way, some people have claimed that Lucas's down tilt sometimes trips the opponent...
I have tested this theory before, and the tripping seems to be at 1% despite any other conditions (of course that doesn't apply to Luigi's Final Smash).Excellent work Hitaku with the research, and really all who contributed ideas and theories. Knowing tripping only occurs after quickly moving the joystick fully in a direction is a lot of progress from completely random etc when things started.
I do believe that a next step to this may exist though. The 1% number works too well to be disputed for the methods tested. However perhaps tripping is very much in the game to punish imprecise play, for example if the player not only jerks the joystick to the full extent, but also is pressing A and B simultaneously, or other obvious input errors, the % chance of tripping would increase dependent on how clearly the evidence of poor control.
This entire phenomena was considered random because we were all very accustomed to jerking the joystick to dash without any negative effect. Aware of this the game is programmed to keep punishment for this action relatively low at 1%. I'm not really sure that anyone able to hold a controller and play a game would ever accidentally press every button at once, but in this theory that could cause a much greater chance of tripping, and even possibly be a 100% trip command, which then would open up options and ideas. Just a bunch of speculation though, keep up the good work.
-True
but it can happen in mid air too -_-it seems to me as if he is forcing the game to go vertically, since you'll want to avoid the chances of tripping by jumping more often.
As Leafgreen386 stated before, as far as we know now tripping in the Air does not exist.but it can happen in mid air too -_-
1% chance on normal ground and 3% chance on the ice. Just wanted to clarify.1-3% chance of tripping, baaaaaaaaawwwwwwwwww.
Good and bad players alike were tripping here and there. I saw no pattern or consistency.Could anyone that went to the LA tournament tell me if tripping seemed as random as it does in the Japanese version? I doubt they did anything to change it, just wondering though.
really? weird I could have sworn I read that you could and I thought I saw it in a youtube video too, maybe they just tripped as they landed or something.as far as we know now tripping in the Air does not exist
I hope you don't honestly believe this is where Smash Boards began. The competitive community rose as a result of a collective casual community, of which Gideon started with the PD64 boards. Please do not be so arrogant to assume these boards were intended for the competitive.That's the first question you need to answer before you even have a right to post this. Smash Boards is a forum where competitive players gather to share ideas.
Well, but this would be really annoying, no? If I want to run to my enemy and suddenly grab him... what then? I don't want to walk slowly to him so he knows what I'm planning or something >_>As for all of you complaining about it, remember that while it sucks...you don't only need to be in the air to avoid it. You can run (not dash) towards the enemy if there is no reason for a dash. Again I know its kinda lame but there are options. Players will find a way to work around it, this will in no way break Brawl. =P