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Sorry. I'm still a bit new to Smashboards.@ AnchorTea Your thread on the ZSS MU has been merged into the match-up thread.
the thing about palutena is that she isn't that good at keep away Auto-Reticle does not cover all of FD in her line of vision. Reflect even though it shuts down most of our approaches is not instantaneous nor does it recover instantaneously meaning we can bait it by placing Lloyd from far away run up to her roll behind the reflect and punish with Jabs or Axe or jump past the reflected Lloyd and hit her with nair/dair heck we can get cheeky and try to grab her with semi tether grab.I know it has been discussed previously a little bit, but good gracious is Palutena a horrible matchup. I think that proper spacing is essential here. If you leave too much space, you're just going to get barraged by an onslaught of whatever that multi-shot homing move is. Reflect is miserable to deal with, but if you're properly spaced and can bait it out, it's laggy enough to allow you to jump over it and punish with Dair or Fair/Bair. One strategy I have employed lately is to jump over the Reflect and Bair since Palutenas tend to roll in the direction you just came from (if Dair isn't going to be quick enough to connect).
Other big issues are teleport, Counter, and the fact that it feels like all of Palutena's moves are quicker than Villager's. She is able to capitalize on whiffed attacks more effectively and can capitalize on those opportunities better than Villager can. Rapid A does silly amounts of damage and her throws have nearly-free follow-ups.
Honestly, I'm not sure what to really do other than make a lot of good reads and basically outplay the other player. Any suggestions? I need to study the matchup more so that I can hopefully come up with better ideas for how to tackle it.
I really don't want to resort to this simply because I feel that it will result in Villager being unviable in tournament play. If all anyone has to do to beat Villager is go Palutena, that's pretty much the end of Villager.Pick a different character.
Obviously it's not an end-all and hopefully with experience Villager mains will be able to beat pocket Palutenas that only exist to beat Villager. But I do think it's a troublesome that'll push us to our limits. I know a good Palutena main so hopefully I can get some good experience fighting her soon.I really don't want to resort to this simply because I feel that it will result in Villager being unviable in tournament play. If all anyone has to do to beat Villager is go Palutena, that's pretty much the end of Villager.
In other news, I played some painful matches against Duck Hunt today. Will try to upload the replays for tips.
Thanks for the advice, guys!
No worries I have beaten many Palutena's as Villager.I really don't want to resort to this simply because I feel that it will result in Villager being unviable in tournament play. If all anyone has to do to beat Villager is go Palutena, that's pretty much the end of Villager.
In other news, I played some painful matches against Duck Hunt today. Will try to upload the replays for tips.
Thanks for the advice, guys!
Mind elaborating? From my perspective Reflect Barrier really limits us in the matchup. Knowing what you do to win would be great.No worries I have beaten many Palutena's as Villager.
Villager can be used for tournament play.
Imma just take a guess and say that its because palutena's approach is not all that good so we are far stronger in long range than she is. Sure Reflect Barrier is going to stop our projectiles but without Super Speed her approach is limited. Once we get a lead we can camp her. If reflect Barrier is that much of a problem for you i would recomend baiting it to condition the opponent to not use Reflect Barrier.Mind elaborating? From my perspective Reflect Barrier really limits us in the matchup. Knowing what you do to win would be great.
Bruh this is some real salt: Lets calm down and take this one step at a timeI want to see how the **** you villager mains justify such broken recorvery and walls that are lloid rocket and tree. he cn just side b then short hop side air me to the blast range and theres not a damn thing i can do as wii fit trainer....seriously that up b is ******** I got him UNDER Smashville stage and he STILL recovered....mind you I hit after he had used his double jump so he only had his u b....HE needs a BIG recovery nerf...and dont say you cna gimp by hitting him or balloons that damn kid can move about like a fly in the air.
sorry I just....I hate those damn smug players. always teabagging em behind their trees.Bruh this is some real salt: Lets calm down and take this one step at a time
First of all yes Villager does have a strong recovery Balloon Trip is really strong and Lloyd is there as an alternative, but here's the catch: Neither of them are fast like Shiek's or Palutena's recoveries. this means you can hit him/her. Granted the recovery isn't Duck Hunt's up B either (I think its called Duck Jump) so you'll need to practice your timing with it. Maybe you can convince a friend to help you with this. WFT (can i call them WTF plz) has a glorious B-air that allows them to stage spike Villager so that can work.
Now unto the the actual question: "How does WFT(WTF) deal with Villager"
Disclamer: I am by no means a WFT(WTF) Main so i don't know as much as them as an actual main.
WFT(WTF) has two projectiles to use against Villager I recommend spamming Header off the edge to egg villager to Pocket the ball. This way you don't have to deal with a pocket Sun Salutation. Alternatively you just leave that move at punish duty and maybe even use it to edge guard Villager if the pocketed Header. I think your main approach might be walk + crouch or the crawl as that crouch makes it borderline impossible for Villager to approach with F-air and B-air other than that i suggest reading up on this forum to see the limits on Villager.
Seriously though Villager's recovery should not get nerf, most of his/her game is based off the ground. A player with enough experience against villager can learn to use their character's best moves at edge guarding.
I think it should atleast be easier to hit the balloons.sorry I just....I hate those damn smug players. always teabagging em behind their trees.
Then use this time to position yourself. If villager is behind the tree then he can't attack you besides that telegraphed Timber attack.sorry I just....I hate those damn smug players. always teabagging em behind their trees.
