- Sep 30, 2014
So what you're saying is the hitlag on the supersweetpot was from a multiplier? Why not make it base? Just not doable with Brawl's original mechanics?I actually learned about hitlag on the Lucas forums (magnet change). Normally, hitlag is the same for attacker and victim (electric attacks are the exception). However, if a moves hitlag is greater than 1x for the attacker (you can have different values), when it hits a shield it has an interesting effect. Shielding opponents always suffer 1.0x hitlag, so if Zelda suffers more than that, the extra hitlag needs to be factored in shield advantage where it normally wouldn't.