Download:
http://www.mediafire.com/download/wyjsx2psi5wadno/TriforceGanondorf+v1.0b+Mixed.zip
It all started when BronzeGreekGod asked me a question concerning Articles so I opened up PSA to do some research. While remembering that you can attach articles to differnt limbs and realizing that you can play a specific animation onto that article a cool idea came to mind. What if his sword is always visable and attached to his hip when not in used, I spent some time tinkering with this and learned to attach his sword to his hand or his hip at will.
I started messing on a clean PSA to experiment with this new finding and sure enough it grew out of my expectations. I learned of new and more efficient ways to link combos, run different subactions through another main action using variables and pointers accessing all the event listings instead of only resorting to the main one etc. If you like more details just ask me...
Once I got rolling it was hard to stop. Made a very large improvement on the (used to be) sword Down-B and improved many other animations and hitboxes. A lot of the moves that had trouble connecting before now hits better. I remember a few people mentioning about a Frankenstein version or a mixed with all 3 moves together and decided to test that route and here is the attempt.
Video:
https://www.youtube.com/watch?v=tk9yKvH_EK0&feature=youtu.be
------------------------------------------------------------------------------------------------------------------------------------------------------------------
1. Etc. Wait animation has two separate animations for having the sword in hand and not. Same for normal running. Sword will be attached to hip if not in hand. Grab range Increased slightly.
2. AAA "Jab combo"
Damage: 3,4,9
Has an improved PSA routine with (Punch,Punch,Kick)
3. F-Tilt "Sword Thrust"
Damage: 11~15
Animation and special effects are improved.
4. U-Tilt "Twin Magic"
Damage: Start(4), locks(1,1,1,1,1,1,1), End(4)
5. D-Tilt "Low Kick" (No Changes)
Damae: 12
6. F-Smash "Elbow & Slash"
Damage: 22,17
Press A for the optional sword attack.
7. U-Smash "Uppercut"
Damage: 22
with a few animation improvements
8. D-Smash "Spin Slash"
Damage: 8,14
has updated special effects and not much changed.
9. Dash-A "Tackle" (No Changes)
Damage: 10~15
10. N-Air "Tri Magic"
Damage: 3,3,3,6
Slight increase in range and repositioned.
11. F-Air "Skull Breaker" (No Changes)
Damage: 17
12. B-Air "Twin Magic Air"
Damage: 13
Not much changed.
13. U-Air "Flip Kick" (No Changes)
Damage: 6~13
14. D-Air "Thunder Stomp" (No Changes)
Damage: 22
15. Special-N "Chance!"
Damage: 13~19
BIG changes. Improved animation and Effects. Charge your sword with B and release to hit. Can only strike while on ground. While charging in air you can jump out of it, else you just fall if out of jumps. You may Reverse(Turn Around) once per use. Has heavy armor (12) damage as break point, while running and at the start of striking. No more shield Damage bonus.
16. Special-S "Flame Choke" (No Changes)
Damage: 13
17. Special-U "Meteor Fist"
Damage: 4, 5~15, 4~6
Launches up, falls down then ground impacts.
18. Special-D "Wizard Kick"
Damage: 17
Using Vanilla animation.