Hey guys, thanks again for coming to the Goddess's temple! Hope I'm doing an ok of leading this services. I want to maybe start sharing some of my initial impressions of how I did on these tasks. This week, I didn't have enough time to really perfect and make the nayrus projectile exactly what I wanted but this is at least presentable. Making a true new projectile is very difficult and I don't know how to, so I had to settle for simulating it. Originially I had the sparkle shooting out be a windbox that knocked opponents into the final nayru's love, which made it feel more like a projectile, however, it seems a little obnoxious so I remove it and settled for just having a ranged attack that looked like a projectile. Hopefully the Goddess and San will forgive my failings in this regard. I used zss's side b as a rough model of function, though I'm not sure if it ends up being all that useful. Also to note is that I couldn't really remove the reflecting properties of nayrus love so that's a little weird. If I could I would have at least moved the reflection box to where the nayru's graphic appears, but wasn't sure how to.
Jab seems nice, and the faster fall speed is not really as noticeable as I would have thought, save that off stage you have a little less time to teleport back.
finally, I hear you about keeping track of old builds and I'll try to compile an official annal of inspiration sometime soon