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Top 5: Best/Worst Additions in Pokémon Games

Youko

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Link to original post: [drupal=2580]Top 5: Best/Worst Additions in Pokémon Games[/drupal]



So I’ve recently been thinking about the most important upgrades to the monster-catching game format that most of us adore. After playing through the third game from each of the four distinct generations (Yellow, Crystal, Emerald, Platinum), here are my picks for the top five improvements and questionable upgrades of the GENERATION I Pokémon format.

DISCLAIMERS: This is mostly intended for the casual Pokémon player, because not everybody is competitive and EV/IV-driven.

GENERATIONS involve:
I – Red/Blue/Yellow
II – Gold/Silver/Crystal
III – Ruby/Sapphire/Emerald (Fire Red/Leaf Green)
IV – Diamond/Pearl/Platinum (Heart Gold/Soul Silver)



THE GREAT

5) PC Box System Rework (Generation II)
There was really no excuse for Generation I to even have this horrid box flaw, because a simple coding procedure solves the problem that was often encountered. If 20-Pokémon in BOX(x) = 0, then Pokémon goes into BOX(x+1). I’m sure it’s happened to you before – you’ve traveled through the Power Plant, Seafoam Islands, or Victory Road to encounter one of the legendary birds from Generation I…and you can’t even throw a Pokéball because your box is full! Thankfully this was amended in Generation II, and even further improvements were made in future games, making the PC Box system MUCH easier to withdraw, deposit, and move your little critters about.

4) Time and Day (Generation II, Generation IV)
This was absolutely a big deal for the time back in 2000. Using the battery inside the game cartridge, Pokémon Gold/Silver kept track of the time and day of the week IN REAL TIME, as inputted at the start of the game. The benefits to this feature were outstanding – a greater sense of immersion into the game space, a variety of creatures that could be encountered specifically during the day or night, and even events that were triggered on particular days of the week. It was a mind-boggling move why this feature was removed for Generation III, yet with the internal clock feature on the DS, it was a no-brainer for the clock to be reprised in the recent Generation IV of Pokémon. It was a subtle nuance to the game that made a big difference in how you went about training and it is one that hopefully won’t be removed again in future versions.

3) Held Items (Generation II)
OK, I’ll be the first to admit, it is a tremendous nuisance when you whittle down a gym leader’s beast’s HP, only to have 30 HP filled again by a Sitrus Berry, but the potential from the ability to hold items was simply incredible. You had items like Charcoal, NeverMeltIce (strangest item name), and the like which buffed up certain attack types. You had berries that healed certain status afflictions. You had Pokémon that even evolved under certain conditions when an item was held. The list goes on, but if Generation II didn’t add this now-basic element of gameplay, people would be strategizing far differently than they currently are.

2) Abilities/Natures (Generation III)
Without a DOUBT the best thing to come out of Ruby and Sapphire, the addition of abilities and natures gave even greater distinctions to the wild Pokémon encountered than just level and starting stats. Abilities completely changed certain elements of the game that could be previously abused in earlier generations, such as using a ground-type to knock out Gastly and other ghosts that shared a poison-type characteristic. While we may hate abilities like Cute Charm, which may cause attraction on contact, you feel so empowered when you cripple your opponent with Static, Poison Point, or any Effect Spore-like ability. And don’t even get me started on types of Pokémon that can have different abilities – BRILLIANT. Natures are a more subtle art and definitely relate to the EV/IV side of things, but when different Pokémon grow stats in accelerated/decreased rates? Money. But what could possibly top this revolutionary game mechanic?

1) Special Attack/Defense (Generation II)
It would take a very big argument to make believe that this wasn’t the biggest improvement in Pokémon, period. According to Bulbapedia, “The Special stat [from Generation I] determines how much damage a Pokémon both receives and deals in regards to special moves.” It doesn’t take much to see how this could be abused in Generation I. Why should a psychic type like Alakazam that has unquestionably high special attack stats be able to have a strong defense against special attacks as well? Not only did the additions of the Dark and Steel types in Generation II allow for better balancing, but the splitting of the Special stat into base Attack and Defense components helps figure out calculations in a far more reasonable way. Factor this in with the Generation IV addition of individual moves being either physical or special attacks, and you have the ideal set of battle system mechanics. After all, that’s what Pokémon is really all about – and it started with splitting the Special stat.

HONORABLE MENTION: Female Trainer (Generation II)
Audience demographic, ‘nuff said.



