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great question! it kind of depends on if there are any global changes that might effect zelda's pac in unespected ways. You can always place them on future builds and often they work just how they did, but I know with 3.02 fitzelda.pac dins fire has a strange vertical momentum boost for some reason. I think its because magus mentioned something about placing zelda changes in the actual gct file instead of solely in her pac file. We'll just have to see if they'll work or not in 3.6.Wow, amazing job! Looks fantastic. Thanks for your work.
Quick question: what will you do with these alternate builds with 3.6 coming round?
Nothing could prepare me for how sexy that was. I was expecting some cheap visual indicator by some dude who took a few weeks in a college 3d modelling course or something, to be completely honest. That would've been amazing on it's own. But this. Mmmph~
Wow, that looks amazing. As much as I'd prefer not to have a visual effect on the teleport (mostly because it'd make Zelda way too predictable during recovery and approach), I think I'd be able to live with it just because that wind effect is gorgeous.
WhiteCrow, they weren't as unsafe as you're making them sound. 3.02 and 3.5 Din's are both punishable at close and midrange especially against faster characters that aren't in hitstun. With 3.02 Din's, you'd like to rack up the opponent's percentage first and a super sweetspot wouldn't hurt either to setup one or two. Another thing I think that you're forgetting is that 3.02. Din's can be placed closer, farther, and higher than 3.5 Din's. Also, 3.02 and 3.5 Din's are opposite in their acceleration. 3.02 speeds up as it travels while 3.5 slows down. Combine 3.5 Din's slower speeds when setting farther and reduced range with the fact that it can't control the space, and you have a worse projectile. My guess is that the people that like 3.5 Din's more hadn't mastered or understood 3.02 Din's. 3.5 Din's are simpler and take away some of the thinking required. Zelda has less tech and options, so while she has to fight harder, she doesn't have to think as much since there isn't as much that she can do in this build.Goddess of Wisdom and inspirationOne thing I hear a lot from Zelda's is how different the new Din's are. One thing I hated about old Din's was how slow and unsafe they were. Why not have both? The ability to place 3 Din's Fire traps but at the speed of 3.5. You won't be able to detonate them but you can refresh them. Maybe allow us to toggle it with side-taunt so we can keep our builds legal at tournaments where we show them off.
Hallowed be thy name
Give us this day our daily Din's
But deliver us from evil
My guess is that the people that like 3.5 Din's more hadn't mastered or understood 3.02 Din's. 3.5 Din's are simpler and take away some of the thinking required.
You got confirms off 3.02 Din's, sometimes off of multiple ones if the opponent bounced between them. The explosion combos are just for style, and you can perform similar style combos in 3.5. Eh, I won't mention it again to you specifically or perhaps at all. I've already posted my thoughts multiple times on 3.5 Nayru's, Din's, and kicks.I've already posted my lengthy opinion of this many times on the social and in other threads so I don't feel like I have to repeat myself. I was simply making a suggestion. I like the current speed because it's safer to place in the air and you can get more Din's out per stock than 3.02. Why not just suggest making 3.02 Din's that don't decelerate and have less end lag instead of explaining why 3.02 Din's were amazing? And for the record I would always rather KO with a confirm off of a Din than from the explosion of a Din. It might also be worth suggesting a Din that doesn't detonate at all, or one that detonates when someone touches it instead of the standard knock back.
Ok so I just watched it again...cuz i loved it that much.
Why not just suggest making 3.02 Din's that don't decelerate and have less end lag instead of explaining why 3.02 Din's were amazing?
For the record, I can't modify 3.5 zelda to turn dins back to the way they were, at least not yet. I've looked everywhere in psa in the extensive codes that cover that, and thus far I believe it would not be possible to simply revert it to 3.02 as i believe the code concerning the returning article function after the initial explosion is something that I would need a different program and type of coding for than PSA.
ok, up to this point, i'm not really sure. flying tortoise mentioned a few things but also said he didn't want it to be a build unless other people did. Some people mentioned the dins fire stuff, but unfortunately i can't do that. So at this point just the kicks?
what do you guys want? i'm not sure this week
@ otheusrex What are your plans for this Tuesday's build? If it's just the Din's blend, then I'd like to ask for lightning kicks that are like lightning stomp. Buff the sourspots, so they're more respectable. Eliminate the lightning kick sweetspot in favor of the 1-frame super sweetspots. If you have them, you can use the sweetspot hitboxes and frame data from 3.02, or even better (2.6b). My idea is to have stronger kicks that reward spacing while having the sourspots stronger in case you aren't frame perfect or hit shield with them. Lastly, could you replace the lightning kick sound effect with the meteor heel/Brawl sweetspot/super sweetspot sound effect? Thanks.
Sorry I typed so much. I'm not asking for much, but I wanted to be detailed.
Feel free to ask me for further clarification.
I don't mind; I'd just want it separate from mine.@ otheusrex alright well then if no one minds could we go with the ideas I mentioned? I just wanted to see if anyone could come up with something better. sorry about that..
but yah I would be honored *bows*
and.. *ahem* if that wind box on the u-taunt is possible...*ahem*... that'd be amazing.
o...omg...Improvements to speed I can change
But these for a cost have been paid
with neutral and Up b's less range
The wind of the upwards derision
Can lift to the sky thy opponent
when used with good wit and precision
The spiraling winds of these graphics
also now grace her Up b's
ye can use this to help with your tricks
And Teleport distance is less
yet quick as the grounded departure
from air to the ground with success
A faster increase in her dash
With a great sense of speed in her run
make for followups after a smash
More speed as she flies through the air
will give her more combos 'twixt jumps
especially with this new bair
And with this also comes grab
both of her grabs, dash and standing,
will reach lower to nab pesky foes
To attack with a dash on the field
a faster and farther assault
can power ye over their shield
But all of this comes with a cost
as I mentioned before, that with nayru's
its outermost hitboxes lost
Now ye to the Media Fire
To witness the thoughts of your kin
so saith the Goddess, Desire
Sorry I actually played it the day you posted it... cuz well I gave into the temptationwell did you play it yet?
Thank you. That b-air is amazing. I went to training and could kill stationary DK under 70% from Final Destination. He died from b-air under 100% reliably, and the sound effect makes it so much better.A longer Wavedash grants a small amount
of ground mobility to our beloved.
As per the Downward draft's idea? Her kicks
resembleth downward down-air via a
thundering sweetspot nestled in between
a larger, weaker, yet not feeble hitbox.
And smiting he who would transgresseth to
assaileth Zelda from above with taunting
to Heaven's height shall their persons and
thy spirits lift Skyward bemused and smirking
Now go all ye and seeth the desires
of the sisters @ Downdraft and the @ WhiteCrow