could you make the sword play part more swordplayish?
Sure, what are your suggestions? If you got a good idea I'll try to make it work.
How much filesize is left for your latest FitGanonMotionEtc.pac before it reaches the limit? (just to be sure so the sword model swap doesn't break the filesize limit.)
It's right at the brink of freezing. I believe the sword model might be smaller than vanilla, if it is then this shouldn't be a problem.
File:
http://www.mediafire.com/download/aw28h2ibcxhh4j3/TriforceGanondorf+v0.3.zip
Video:
https://www.youtube.com/watch?v=DeM6DsrjDtY&feature=youtu.be
Update:
-- Fist Power --
Unchanged.
-- Sword Courage --
Movement: (Ground) Runs with sword
AA: (Kick,Slash) Vanila Kick Animation, Sword Damage+
F-Tilt: (Thrust) FrameSpeed+
U-Tilt: (Slash)
D-Tilt: (Kick) Damage-
F-Smash: (Elbow,Slash) Damage-, Elbow deals shield damage, Elbow trajectory up
U-Smash: (Slash) Damage-
D-Smash: (Slash,Slash) Damage-
Dash-A: (Slash)
N-Air: (Slash) Knockback+, Trajectory+
F-Air: (Slash) Damage-
B-Air: (Slash) Damage-
U-Air: (Slash) Damage-
D-Air: (Kick) Damage-
Special-N: (Wait,Slash) Wait moves forward, Slash is controllable, Trajectory lowered
Special-F: (Grab)
Special-U: (Teleport,Teleport) No more damage, 1st is vertical only, 2nd is horizontal only.
Special-D: (Run,Slash) Damage-, Light Armor at startup, Jump out of run
Special-D Air: (Fall,Slash) Damage-, KnockBack+
-- Magic Wisdom --
Movement: (Float) Running will floats over floor projectiles, Speed+
AA: (Magic,Magic) Damage-, Range-
F-Tilt: (Magic) Damage-
U-Tilt: (Magic) New
D-Tilt: (Kick) Damage-
F-Smash: (Elbow)
U-Smash: (Uppercut) KnockBack+
D-Smash: (GroundPound) Damage+, Trajectory Changed
Dash-A: (Magic) New
N-Air: (Magic) New
F-Air: (Magic) Was previously N-Air, Damage-
B-Air: (Magic) Damage-, New Effect
U-Air: (Uppercut) New
D-Air: (Kick) Damage-
Special-N: (Magic) Damage-, Trajectory Changed
Special-F: (Grab)
Special-U: (Magic) New, Uses taunt animation
Special-D: (Jump) Damage-
Special-D Air: (Fall,Fist) Damage-, Animation Changed