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Rob's not so easy for Villager, because his aerials HURT.I actually played a ROB for the first time a couple days ago. It wasn't pretty for me He played a very reactive playstyle(a lot of For Glory people actually play this way), and I couldn't do anything about it. I tried pocketing the gyro, and I got it a couple times(it was pretty funny XD). He learned to bait it out though and I would be stuck in pocket animation lag, and he punished. Not fun.
Ah yes I forgot about the dthrow upairs that I couldn't escape >.<. I actually killed myself early off the top trying to VI out of one lol.Rob's not so easy for Villager, because his aerials HURT.
Opposite to get knocked a shorter distance or the same direction so you fly farther away.You change the knockback by....holding down the opposite direction of which you were launched?
I've found that using timber just for the sake of having it block DH's projectiles is very effective. Be wise with your pockets, a lot of the times the clay pigeons aren't worth it. Shield those and go for the can instead. You're going to have to play really defensively. Similar to the villager, DH's recovery is very punishable- take advantage of that.Does anyone have any advice for fighting Duck Hunt Duo?
Fought one the other day and just could not get past the projectile spam. There's too many for Pocket work effectively (not that I found Pocket to help me much...rather get me killed when I tried to use Can ). Dash Attack goes through Clay Pigeon which is great but that only works so many times :/
Tree is good for blocking the Wild Gunman, but be careful of standing too close to it if Duck Hunt throws a clay pigeon (and a can of course). The blast radius of the clay pigeon explosion is pretty huge, and can hit you behind the tree if you're not careful.I've found that using timber just for the sake of having it block DH's projectiles is very effective. Be wise with your pockets, a lot of the times the clay pigeons aren't worth it. Shield those and go for the can instead. You're going to have to play really defensively. Similar to the villager, DH's recovery is very punishable- take advantage of that.
I just finished playing a Pac-Man player online and I stole his fruit.
That moment of desperation where he's on the other side of the stage spamming his neutral B for a fruit to come out, but to no avail. Absolutely beautiful.
I look forward to fighting ROB and Bowser Jr. players who spam the top and the mecha koopas.
He's pretty broken from what I've noticed. His side b reflect projectiles, his laser comes out super fast and his top is a problem unless you pocket it and keep it early. He has a ridiculous recovery from the bottom of the stage unless you mange to bowling ball punish, spike or d/fair OS. I have been having a really hard time fighting him and am really just trying to figure out the best ways to damage him as much as possible before I get that final kill. I think the best approaches are to just be very patient, shield a lot and spot dodge because his grab when you're shielded is quick and very irritating when repeated. I am a very aggressive player so I believe I'll need to just slow down a lot more.I've fought one, and it didn't go well. Punished everything I did with a dthrow uair, and recovering wasn't fun either.
I play a lot of Rob, so I think I can help a little.Tips against ROB--PLEASE. (Other than the gyro pocketing technique.) I need to know how to kill that *******.
-Use the pocket sparingly and I'd recommend using it more on the clay discs than the cans.Does anyone have any advice for fighting Duck Hunt Duo?
Fought one the other day and just could not get past the projectile spam. There's too many for Pocket work effectively (not that I found Pocket to help me much...rather get me killed when I tried to use Can ). Dash Attack goes through Clay Pigeon which is great but that only works so many times :/
Very very helpful man, thanks a ton!I play a lot of Rob, so I think I can help a little.
Without saying, pocketing the gyro is a given. Don't be too eager to grab it though, seeing as a good Rob won't just give it to you. Look for openings and snatch it away. Rob has very limited ariel approaches, Nair is the most common. Sheild grab to counter that. Try to have trees out at all times, seeing as he's such a big target. Be aggressive with fairs and bairs, since he's tall and doesn't have much ariel approaches. Tilts are also key. Robs will use dtilts for days. Villagers dtilit has just as good range. Bowling Ball over ledge is also super good since his recovery makes him helpless.
Np man. If you ever need Rob practice I'm game. I actually want some Villager practice too. FC is in my sigVery very helpful man, thanks a ton!
Wow did not know that. Really useful. It almost seems ban worthy hahaDon't think I've heard of this being mentioned so I'll post it anyway. We know by now that you can keep an item like Gyro, Mechakoopa, Banana... and pull it out and back in to avoid them from getting it back, until you lose a stock or they do, right? Wrong! If you pull out the item as soon as your opponent dies, before the flying thingy brings them back, and pocket it again whenever they reappear, they will still be unable to pull one off, even when starting a whole new stock.
While it's true we can lock down the fruit rain, it's worth mentioning that 9 times out of 10, Pacs will go for the key over much anything else. The key flies at CRAZY speeds and any Pac worth his salt would be able to put us in a position where pocketing it simply isn't an option.I haven't played many Pac-Mans so far, but I want to talk about something, his Neutral B.
As you may know, some of Pac-Man's fruit can pierce straight through Lloid and the Tree, and hit us behind it (the Galaxian ship for sure, and I think the key does it too). All of the fruits destroy Lloid on impact, making projectile camping against him somewhat of a stalemate.
The thing about Pac-Man's Neutral B is that when a fruit is on the field, or in someone's hand, Pac-Man cannot throw any fruit until the current one disappears. Now, any character can grab the fruit and lock Pac-Man out of his Neutral B, but as Villager, I feel like we can control this much better thanks to Pocket. Pac-Man's fruits are one of the few items that transfer to Villager's hand instead of being automatically thrown like other projectiles. Unlike other characters, we don't have to throw the fruit to have access to our A moves. We can simply Pocket the fruit we need to, and pull it out again.
The few Pac-Mans I've played online love to throw fruit all over the place, so I think we should abuse and control the fact that we can lock him out of his own move at will. With fruit in our hand, we can pester Pac-Man from afar with Lloids to force him to block or approach, we can plant and water our Tree, and probably most importantly, we have our Axe.
Although locking Pac-Man out of his Neutral B is harder to do VS other character we can do this to (Pac-Man can charge fruit if yours is currently Pocketed), I think that intelligent use of Pocketing and holding the fruit will give us an edge in this fight. It gives us one less thing to worry about over the course of the match, and of course if we catch something awesome like the key, we could definitely use that to our advantage.
Any thoughts on this? I hope I'm not too terrible overrating this moveI spent forever theoryfighting this matchup today for some reason.