Now, there have also been questionable additions to Pokémon games of the past. These are more controversial and you may not agree with them, but here we go.



THE NOT-SO-MUCH

5) Double Battles (Generation III)
Remember how big of a deal this was? It was HUGE, even in the anime. While there are benefits in terms of experience sharing, why can’t you just use the Experience Share item for that? Double battling feels like more of a gimmick to me, with interesting moments that only rarely occur, and mind-numbing concepts like Surf changing to a hit-all spread attack in Generation IV. Having a Gym Leader battle with Tate and Liza as a double battle only further enhanced the fact that the game designers were trying to cram this down your throat. No thanks, I’ll stick to one-on-one matchups, which involve a greater sense of gamesmanship.

4) Weather (Generation III)
It was a nice addition in atmosphere only, but bringing weather into battles? Please. Things like Sunny Day allowing Solarbeam to skip the charge phase and Rain Dance allowing Thunder to have 100% accuracy are cute touches, but Hail and Sandstorm are simply aggravating attacks meant to specifically cater to solo-typing your party. Aren’t we recommended by the game itself to diversify our party in terms of types? I know that Hail and Sandstorm expire after several turns…until the next opponent uses it again one that expires. Plus, you have wild battles in these conditions. It’s just…frustrating, plain and simple.

3) Breeding (Generation II)
I don’t need to imagine Pokémon breeding. Or what their gender is. Or why some species are gender-neutral. The ideas of eggs and egg-based moves, granted, are pretty smart. However, this is another example of the game TRYING TOO HARD to make you use this feature. The Day-Care system was great for raising a Pokémon that really didn’t care for. And yes, in future games, breeding a starter that you could trade to your friend was amazing to help fill out his Pokédex. But aside from that, there was no need for the games to give you an egg to hatch on your own. And besides that, who knew Ditto was so horny? After this feature was introduced, Ditto lost all battle potential and was resigned to be the Pokémon mack-daddy. And that is a sad state of events.

2) Happiness (Generation II)
Okay, okay, if we’re splitting hairs, happiness started with Pikachu in Pokémon Yellow in Generation I. However, once evolutions became dependent on happiness, the whole idea lost its charm. I don’t want to continually use the creature in battle and make sure it doesn’t faint. I don’t want to give it a Soothe Bell. I don’t want to continually feed it items. And so HELP me if I put it temporarily in the box on PC. Plain and simple, Lucario is too awesome of a Pokémon in Generation IV to have me pamper Riolu like a spoiled brat. Same go with Espeon/Umbreon and Eevee. Knock it off, game.

1) Contests (Generation III)
I’m a Pokémon purist. Chances are, you probably are, too. People buy the games to have monsters clash in essentially blood-sport combat, not to have them look all pretty and gorgeous. If I were a girl, I would probably feel insulted that they added the Contest concept specifically to try to lure my gender demographic. I know that the first time I tried a contest, I said “EFF THIS” after a couple rounds. Here’s the killer though – if you’re going to make a big deal, then you might as well abandon the Gym Leader part of the quest. Have the trainer pick one and STICK WITH IT. And since you need to beat all the Gym Leaders to technically beat the game and move on to better in-game events, Contests become useless and frivolous.

HONORABLE MENTIONS: Attraction and/or Catching Feebas (Generation III)
Pick your poison. Dammit, Generation III, seriously.



Agree/Disagree? Have your own? I’d love to hear from you – remember, these are my opinions.

Total writing time: 1 hour
 

Youko

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Impressive that you caught this entry in the one minute between the time I posted it and the time I copy/pasted to fix this bloggy bug.
 

Circa

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I also think the attack type split should be mentioned somewhere. Even if it does tend to be for a more competitive purpose, it was still huge (at least to me) when I didn't even know that such a thing as competitive Pokemon existed.

I mean, it just never made sense to me how you could punch someone with fire and the punch, for whatever reason, wasn't counted as the main source of damage behind the attack. It was CONFUSING. ._.
 

Youko

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I also think the attack type split should be mentioned somewhere. Even if it does tend to be for a more competitive purpose, it was still huge (at least to me) when I didn't even know that such a thing as competitive Pokemon existed.

I mean, it just never made sense to me how you could punch someone with fire and the punch, for whatever reason, wasn't counted as the main source of damage behind the attack. It was CONFUSING. ._.
Maybe it would be a combination sort of thing with the Special Attack/Defense? I definitely agree with you though, those kind of distinctions not only made the battle system more competitive and sensible, but it added to the realism as well.

