Jade_Rock55
Smash Lord
- Joined
- Oct 4, 2013
- Messages
- 1,047
- 3DS FC
- 4656-7001-2336
Wow I forgot all about this!Nice Work!
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Its for his Win3 and Win3Wait animations. It goes over the one where he laughs maniacally. Thanks though glad you like it. I'll send it to Ashingda if he wants to use it. Hopefully he does. I think it fits him well.That looks awesome!!!
I'm unclear though as to what it for?
Is that for a new winning animation/pose at the victory screen?
If so I should be added ASAP!
Cool!Awesome thanks!
I like the idea for F-Air.
I had a lighting effect on U-Smash at first, have been thinking of putting it back.
That might work out well, I'm swapping the Down-B(air) to BronzeGreekGod's old one so this current one will be put into D-Smash with your idea.
Been planning to use his Up-B as the U-Air, will see how it works out.
Currently cleaning out BronzeGreekGod's animations and reducing it's size. Starting to reach the crash limit.
Quiet hilarious when fighting against Giga Bowser though.Hey Ashingda, I just want to reiterate how much I love the wizard mode down B. It's amazing! It gives Ganon great air mobility while grounded and if I just jump and use it in air I can combo things into it and than follow up with the grounded version to deliver a final blow while the opponent is in the air. It's great!
If I had any say in the matter I would tell the PMBR to use Wizard's Ganon down B and use that to replace warlock punch for Ganondorf. It would be glorious!
Yeah your right...Quiet hilarious when fighting against Giga Bowser though.
(Try play with 5 stock against lvl9 Giga Bowser with 30 stock, with no timer to see how far you can survive or win if you can. Magic Mode is really effective on him.)
Does that suggest that Power and Courage are no longer being developed/changed?Up-Taunt: Magic (Wisdom) This has the greatest range and air mobility, the air game is strong but lacks on the ground. This mode is still incomplete
Power will remain unchanged (for Project M original version)Those screenshots are amazing! Is the dark aura effect on the sword constant?
Also, I couldn't help but notice something on the OP.
Does that suggest that Power and Courage are no longer being developed/changed?
Props all around for this mod.
Yes. Beware though if there are more Ganondorf in game(like one is on Magic Mode while the other one is on Sword Mode), some of the effects disappears from him. that's one of the bug since I guess many effects cant be in at the same time.Those screenshots are amazing! Is the dark aura effect on the sword constant?
Duly noted. Thanks for the heads up!Yes. Beware though if there are more Ganondorf in game(like one is on Magic Mode while the other one is on Sword Mode), some of the effects disappears from him. that's one of the bug since I guess many effects cant be in at the same time.
Im just playing with the effects. nothing much.Is all of this a team effort?
I changed it to an upward trajectory to be less OP.I have noticed that, while playing Courage Ganondorf, his Down Special move in the air shoots the target upwards instead of spiking them. Considering the trajectory of the sword falling in a guillotine fashion, wouldn't it make more sense for the move to spike opponents?
Well it's been partially an open team effort from the start. Although I make the changes it's greatly influenced by the opinions on this thread.Is all of this a team effort?
Very well, this is just a test though, so it's better to remove the dark aura and just stick to poison-light(61 on fist) and electricity(13 on elbows). I will check on more stuff to experiment.Edit- The full effects on the magic mode is a bit much, I'm getting frame rates issues as it becomes quite slow.
THAT'S SO FREAKING COOL!Here's a video for the effects, no sound though since Dolphin screws with the audio (gets desynched and it's quite noisy for my ears to bear.)
I'm not getting any lag from it. I'm even using the Smash 3 Ganon right now. Still no problems. Even on a 4 player match, no framerate issues.@ Caporai
I really like that dark shaded sword trail, want to add that!
Great Job on the taunts also, might try to add that too.
I might pass on the Nayru's Love because I feel it's not generic enough an effect to share with other characters.
Edit- The full effects on the magic mode is a bit much, I'm getting frame rates issues as it becomes quite slow.
Dude, that is freaking sick! I hope all those effects make it into the next release. I've been following this mod for quite a while, just wanted to say that it gets better every new update. I only have a question about v0.2, why did you remove the old wizard mode D-smash? I thought it was pretty cool. Also, I personally think that the current sword mode Up-B fits better for the wizard, and the sword's v2.3 Up-B should return. Anyways, that might be just me xD Everything else is amazing, keep up the good work guys!Here's a video for the effects, no sound though since Dolphin screws with the audio (gets desynched and it's quite noisy for my ears to bear.)
i totally agreeTHAT'S SO FREAKING COOL!
..I'll be going now...
Although the teleport "fits" the magic mode. Ashingda said Sword mode is based on TP Ganondorf which teleports, and Wizard mode is based on OoT Ganondorf which doesn't teleport. But from my understanding he is going to add a float to Ganon's Up B for a better recovery and to match the OoT theme.Dude, that is freaking sick! I hope all those effects make it into the next release. I've been following this mod for quite a while, just wanted to say that it gets better every new update. I only have a question about v0.2, why did you remove the old wizard mode D-smash? I thought it was pretty cool. Also, I personally think that the current sword mode Up-B fits better for the wizard, and the sword's v2.3 Up-B should return. Anyways, that might be just me xD Everything else is amazing, keep up the good work guys!
Oh, I see. Well it's cool that Ashingda wants to be loyal to the movesets based on Ganondorfs from different games, I guess it makes more sense. Will look forward for that D-smash lol.Although the teleport "fits" the magic mode. Ashingda said Sword mode is based on TP Ganondorf which teleports, and Wizard mode is based on OoT Ganondorf which doesn't teleport. But from my understanding he is going to add a float to Ganon's Up B for a better recovery and to match the OoT theme.
Also I believe a different version of the former Down smash will return.
Side Taunt= Fist Ganon (vanilla/SSB)Is there a way to return to vGanon in midplay?
It's going to be a forced start with the normal mode.Hey is there a way to enter the battlefield with one of the forms already active, like how you can enter as shiek instead of zelda in vbrawl/melee?
I'm so glad my imput is useful I truley love this mod and it's the best thing about PM for me (even though it's not offical, I just love Ganondorf's character that much!).@ _Ganondorf_
Awesome feedback! I do agree with most of what you mentioned. I got time this weekend, expect some changes :D.
That's weird....? I don't know how to help... Maybe just download PM again so you have all the folders?@Ashingda
Hi guys, I really need some help.
I have no idea how to install this mod with my version of PM. In my folder, there are 2 WBFS files, each 3-4gb in size. There are no other folders.
Any help installing this would be much appreciated. Thanks in advance!