I also forgot to agree that Wizzy lacks in the recovery department, which hurts the fact that he's the aerial mode.
It's a bit silly right?
for recovery, might I suggest a new side B where he turns into phantom ganon and dashes horizontally, about as far as fist mode's down B.
Interesting idea, I'll play around with it!
Thanks for the feedback 0RLy and it was also a great push on the idea of moving teleport to magic mode so for all those who had suggested this same idea, it just now happened! I played around with Magic mode teleport and it was as fun as it was OP, will have to balance it later.
Changed a bit of minor details such as damage, knockbacks, etc. This project has really reached it's limit in memory size and move slots, there isn't much more that can be added even if I wanted to. The new Up-B is just the normal Up-B without the grab and hits with the sword, working similar to the old sword Up-B.
-Update-
http://www.mediafire.com/download/6v8ymde9vpx0bg3/TriforceGanondorf+v0.4b.zip
Fist Power:
Up-Air (Ground & Air) uses the same animation to save memory
Sword Courage:
F-Tilt: (Thrust) Knockback+
U-Air: (Slash) Damage-, Knockback-
Special-N: (Wait,Slash) Startup Momentum Changed
Special-U: (Slash) Animation Changed!
Special-D Air: (Fall,Slash) Knockback+, Ledge Grab Add
Magic Wisdom:
U-Smash: (Uppercut) FrameSpeed+
N-Air: (Magic) FrameSpeed+
F-Air: (Magic) Knockback-, Trajectory Lowered
Special-U: (Teleport, Magic) Added Teleport as 1st
Special-D Air: (Fall,Fist) Ledge Grab Add