A realism that, for whatever reason, hasn't shown its true face on the Wii. Colosseum/XD DO NOT COUNT. :mad:
 

DtJ Jungle

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Good read Youko! Totally agree with teh happiness and contests part.
 

INSANE CARZY GUY

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what about the bug catching thing? No feebas can go to H*** I catch him on the 6th spot but the beauty thing is beyond retarted and breeding and double arten't that bad.

overall over I blame 3rd and 4th for the downgrade in pokemon 4th made it hard to enjoy the game. 3rd was decent and 4th made the contest oh I don't even want to talk about 4
 

Teran

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I really think the Physical/Special split of moves was one of the best changes in the mechanics.

After all, it allowed all Pokémon to utilise a STAB that came off their stronger stat. Of course, it also meant that walls had a much harder time dealing with the heightened attacking power. The decrease in the effectiveness of stalling was great imo, I believe walls and stallers are all fine and dandy, but a battling game focused around that seems a bit... meh.

But yeah, loved the Physical/Special split, it gave Gyarados (<3) some epic oomph.
 

¯\_S.(ツ).L.I.D._/¯

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what about the bug catching thing? No feebas can go to H*** I catch him on the 6th spot but the beauty thing is beyond retarted and breeding and double arten't that bad.

overall over I blame 3rd and 4th for the downgrade in pokemon 4th made it hard to enjoy the game. 3rd was decent and 4th made the contest oh I don't even want to talk about 4
What? 3rd made the contest...

3rd was worse than 4th imo. 3rd put in a lot of bad stuff, which was then put into 4th.
 

superyoshi888

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Wasn't the Pokemon being sent to another box once you filled the current one up added in 3? Hell, the entire PC system of Gen 3 was one of my favorite improvements. Also, you have running. Something that should have been in since day 1(it was in the TCG game for pete's sake...why did Gen 2 pass it up?) and was FINALLY added in Gen 3. But really, good list man.

But I do have to disagree about Contests and Breeding. Contests were just there in case you wanted something extra to do(and they were kinda fun actually), while Breeding just made the game some more fun for me, even if I'm not a competitive player. Course, I have Emerald to thank for that....

I love the Battle Frontier.
 

cutter

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I agree with Teran. The physical/special split IMO revolutionized the game more than any other ability. The only thing that probably matches a change of this magnitude is the special stat split, which combined with introduction of the Dark and Steel types, ended the tyranny of Psychics.

Why an attack like Shadow Ball was considered a physical attack and a move like Fire Punch was considered a special attack back in Gens I-III is beyond me. It was very unintuitive, and the physical/special split fixed this big time.
 

CRASHiC

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Yeah, Special Physical split number 1.
what you have to remember is that the special split resulted in the 2nd gen having the most horridly defensive metagame of all time. If you weren't Blissy, Snorlax, Skarmory or Milktank, you're ****ed. Hell, even the 3 ubers added in that gen were walls themselves. Now, later on this ended up being a great mechanic, but what it caused to happen to the gen when it was introduced was horrible.

Also, Double Battles aren't bad. They are actually a lot more balanced. They are far more difficult, but more balanced I find.
 

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The weather, oh GOD the weather.

Fog in Generation IV is the WORST thing I've ever experienced in Pokemon. Ever. More so than contests.
 

cutter

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Yeah, Special Physical split number 1.
what you have to remember is that the special split resulted in the 2nd gen having the most horridly defensive metagame of all time. If you weren't Blissy, Snorlax, Skarmory or Milktank, you're ****ed. Hell, even the 3 ubers added in that gen were walls themselves. Now, later on this ended up being a great mechanic, but what it caused to happen to the gen when it was introduced was horrible.
The physical/special split combined with other factors helped to immensely create more offense in the game. The fact that Swords Dance was very hard to get on to offensive juggernauts other than Nickwak and the lack of a Special Atk. booster like Nasty Plot and Tail Glow made defensive teams a major pain in the *** to break through.

The lack of anti-tank moves such as Taunt and Trick were sorely missed back then as well.
 

CRASHiC

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Yeah, things are just slightly too offensive now, but at least we finally have a generation that isn't obsessed with defense, though technically 3rd gen was defense, more stall.
2nd gen went so far as banning Skarmory and Blissy on the same team.
 

REL38

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After playing Platinum, my first legit playthrough of a PKMN game, the only gripes I had were to weather, contests, digging kit and Riolu.

-Hail was the biggest pain ever. Period.

-Contests were pointless. Dress up my Pokemon, wha-?