The problem lies in the fact that even if you DO bait it out, your punish window is extremely tight and the options you can use are extremely limited. Perhaps I'm wrong about this, but I believe Palutena can move before Reflect finishes. I can't believe they made the cooldown on that move so short.Imma just take a guess and say that its because palutena's approach is not all that good so we are far stronger in long range than she is. Sure Reflect Barrier is going to stop our projectiles but without Super Speed her approach is limited. Once we get a lead we can camp her. If reflect Barrier is that much of a problem for you i would recomend baiting it to condition the opponent to not use Reflect Barrier.
Mind elaborating? From my perspective Reflect Barrier really limits us in the matchup. Knowing what you do to win would be great.
yeah...Im new here....doesnt excuse but I kinda get agead of myself in doing these, a lot of my posts are made in the heat of the moment right after losing....First off lay off the salt damn
Second of all are you using Sun Salutation and Header at all? Take the time that they're behind their tree to charge up your SS. Bait pocket out with header so they don't take your SS. Use DBC mixups to bait approaches and open up punishing opportunities. Get DB down when the opportunity presents itself because DB boosted FCSS is one of WFT's best KO options. USE GRAB WFT's grab is amazing, and BThrow is WFT's best throw imo. You also have a really low crawl so just duck and crawl beneath lloids instead of shielding them (or getting hit by them, apparently) so they can't spawn another as quickly. Cover yourself when you're offstage with header. Go for Jab 3 buries (remember to add the delay between Jab 2 and Jab 3 depending on the damage so you get the burying sweetspot). Since Villager is short and you probably already know how inherently bad WFT's smashes are, don't rely on them for KOs. When they're buried, your FSmash and DSmash are probably (definitely) going to miss, so take advantage of bury-release mechanics and nail them with BAir. BAir is a really good KO option, especially against Villager since it is way easier to hit Villager and not the balloons when recovering. Nair is really good for racking up damage, and the first hit of NAir at WFT's head has a good angle and knockback for setting up other things, so try and mix up SHFFNAirs. FTilt is another really good move, especially the back hit since it covers a more liberal area and the vertical KB is good against Villager. Even though FAir shield-poking shenanigans are gone don't be afraid to use it. FAir is an inherently good option against a Ballooning Villager by virtue of the angle at which you come in with the front hit.
Seriously though Villager's recovery isn't broken. Standard has no offensive presence, though don't throw out attacks left and right because aerial pivot mixups can open up safer landing options for them. Extreme balloons are pretty darn good but most of the time with those they'll be recovering low. Just stay away from the edge until after they detonate the balloons then go in
Also you probably shouldnt double post. Also also you didn't have to make a thread for this, should have posted in the social or maybe even the faq imo
Probably by getting the OP updated. Last time it was updated was September 30th (as of today). It would make the most sense imo to start alphabetically, and then move from A to Z accordingly, but since the OP appears to not get updated it makes the whole thing awkward.Sounds reasonable. Where should we start?
Well, some Palutena players don't know that a reflected timber can be pocketed, so you can bait a reflect and pocket a timber and strike when Palutena is in range.Probably by getting the OP updated. Last time it was updated was September 30th (as of today). It would make the most sense imo to start alphabetically, and then move from A to Z accordingly, but since the OP appears to not get updated it makes the whole thing awkward.
I've always been more of a lurker than a poster until recent, so any ideas that anybody else may have I'm all ears.
I agree. If anybody were interested in dedicating time and effort into doing so (I'm willing) it can be a very effective way to create an index on each matchup for Villager. That way if somebody is having trouble with Palutena they can consult the index and read up on the matchup info without having to search through literally every page in an attempt to find it.We can also have a specific structure for posts so that the information is organized a lot more neatly. Then maybe we can even dedicate somebody to make a summary of the whole discussion on one MU so that there can be a link to that summary on the homepage. Just some ideas.
our slingshot loses to jiggs nair/fair so she can play aggressively and make slingshot ineffective which suuuucksJigglypuff is weird because she has both a really good and a really bad approach. What I mean is that while she gets in easily there's very little she can do to stay in. Use this to your advantage.
SH Lloyd covers one of puff's best approach jumping fair/nair. u-air beats jiggs arial approach but she can go in a distance where neither uair or fair are very effective if she does play defensively
Anyways to beat jiggs you have to play defensively.
At first I thought Villager had this match-up in the bag due to slingshots and spacing, but I found out that Jigglypuff's aerials beat the slingshot which is bad.our slingshot loses to jiggs nair/fair so she can play aggressively and make slingshot ineffective which suuuucks
If you plant a tree it makes it really hard for puff to approach you, then she is at the mercy of Slingshot/Gyroid spam. And with puff being so light U-Air and U-Smash kill pretty early. Plus U-Smash shuts down a lot of Puff's aerial approaches with it having a huge overhead, disjoint hitbox. I also find Nair to be really useful in this matchup since you can fly behind jiggs with it and you keep enough momentum that it's hard for her to turn around and hit you in the air.
Typically you're far enough away to not get hit by her Bair since it's ranged has been decreased.I'll mess with tree. I agree with usmash, however being behind jiggs I don't think is a great idea because of her bair & our nair doesn't have a ton of range.
Hey @ Indigo Jeans we got another thread that needs to be moved.I usually don't use pocket competitively. I don't use tree unless I know the opponents will use projectiles constantly and villager can recover easily! I am much better than random spammers or pocket spammers. I use.lloid rocket, attacks, and special attacks primarily.but I CANT BEAT CAPTIAN FALCON please help
No If it could we wouldn't be discussing this as a problematic MU.Going back to the Palutena debate. Can Palutena's reflect be pocketed?