-Tried it, but never saw the point behind.

-I gotta pamper an icon Pokemon? No thanks.
 

superyoshi888

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Super Contests suck. Hoenn Contests were the best, and it's sad to see them gone.

And Digging is awesome. And...it has a point! Its an easy way to get Heart Scales and Shards, plus it's where you get the fossils at. but people have different tastes, so eh.
 

CRASHiC

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/brofist

Gen II was the best.
I have Skarmory, Blissy, and Cursetar all one one team.
What do you do?

The way I see it: 2nd gen best actual game
3rd gen best pokemon :3
4th gen awsome for physical special split finally
1st gen awsome for starting the game.
 

-Axis-

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Gen III had so many flaws, but it did have some things that made it more enjoyable.
-Box System. My favorite thing about Gen III period. No saving every time you move a pokemon, wallpapers, overall it just created better organization.
-Battle Frontier. While it did become a bit frustrating after awhile, it created a new gameplay experience without being to different. (*cough*contests*cough*)
-Berries. Rather than having those dull przcureberries (which I believe is actually the weirdest name for an item) we actually had some depth and some things like pinch berries made way for many new strategies.
-Abilities/Natures. This was mentioned in the OP, but it's quite monumental, so I'll put it here too.
-The entire graphics overhaul. RSE was a huge improvement to GSC in terms of visuals. Every pokemon having their own "mini" sprite was great, so now my Venusaur doesn't look like a flower.
 

Teran

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Gen I had Charizard, Dragonair, and Pikachu.

Not to mention Eevee, which would later evolve into my favourite Eeveelution and one of my favourite pokémon, Espeon, which made Gen II and happiness and awesome thing...

although I wish we could use the Sun Shard like in XD.
 

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Wasn't the Pokemon being sent to another box once you filled the current one up added in 3? Hell, the entire PC system of Gen 3 was one of my favorite improvements. Also, you have running. Something that should have been in since day 1(it was in the TCG game for pete's sake...why did Gen 2 pass it up?) and was FINALLY added in Gen 3. But really, good list man.
Yes, you're right, because I explicitly remember how you could register Bill's number so that he'd call you when you had one space left in your box.

Generation III basically fixed the box system entirely, with fourth gen making some minor improvements.

Also, Generation I's box system makes me laugh every time. Ever notice how the message at the bottom is just "What?" Not "What do you want to do?", or anything like that, just "What?"

But I do have to disagree about Contests and Breeding. Contests were just there in case you wanted something extra to do(and they were kinda fun actually), while Breeding just made the game some more fun for me, even if I'm not a competitive player. Course, I have Emerald to thank for that....
I agree and disagree on Contests. I disagree for one reason; technically, in order to consider the game fully beaten, you have to get all stars on your Trainer Card, which requires that you beat the contests. (I think you just have to beat it in one contest stat, but I can't recall exactly. Either way, it's required to technically claim you've gotten 100%.)
But 3rd gen has some pretty fun contests, nevertheless. Just not my preference. Especially in retrospect, because fourth gen contests are AWFUL. Last time I checked, I wasn't playing dress-up or DDR, thank you very much...

Breeding I definitely agree with you and disagree with Youko. I think the breeding system is arguably one of the best changes, and I'm really not that big on competitive play at all. It makes the acquisition of Pokémon a lot easier, if you already have it or a friend already has it, and there really isn't a negative to it at all. True, Ditto is only thought of as a tool now, but its
stats aren't very good, and computer players generally have sucky movesets.

-Hail was the biggest pain ever. Period.
I think fog is much more annoying, personally. But they really did overuse Hail, that's true. I STILL can't believe it's going to be Hailing during the Red battle in HG/SS, I'm going to shoot whoever thought of it.

-Contests were pointless. Dress up my Pokemon, wha-?
Yup, I agree. Third gen contests were at least semi-pointful. (Yes, I realize that's not an actual word.)

-Tried it, but never saw the point behind.
It's kind of nice as an unlimited supply of things like Heart Scales and evolution stones, but I think there are too many things down there. It's nearly impossible to find what you're looking for.

-I gotta pamper an icon Pokemon? No thanks.
Agreed with you and Youko on this. It adds for creative evolution but it is the biggest pain in the world. Return/Frustration is one thing; but I had a Budew from level 5-20 (somewhere around there) in my Platinum run (which stands incomplete at the moment) because the stupid thing wouldn't evolve.

Super Contests suck. Hoenn Contests were the best, and it's sad to see them gone.
Totally agreed.

I have Skarmory, Blissy, and Cursetar all one one team.
What do you do?
Play the 1-Player game instead.

Gen III had so many flaws, but it did have some things that made it more enjoyable.
Agreed. Unlike most Pokémon fans, I really love Gen III. It certainly has flaws, but it feels totally new and creative (in a good way) to me.

-Box System. My favorite thing about Gen III period. No saving every time you move a pokemon, wallpapers, overall it just created better organization.
Yes, standard Pokémon moving was such a pain. When they made it totally graphic-based, it became totally amazing.

Two examples:

1: Once, one of my friends thought they had lost their Dewgong (Blue Version). They searched through all of the boxes twice and suddenly realized that the reason they were missing it is because the box had it displayed as its nickname, SAILOR (the in-game traded one).

2: After I had finally caught Raikou in my Gold version (he's always been my favorite of the trio), I had done some moving around, and could not find him...I browsed everywhere twice, and it took FOREVER since the menu is so unnavigable and you have to scroll down the names and all.
I never found him. My best guess is that I accidentally deleted him through the reverse of the duplication trick by accident, but I'm not positive, and my save file got deleted years back, so I've no way to know for sure whether or not I lost him.

With the graphical boxes, it would've been quite easy to be sure of.

-Berries. Rather than having those dull przcureberries (which I believe is actually the weirdest name for an item) we actually had some depth and some things like pinch berries made way for many new strategies.
I actually liked the generic berries better (I'm not big on competitive play, which may explain it), they were more simple and to-the-point. I mean, you knew what a PRZCUREBERRY did (I can't tell exactly what you're saying with that, but if you're saying what I'm thinking, PRZCUREBERRY stands for "Paralyze Cure Berry"), whereas I don't even know now what a Rawst Berry does, if anything besides being used for PokéBlocks/Poffin. I know Oran (10 HP) and Sitrus (30 HP), and that's basically it.

-Abilities/Natures. This was mentioned in the OP, but it's quite monumental, so I'll put it here too.
Agreed, and it brings battles to a whole new, interesting level.

-The entire graphics overhaul. RSE was a huge improvement to GSC in terms of visuals. Every pokemon having their own "mini" sprite was great, so now my Venusaur doesn't look like a flower.
Haha, yeah, agreed. I love the graphical overhaul Gen III got.

I really think Gen III is underrated, but that's just me. Even for all of the things it removed/added that were bad, it has just about as many things (if not just as many/more) that were quite beneficial to Pokémon. And oddly enough, as new as it is, it carries some nostalgia value. But my favorite generation list goes as such:

I = II = III >>> IV
 

boo13

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I basiaclly agree, but I really like the breeding part.

I have a few things I'd like to add too.

I think the secret bases thing in Gen III was one of the best tihings. Too bad they didn't keep it...
 

Scott!

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Gen 3 had all the best pokemon.

http://tomioka2.huruike.com/
Look at that ****? find me some stuff cooler than that.
even its filler pokemon Luvdisc is one of the best filler pokemon
The best filler is Farfetched though, no one can deny that.
Dunno if I'd go quite so far as to say all the best, but Gen II had some pretty awesome ones. I don't know anything about the competitive level of play, but in terms of coolness, there were definitely some. For instance, the first time I encountered an Absol, I knew I had to have one on my team immediately for the awesomeness boost. Plus Gardevoir is in my top 5 favorites ever. It makes me sad when people say that Gen III had no good pokemon added. However, Sceptile was the biggest evolutionary disappointment ever, especially after the coolness of Grovyle. Le sigh.
 

CRASHiC

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I was talking only about the third gen pokemon from an aesthtic approach, though oddly enough, third gen pokemon are still probably the largest force in the competitive scene for the most part, with forces like Metagross, Sceptile, and Flygon running around.

However, Sceptile was the biggest evolutionary disappointment ever, especially after the coolness of Grovyle. Le sigh.
Don't be skeptical of Sceptile boy.
 

Maniclysane

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I basiaclly agree, but I really like the breeding part.

I have a few things I'd like to add too.

I think the secret bases thing in Gen III was one of the best tihings. Too bad they didn't keep it...
I would have used my secret base way more if you could fly to it.

Was there any way to fill up the wholes in the bases? I wasn't sure and I never figured it out.
 

Scott!

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I was talking only about the third gen pokemon from an aesthtic approach, though oddly enough, third gen pokemon are still probably the largest force in the competitive scene for the most part, with forces like Metagross, Sceptile, and Flygon running around.


Don't be skeptical of Sceptile boy.
See, he's just kind of silly looking. He lost his pseudo-leaf-wings, and what did he gain? A tail covered in giant pine needles. Awesome. Not. Also, giant spinal pom-poms. Ok, so I'm exaggerating his faults, but I still was not remotely thrilled by him at all, and as soon as I first saw him, I wished I'd pressed B.
 

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I think the secret bases thing in Gen III was one of the best tihings. Too bad they didn't keep it...
I agree. It wasn't a huge change, but it was awesome.

Fourth gen secret bases were forgettable, rather inconvenient to get to, and impossible to decorate without wasting hours of time playing that horrible version of "Capture the Flag", and winning, no less.

For instance, the first time I encountered an Absol, I knew I had to have one on my team immediately for the awesomeness boost.
Am I the only one who thought Absol looked like a rejected Dark-type Eeveelution the first time I saw it?

Not to say that it isn't cool; however, it's always made me think of that.

I would have used my secret base way more if you could fly to it.

Was there any way to fill up the wholes in the bases? I wasn't sure and I never figured it out.
I agree, I think that would've been a nice feature.

If they ever do a remake of Gen III, I hope they add that as a feature.

And there is a way to cover up holes. I can't remember where to get them, but you can get boards. I feel like it's on the rooftop of Lilycove when they have special sales up there.

Wait . . . Budew needs to be pampered to evolve?

I wondered why it never evolved . . . lvl 40 with nothin' but the same moves.

>.>
Yep. I think I even had to use a Heart Scale on it because it wouldn't evolve soon enough to learn Magical Leaf.

On top of that, it has to get high happiness and level up during the day.
The ONLY Pokémon I thought that made any sense for was Eevee. For everyone else, it's just an annoying gimmick.
 

Scott!

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Am I the only one who thought Absol looked like a rejected Dark-type Eeveelution the first time I saw it?

Not to say that it isn't cool; however, it's always made me think of that.
I never thought of that, but it's totally spot-on. Like, they had Absol drawn up in Gen II for Umbreon, but decided it wasn't dark-looking enough, so Umbreon as we know it happened Absol got scrapped, and revived to fill a spot in Gen III.
 

Kholdstare

Nightmare Weaver
Joined
Oct 10, 2008
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WORST PART OF POKEMON:

Internal Battery dieing.

FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU-
 

Espy Rose

Dumb horse.
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EspyRose
Nearly a decade later, my Gold cartridge still works great to this day.

Maybe it's just me :/
The only one who's battery has died on me is Silver version, and I have all the versions save for Green.
 
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Baklavaaaaa


The only one who's battery has died on me is Silver version, and I have all the versions save for Green.
Wasn't Green only released in Japan?

I have all of them except Diamond and Pearl. Yes, my friend gave me Green, but it's near unplayable due to massive (and hilarious) glitches.

Some of the Best Additions:

Secret bases and/or VS Seeker, IMO. Secret bases = able to customize your own little 'house'? Perfect!
VS Seeker = You're able to re-battle people for more EXP/EVs/whatever.


And I agree with most of what Youko said in the first post.
 

Youko

Podcasting Pro
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Yeah, missing Vs. Seeker was definitely an oversight. But not as big as RUNNING SHOES! It's definitely amazing that there's a toggle button for them in Heart Gold/Soul Silver on the touch screen.
 

Firus

You know what? I am good.
BRoomer
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OctagonalWalnut
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Nearly a decade later, my Gold cartridge still works great to this day.

Maybe it's just me :/
No, it's not just you; my Gold's battery never died either.

I replaced it some time ago anyways, because I was restarting my save file (I never had a legit one since my initial run got deleted) and I figured while I was replacing the battery in my Crystal I might as well do so for my Gold, rather than try to re-complete the game with a worn-down battery.

The only reason I have to replace Crystal is because I got it used, and the battery was dead when I got it.

Wasn't Green only released in Japan?
Yeah. I'm determined to get it, though. I figure I have enough knowledge of Pokémon in the first gen to be able to ignore the language barrier. Having Venusaur as my favorite Pokémon (since he was the first third-form starter I stuck with through the entire game), I always wanted them to port Green to America and they never did...so I'm now determined to get it anyways.

I'll get around to ordering it off of eBay at some point.
 

victra♥

crystal skies
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Slippi.gg
victra#0
i lol'd at the part about ditto.

Fun read, and for the most part I agree.
 
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